View Full Version : Please respond with reviews!!!!
jbb7292
02 Oct 08, 12:23 PM
Hey y'all I worte this simulation... and I would like to have ur guys opinons on it, please respond!
-Thx
jbb7292
Green Isles Showdown
Airsoft Scenario by: jbb7292
Contact me at… jbb7292@yahoo.com
It is the year 1971 and the PIRA (Provisional Irish Republic Army) has launched an all out offensive, targeting the British Army in Northern Ireland. The violence has escalated to the point that the island of Brittan feels threatened itself. In the small village of Kingsmill PIRA members have slaughtered innocent citizens and two undercover SAS operatives. The British Royal Marines and the SAS are now launching a counter attack on the village, but the PIRA have gotten word of their movements and have dug in and are prepared to fight to the death.
Equipment and Classes:
PIRA
Uniform:
Camouflage BDU’s (not ACU) , or any other assortment of clothes to show off Irish Pride
Equipment:
Your forces are heavily armed, so any AEG’s will do, but AK-47’s are encouraged, also bring any Heavy Weapons(RPG’s, M203’s, anything you’ve made…) we will test these for safety
SAS
Uniform:
ALL BLACK OR BLUE BDU’s(and tactical vests if possible)! NO exceptions, ski masks are also encouraged
Equipment: NO heavy weapons, but all AEG’s allowed, in the beginning you will be limited to small arms, but SAS players will be able to be deployed behind enemy lines with special objectives worth extra points
Royal Marines
Uniform:
ACU Camouflage ONLY! NO exceptions! (British Pride wear also allowed)
Equipment: again NO heavy weapons, but all AEG’s allowed
HOSTAGES
I will need a couple brave souls to play hostages of the PIRA, these players will be required to wear only civilian clothes and (hopefully) will be rescued and armed by the British forces. When rescued you will only be able to use small arms, but playing a hostage role is a CRITICAL part of this game, and there will be rewards to being one.
NOTICE!!!
IN NO WAY SHAPE OR FORM IM I ENCOURAGEING TERROISM, NOR AM I AGREEING WITH THE STATEMENTS OF ANY OF THE GROUPS IN THIS SIMULATION
jbb7292
02 Oct 08, 12:42 PM
ALSO anyone who is interested in using this pkease email me for the full set of rules at......
jbb7292@yahoo.com
jbb7292
03 Oct 08, 04:57 PM
ALSO anyone who is interested in using this pkease email me for the full set of rules at......
jbb7292@yahoo.com
y'all I NEED your input!
Before offering any input, where would this be played and would it be open to all players or prereg? I ask because if it was an invite-only game that makes it different than an open game where any and everyone could show up.
jbb7292
03 Oct 08, 05:45 PM
Well it could have a prereg but walk on players would be accepted, and I was thinkin proably AP paintballs field because im framiliar with it. But mostly Pre Reg
jbb7292
03 Oct 08, 05:46 PM
Well it could have a prereg but walk on players would be accepted, and I was thinkin proably AP paintballs field because im framiliar with it. But mostly Pre Reg
Also AP has Camo you can rent for cheap!
Ghostbear
03 Oct 08, 06:57 PM
Jbb,
What the heck do you want to have reviewed?
The cheap fiction?
Sure, sounds great. Blah blah blah 1971 blah blah....
NOBODY cares about the cheap fiction. The actual scenario is what counts.
Or are you actually thinking that doing a pilot down scenario is going to take a few hours to accomplish.
In which case, figure the game should last you about an hour on a field size of <30 acres with a body count of 30 players.
If your thinking of the paintball field, figure it should last about 30-45 minutes MAX.
jbb7292
05 Oct 08, 07:08 PM
the paintball field i was thinkin of has up to 60 acres i could use and there would be 3 phases one would for the SAS to rescue the hostages and the marines to distract the PIRA the second would be for the Brits to totaly recapture the town and the third would be the PIRAs counter attack I thougt that might take up at least a couple hours...... but i could be wrong i kinda just wanted to see if there was a general intrest in this senario
I'd be interested but would need more layout on the field. If it's a "town" are there structures. Also, since hostages are "critical" you'd have to make sure they are going to be there.
the paintball field i was thinkin of has up to 60 acres i could use and there would be 3 phases one would for the SAS to rescue the hostages and the marines to distract the PIRA the second would be for the Brits to totaly recapture the town and the third would be the PIRAs counter attack I thougt that might take up at least a couple hours...... but i could be wrong i kinda just wanted to see if there was a general intrest in this senario
JBB-
Please don't take this personal, as I don't want to come off as pissing on your parade (and here comes the "but"), but, a few things to be considered here:
1. APOC- So far, only Wolf Recon and TFD have field rights to APOC. This is because both teams can consistently draw in decent sized crowds for games. I doubt that Paul and Dave would let a "first time scenario planner" run a game at the field.
2. Hostage rescues and downed pilot mission can take anywhere between 10 minutes and 10 hours. What happens if the pilot gets rescued within a few minutes.
