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Kerrik13
07 Sep 08, 05:41 PM
I wanted to jump on quick and start the AAR thread for Op Vig 3. I have a lot to write and not enough time tonight, so you'll have to make do with this little one until I get more time to post the full AAR. I want to thank everyone who came out to the event; we had about 125 players along with about 12 role players. I was pleased with the outcome of the game, but everyone game has its ups and downs regardless and I'll touch a bit on those later as well.

On two very good notes...
The event ended up generating a pretty decent amount of cash that is going directly to the IAVA (www.iava.org) and I'll update the AAR thread with the exact amount later on.

We did have a cease fire today that involved us calling an ambulance for a player, but I found out he is doing just fine. This player was walking backwards trying to take cover and tripped on a branch, fell backwards, and cracked his back on a horizontal tree. We had a cease fire, an EMT and first responder helped out while the Apoc staff stepped in, and we got an ambulance in there in case he did something bad to his back. Once the game was over, I ended up going to Petro for dinner once I packed up my props and actually ran into the group that was playing with the injured person... and the guy who got hauled off to the hospital was with them. I was surprised to see him out and about, but he said he was ok and he just has some bruised ribs. I wanted to update you all on that right away to keep everyone in the loop.

Thanks to everyone who came out to help make Op Vig 3 a success. Bigger more detailed AAR to follow! :)

recondoc
08 Sep 08, 02:30 AM
I had a great time but I am so sore and stiff. I left it all out on the field. That firebase is so cool. The guys at APOC never cease to amaze me. Thanks to those who played on my squad you all were awesome.

Razor
08 Sep 08, 02:56 AM
Thanks Kerrick for putting on this game. You must have done some kind of dance because the weather was great, not what they were predicting. Here's some pros/cons to take away for next time.

Need evaluations:
Shemaghs - you addressed it there but I just wanted to throw out a player's perspective. I like using them for ID but I felt a good portion of the MEA were stretching the definition. I saw many with OD or tan shemaghs very close to the neck, hard to see when they are wearing a bdu top. I know it can get hot and a pain to wear them around the head, so maybe either bring brighter color ones to loan/sell/give away, or state that in the uniform reqs (like "no OD/Tan/tactical shemaghs").

the tank - It's a nice size and interesting but I felt it became too much of a "player" vs a "non-player", it's impact was pretty heavy. I don't know how many players had RPG type gear but I would liked to have seen either a "XX force bring X number of RPGs" message from the commanders or some kind of prop on hand in case nobody had one. Not so many that they would be plentiful but 1 or 2 that would have to be run around in a hurry to get at the tank, and maybe make a mission objective, so if a team had plentiful RPGs they wouldn't have to push hard on that mission and vice versa. In my opinion this is a problem with all "tanks/AFVs" and not just an OP:Vig issue.

hit calling- You addressed it and not much you can do without being everywhere all the time.

Pros:
chrono & registration - these went really fast considering the number of players, no 45min line.

Props- The props were really nice, especially the roadblocks. The plastic balls/"rocks" really were fun and kept the UN at least on the lookout.

Pyro - I felt this was a good amount, not too much but a decent bang to let everyone know what was going on.

Storyline - I liked how this tied into the last game and into the future. Maybe take a bit more of the effects from this into the next one? Things like starting positions, objectives, etc?

Raffle - Good stuff for free. Not much more to that.

Just thoughts (neither good/bad, just my thoughts):
roadblock fights in 1st half - these were some of the more interesting fights. Mobile with enough room to flank and maneuver. Definitely a highpoint of the day.

sneaky MEA - the guys who kept coming from the backside of the firebase were a constant threat and with the vegetation made it a nice little hide-seek battle where smaller teams could go at it.

Roleplayers - A nice extra.

castle assaults - Personally, this is never a good time, especially with even teams. I know it's awesome to defend but it's too much of a strongpoint with the clear fields of fire. Just a thought, feel free to tell me to take a leap.

Overall, a really good time, money well spent. I wasn't too psyched for it, mostly due to the weather forecast, but it turned out to be a great day and fun shooting (barring the accident of course). I don't feel the negatives ruined the day, some will always happen. Next time I need to bring more pistol mags for the mad tower defense.

recondoc
08 Sep 08, 05:07 AM
castle assaults - Personally, this is never a good time, especially with even teams. I know it's awesome to defend but it's too much of a strongpoint with the clear fields of fire. Just a thought, feel free to tell me to take a leap.



I think that the castle is just too difficult for people to assault. With a 10 vs 10 game it might be ok because you can only cover so much area with 10 guys, but with 40 vs 40 it's a nightmare for the assaulting team. And adding in all of those extra mounted weapons for this game it was pretty near impossible for anyone to even get close to the castle.

Possibly in the future, if the catwalks were either off limits or if you only allowed spotters or snipers to be up there maybe that would limit the overwhelming amount of fire coming from those elevated positions. Any way you look at it it's a huge advantage to the defending team to have the castle.

Kenuchfleck
08 Sep 08, 05:13 AM
Awesome game!


I just love that firebase! It's so awesome and a perfect base for a team. Matter of fact, I'd like to see the castle razed and another firebase built in its spot, this would make for much more even team bases. Castle assault has lost it's novelty. I was that guy standing behind that big tree shooting at you guys on the wall for like 30 minutes, I don't think I killed a single one of you and even if I did I wouldn't have known. When one finds himself in that kind of firefight you really don't get any sense of accomplishment and when you get killed and regen you don't have much enthusiasm for heading back to it because you're just shooting at a big wood wall, and never seeing killrags...

When you compare the two UN defense objectives with the two MEA defense objectives the imbalance is glaring. The UN's were both in a wide open forest with even cover for both attackers and defenders. The MEA's were the Tower with its trenches, bunkers, and height advantage and then the Castle with its trenches, height advantage, and neigh impossibly factor, very imbalanced, and we had to take these objectives in series while ours were both open to attack at the same time. With even players on both teams this was not so good.

But the Roadblock 1 fight was epic and brutal and awesome, me and most my squad actually ran outta ammo!! Way to go boys!

Team Iris, you guys get a gold star for the day for your tank busting skilz and refusing to give up on the castle at the end of the day when many just walked away!

Razor and Dusty, the Tower of Power was indeed awesome and we needed more mags for our gas pistols! Boy that was a good end to the day!

Kerrik, you get 2 gold stars for the day! Your cool headed approach to all sorts of foolishness and annalness shows that you are indeed a cut above the rest! PHR had so much fun talking about the Op on the way home, keep em coming! Also, are you sure we didn't get pushed outta Iraq?:)

Maple
08 Sep 08, 05:33 AM
I think that the castle is just too difficult for people to assault. With a 10 vs 10 game it might be ok because you can only cover so much area with 10 guys....

As a slight off topic post, 10 people can defend the castle just as well as 40 can. I have been witness (and a part of the defense) to 8 people holding off 50+ attackers for well over an hour. We lost a grand total of 1 person during the defense and finally "pulled out" of the castle as it had no real relevance to the game and we were merely holding up there to slow down the opposition.

Kerrik13
08 Sep 08, 05:44 AM
I'll write more in the AAR but the castle mission seems to be a confusion that was common on the UN team. I'd like to try and clarify a few things quick that hopefully helps.

The mission itself was merely to escort the armor while it fires the main cannon and destroys chunks of the castle. Air strikes can also be used to blow up parts of the castle if the walls are targeted. The mission was considered completed if 50% of the castle walls were destroyed in this fashion. The actual mission part of the castle for the UN on the second part of the day was NOT to actually take it. In all reality, the UN merely had to setup a buffer so the MEA couldn't take out the tank and then let the tank hammer away at the walls. The mission could have been completed without a single UN player stepping foot inside the castle. It was also expected that the UN would never actually TAKE the castle considering how it was the MEA's base and their respawn was inside... just like how the MEA advance on the UN Firebase in Phase 1 was halted and reversed as the UN players finally got their respawn at 12:45 that reinserted 20-30 players.

The tank rolled up and charged the tower right away and destroyed it without much resistance. The UN push into the tower field/trenches was very aggressive and quick... the tower was out of play very early on. With the tower destroyed, the tank shifted focus onto the castle by driving around the back side and hammering away at it with the main cannon. Two big chunks of the back wall were completely destroyed and blocked... no troops could pass through those areas. The UN then called in an air strike on the tower closest to the airport and took out a big chunk (including a ton of defenders on the walls and 2 MEA guys in the bushes down below). With this damage added up, the castle was at roughly 35% damage. If the tank could have been escorted safely for one more assault (it eventually died at the back end of the castle and had to wait for respawn) the UN most likely would have finished off blasting the castle and completing the mission.

The main reason why they didn't was the cease fire, but making sure the ambulance and paramedics could get in and out without roaming gun weildering players was a priority.

I believe the UN team thought they had the impossible job of controlling the castle again. I've seen that be an objective in tons of games at Apoc and that was NOT the objective for the UN in phase 2 of Op Vig 3. Technically, plinking away ammo at people on the walls was exactly what the armor needed in order to roam freely so it could do its job. The UN didn't have to get in, storm in, control it, or anything like that. But the fact that the UN kept the MEA defenders busy meant that the RPG toting and M203 weilding MEA players had a tough-as-hell time getting out to kill the tank... which is exactly what the infantry supporting the armor was supposed to do.