3. Capturing a town can take anywhere between 10 minutes and 10 hours (same with a counter attack). What happens if the town gets over run in a matter of minutes?
To hold a decent event, you need to have several ideas thought out and several contingencies (sp?). Some of the best thought out scenarios fall apart quickly, if one team happens to work really well together and finds a way to get things done quickly.
For example, what would you do if Team Millisconsin found the pilot, captured the village and repelled an attack all in the matter of 1 hour? People will expect you to have more missions ready to go, rather than ones that are thought up on the fly.
Having run a few games myself, I have learned that you need to have FRAGO's and back up plans ready to go at a moments notice. Anybody can think of good cheap fiction, but to think of a good game is a hard thing to do. (I am far, far, far from being a decent scenario writer... in fact, I write crap) That is why only a handful of teams in WI are capable of holding big events at places like APOC.
Just my thoughts on the subject. Hopefully you take no offense, as none was meant.
-mat
DKruse
06 Oct 08, 04:15 AM
1. APOC- So far, only Wolf Recon and TFD have field rights to APOC. This is because both teams can consistently draw in decent sized crowds for games. I doubt that Paul and Dave would let a "first time scenario planner" run a game at the field.
This is just an assumption, but I think he may have been referring to a different field when he stated AP.
But everything else stated seems pretty much to be pertinent information. :)
This is just an assumption, but I think he may have been referring to a different field when he stated AP.
But everything else stated seems pretty much to be pertinent information. :)
Agreed. I was assuming APOC and if I am wrong, then I am wrong.
Like I said, not trying to start poo with anybody. :picknose:
jbb7292
06 Oct 08, 09:51 AM
I wasnt refering to APOC i was refering to Action Packed Paintball they have large manmade sructures including 2 large castles check out appaintball.com for pics and if I sounded like i was tryin to take any1s field im sry and i thank u guys for all of your suggestions and Maple it is true these gametimes could vary id probably put timelimit on them along with some side missons if it would end early
Coyote47
09 Oct 08, 06:35 AM
I like the general idea but like others have said you need more scenarios/missions so here are some ideas.
For an additional early game scenario you could have the PIRA try and receive a weapons shipment from the Libyans maybe in the form of large weapons crates which allow them usage of heavy weapons or maybe aegs.
Also (but this would up your complexity) for the early game have a bunch of citizens run around and pretend to live normal lives and then all this shooting breaks out and they freak out and either hide or go join the IRA. and the Brits are strongly encouraged to not shoot civilians but the IRA doesn't really care. plus the involvement of civilians would bring in the terror war aspect where the organized forces don't really know who they're fighting.
Also if i remember my history channel correctly the IRA invented the car bomb so perhaps you could involve that in some way. Perhaps an atv with a alarm or other loud noise maker and everyone in 50 feet is dead.
The idea sounds ok, you'd have to flesh out the scenarios though.
jbb7292
09 Oct 08, 12:59 PM
I like the general idea but like others have said you need more scenarios/missions so here are some ideas.
For an additional early game scenario you could have the PIRA try and receive a weapons shipment from the Libyans maybe in the form of large weapons crates which allow them usage of heavy weapons or maybe aegs.
Also (but this would up your complexity) for the early game have a bunch of citizens run around and pretend to live normal lives and then all this shooting breaks out and they freak out and either hide or go join the IRA. and the Brits are strongly encouraged to not shoot civilians but the IRA doesn't really care. plus the involvement of civilians would bring in the terror war aspect where the organized forces don't really know who they're fighting.
Also if i remember my history channel correctly the IRA invented the car bomb so perhaps you could involve that in some way. Perhaps an atv with a alarm or other loud noise maker and everyone in 50 feet is dead.
All your ideas sound great and Razor you r right this is still a very rough sketch of a scenario but thanks for all the ideas I praticularly like the car bomb one, you would be correct on your history there, and the civilian idea is awesome but like you said it would be hard to pull off
jbb7292
09 Oct 08, 02:04 PM
K made some changes see how ya like it! I used some ideas from Coyote and others! I took out the Hostage class and added a Civilian class and put in descriptions of a couple phases and hopefully i can think up some others, again open to suggestions, comments and critizism!:)
CIVILAINS
These players will be able to walk around acting as civilians inside the town and around the country side carrying only pistols (spring or gas) (concealed) until the fighting breaks out, then you will be able to either join the PIRA or British forces or create your own faction as civilians. You will be required to wear civilian style clothes (NOTE: the PIRA or British forces can arm you with heavier weapons after you agree to join their side)
Phase 1:
Time Limit: 1 hour
Weapons Shipment
Outside of town members of the PIRA are meeting up with a Libyan weapon supplier to pick up their heavy weapons shipment, but the British Patrols have been prowling the countryside searching for the PIRA and its members
PIRA objective:
Get the weapons crates the Libyans have dropped, you will not be able to use AEG’s until you find the crate marked “AEG” or Heavy Weapons until you find the crate marked “HW” (You MUST make physical contact with the crates!)