Here is the mission from the packet.
PRIMARY: Assist UN armor in assaulting MEA controlled strong points.
- Escort UN armor while it assaults the tower (2250, 1450) and castle (2300, 1300)
-UN armor will attempt to fire its main canon to destroy parts of these structures and cause them to be removed from play (blocked by colored boundary tape)
-Tower and castle can also be damaged by UN air strikes
-UN may only attack the castle once the tower has been destroyed
-UN allied armor may continue to assist UN ground troops after the tower and castle are damaged
-If destroyed, UN armor respawns in the UN base after 30 minutes

I hope that helps, and expect a full AAR soon.

Kenuchfleck
08 Sep 08, 05:54 AM
Good, that's what I thought, I now justifiably feel we made some progress for team UN:)

(Side Note)
Maple's a stud, he knocks out tanks and castles with his teeth! :)

Kerrik13
08 Sep 08, 06:07 AM
Good, that's what I thought, I now justifiably feel we made some progress for team UN:)

The UN was rocking the second mission pretty good and was well on the way to completing it. The MEA could hardly get out at all to take the tank down the tank or push back the attackers. :)

JonJay
08 Sep 08, 07:24 AM
Great game everyone - for the time I got to play - 2nd half of day and everone knows why I didn't get to play the 1st. half of the day.

Here is my day for you:

1st - one to touch down
1st - one to shot off a his AirSoft - at the enemy
1st - one to have is weapon break - 18 seconds
1st - one to throw is AirSoft weapon 40 ft and exploded into 15 pieces
1st - one to pick up his gun and walk off the field

To the person who let me use his sons G3 weapon durning the 2nd half -YOU ROCK!!!!! YOU ROCK!!!!

Very nice weapon and very nice for you to do and I brought it back in one piece - no throwing of that weapon.

To everyone who was there - great to be a player again ( Part player ) but after that game, I will be 100% player again....Thank you for letting me speak at the end and like I have said, at the time and mean it from my heart -

HONOR TO YOU ALL.........

Jonathan
Ex-Owner of a AirSoft Store
Now a Gamer again.....

kyledk
08 Sep 08, 07:43 AM
Great game everyone - for the time I got to play - 2nd half of day and everone knows why I didn't get to play the 1st. half of the day.

Here is my day for you:

1st - one to touch down
1st - one to shot off a his AirSoft - at the enemy
1st - one to have is weapon break - 18 seconds
1st - one to throw is AirSoft weapon 40 ft and exploded into 15 pieces
1st - one to pick up his gun and walk off the field

To the person who let me use his sons G3 weapon durning the 2nd half -YOU ROCK!!!!! YOU ROCK!!!!

Very nice weapon and very nice for you to do and I brought it back in one piece - no throwing of that weapon.

To everyone who was there - great to be a player again ( Part player ) but after that game, I will be 100% player again....Thank you for letting me speak at the end and like I have said, at the time and mean it from my heart -

HONOR TO YOU ALL.........

Jonathan
Ex-Owner of a AirSoft Store
Now a Gamer again.....


YOU WHAT??:wide-eyed not the m4/m203!

Kenuchfleck
08 Sep 08, 09:27 AM
Seppuku,

Remember when you put your hat on that stick and stuck it over the ledge of the tower of power and pretty much every AEG in range started shooting at it:)

Rattler
08 Sep 08, 09:55 AM
I very much enjoyed the game. It seemed pretty even to me as the MEA started with the tank and had assaulted the UN base. In our first advance we moved up fairly close to the fire base but were pushed back along with the tank. We got closest to the base near the end of the first phase when we made a second push in the attempt to move the UN forces back away from the tower.

The second scenario the UN almost immediately took and destroyed the tower and then just pushed on the castle taking out most of our players. I remember MEA clearing what I thought to be all enemies within a 100ft perimeter of the castle, only to look 10 minutes later after hearing an IED alarm and see about 6 guys stacked by our trap door and us unable to shoot them.

This is my opinion but you guys have to think that real war isn't even and isn't perfectly fair. The advisors and dictators don't plan out a perfectly even battle. This is where tactics and skill come into play. Look at how long we have been in Afghanastan for example, hell no it's not even for our troops to go into a country with a completely different climate and terrain and everything as they are used to. They go in searching for people hiding in holes and caves in the mountains. I would say that that isn't quite even. However look at how we are progressing.

Again that is my opinion in response to some of the above posts. Don't bother flaming me or trying to change my opinion because I don't care, I have other things to worry about in life.