British objective:
Patrol the country side and search for the PIRA terrorists and interrogate civilians to the terrorist’s whereabouts. Your one and only task is to out down any terrorists you find/suspect. Shoot to kill, ask questions later…
Civilian objective:
Civilians may seek out either side and help them with their objectives, or yse this time to form your own factions/plans
Phase 2:
Defend the Town
PIRA objective:
Now that you’ve acquired heavier weapons you must take a stand against your British oppressors and defend the town against them. You may add civilians to your forces and also take them as hostages. Defend the town for at least 1 hour. Also you have acquired some explosives which one of your members has rigged up to a car (Like suggested probably an ATV hooked up with a siren, anyone within 50 ft. is killed)
British objective:
Take the town! Anyone who is suspected of being a member of the PIRA is to be killed, but civilian casualties will cause for loss of points.
SAS special objective: Now armed with you AEG’s you will be dropped just on the outskirts of town and are responsible for the recapture of any hostages, If no hostages eliminate the PIRA leader Michael McKevitt and any other PIRA members you locate.
(This objective is worth extra points for the British side)
Civilian objective:
Pick a side or just run! Try not to get taken hostage or get caught in the crossfire!
Phase 3
1. (If Brits take it)
The British forces take the town but now must defend against a counter attack ( 1 hr.) by the PIRA forces
2. (If PIRA holds it)
Your forces weak you pull back to the country side, the PIRA must retreat to their hidden location ( aka Ye’ old Tavern) before the British catch up!
Coyote47
09 Oct 08, 02:17 PM
You should probably have the IRA wear civies to further confuse the Brits. You may also want to write in to the scenario that the Brits have the city so the IRA can use the car bomb to dislodge them. or make the use of the car bomb contingent on who has the town for example if the Brits have the town the bomb is used on their command post where as if the IRA has the town they use the car bomb on a check point or something. it would be even better if there were a bunch of ATVs driving around provided you could make sure no-one gets hurt and have only one of them be the bomb so the Brits don't say hey look its the car bomb why don't we go stand 60 feet from our check point.
Coyote47
09 Oct 08, 02:35 PM
you could also have some of the IRA be "jailed" by the british forces maybe dependent on how well they do on the first section and the IRA has to try and spring them maybe with the use of a car-bomb.
Also not sure how much people would appreciate this but have the IRA in civies and Completely unarmed (maybe just rubber knives) during the first bit and they have to use their Irish cunning to out-wit the Brits and get to the Libyan shipment. while the Brits are trying to occupy the town with two man patrols and harassing civilians. and like police forces can only engage a target if they feel threatened or if he shows a weapon. And the IRA that the Brits capture are jailed for the next segment. Also maybe the Brits only get tasers (Nerf guns) for the first part. you could have each Civilian / IRA member carry a card that says which they are but they keep it hidden and the Brits can only arrest people that they "know" are IRA without seeing the card. If they are wrong they get placed on administrative leave so they get to be bored for 5 min to prevent them from trying to arrest everyone.
jbb7292
09 Oct 08, 02:46 PM
you could also have some of the IRA be "jailed" by the british forces maybe dependent on how well they do on the first section and the IRA has to try and spring them maybe with the use of a car-bomb.
Also not sure how much people would appreciate this but have the IRA in civies and Completely unarmed (maybe just rubber knives) during the first bit and they have to use their Irish cunning to out-wit the Brits and get to the Libyan shipment. while the Brits are trying to occupy the town with two man patrols and harassing civilians. and like police forces can only engage a target if they feel threatened or if he shows a weapon. And the IRA that the Brits capture are jailed for the next segment. Also maybe the Brits only get tasers (Nerf guns) for the first part. you could have each Civilian / IRA member carry a card that says which they are but they keep it hidden and the Brits can only arrest people that they "know" are IRA without seeing the card. If they are wrong they get placed on administrative leave so they get to be bored for 5 min to prevent them from trying to arrest everyone.
Again all GREAT ideas lol now i just got to find like 20 ATV's lol but i do like the card idea a lot, the car bomb idea would be hard to do but fun if we could pull it off, but i think having the IRA either having concealed knives or pistols would be fine for the first phase, and the SAS could act as the "police force for the first part. The jail is a legit idea as well! we'd just have to find a way to liberate them after capture
Coyote47
09 Oct 08, 03:13 PM
Just invite people with ATVs to bring them you should get a few any thing more than 1 is enough to confuse the Brits. You'd of course have to okay it with the field.
jbb7292
09 Oct 08, 04:50 PM
Just invite people with ATVs to bring them you should get a few any thing more than 1 is enough to confuse the Brits. You'd of course have to okay it with the field.
Ya AP has used motor vehicles before, it sounds like a good plan though...... :)
Coyote47
10 Oct 08, 09:36 AM
But an open invitation to bring ATVs may not jive with their insurance policy you'll have to ask.
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