Once again I had a GREAT time, saw lots of good people out there play an outstanding game. Worth every penny that I paid for it.

I think it would be pretty close to a tie as we didn't take the UN base pushing them out of Iraq but they were unable to take our base either, I guess we will have to wait untill next year to see what happens next.

Pro's:
Fast registration
Fast raffle
Great people
Injured party was o-k and I feel the situation was handled VERY well
Got to play with old friends ;)
I decided to try the Apoc spaghetti this year and very much liked it and am sad I missed out times before

Con's:
I didn't shoot Beasthunter so instead I picked on him a bit
I left my snack bag somewhere there
I didn't get more kills
There were a few ppl that decided to argue with a ref, however the issue was handled without a huge deal being made over it



Thanks and see you all out there again!
Dan

DKruse
08 Sep 08, 10:06 AM
I'm curious, only because I haven't heard much of it... what did you guys (specifically those who actually dealt with them) of the "contractor" team?

For those that weren't really aware of it, it was comprised of four members, three having AEGs, and one with a pistol(or two?). We tried to play out the Contractor style role(all about the money) though there was one restriction for us, that being for the first phase we HAD to be bought by the UN, and the second half we HAD to be bought by the MEA.

When we weren't doing things specifically tasked, we attempted to sit around and do nothing, since we are paid to do specific tasks, and not generalized fighting. Primarily, we did this so as to not "throw the balance" of the game, though we did do some generalized fighting, but we made sure it wasn't too-overdrawn, and that we did similar amounts of fighting both phases.





Also, thank you EVERYONE for cooperating during the Cease-Fire for Injury(twice) and the end-game. And also for the off-duty EMT, and the other airsoft players that assisted. We had two options after finding out the EMTs and Firemen were going to be another 25-30 minutes to gather gear, we could call the game for the day, or set up something specifically in the firebase area (far aware from where the ETM/FD were going to be operating). <--for information about the specific player, please read the first posted Kerrik posted.

We played some CTF(single flag) and then just a "shoot 'em" game, it was a good way, for me at least, to clear my mags and burn off any stress gained throughout the day. Again, it was greatly appreciated that nobody overtly complained about the situation and just had a good time.

Hope to see you all next year, and bring your friends ;)

Jimbe
08 Sep 08, 12:19 PM
Press Release: Major Ean Bloodletter

09/08/08 16:21 hours

Fellow UN soldiers
It was a hard fought battle. The first faze being the most trying for the army of the free world. After studying the after action intelligence reports, we were facing overwhelming odds. From what intel has reported back to me is that the Iraqis were at a respawn 1/3 of what we were at. So in short they had a three to one advantage and we held on to our base! My hat comes off to all the hard fighting that was done to hold that base. They got as close as I could count the teeth on the one Iraqi. I took two wounds in the HQ bunker but thanks to our in house medic, he kept me in the game. At that point our respawns kicked back in and we drove them back to the bushes and resecured the base. Only to hear the tank rolling down the road for our next challenge along with calls for support. And I couldn't send any because our respawn was shut down.
The Iraqi armor was methodically coming down the road getting ever closer to the main HQ. When the tank rounded the corner I ordered everybody out of the bunker because it wouldn't be to long before he brought his main gun to bare on the HQ. At that point I could hear the cavalry bugle and the tank was knocked out. Team Iris flanked it and hit it with the M203's And not enough time left in the faze to repair it. The Iraqi assault was stopped and we were still standing looking adversity right smack in the hairy eyeball!
The inside of the fire base was cool. But we need to call back the combat engineers to clear the brush away from the edge. There is no kill zone from the edge berm to the bush line?. Our boys were staring right into he bushes from uncovered sunlit spots. I saw many drop as they were easy targets for the Iraqis shooting from shade into the sunlight. But we held.
For me faze two I threw out the back door. We will never know if the castle would have held. The forces were in place and the tank was rolling to finishing clearing the south wall when we stopped to help the down player. I am glad he was up and moving and went straight for McDonalds after rehab. Then you know your ok! We had perks left to drop on the castle also.

Things to do for next year if brought back and not relieved of command.
More Jerky! I paid off so many Iraqis with Jerky it wasn't funny. Once they herd I had Jerky I was finding out all sorts of stuff. The contractors after paying them asked for something to drink also. And guess what, I had that in my pack too! They were surprised. I had to give out two of those vitamin drinks that day. It was a fluke I had all that in my pack. I left all my bug out supplies in the pack thinking I could eat them up to rotate stock. The pack is empty and I can refill it now. So I have found a good and fun way to dump old stock. I gave away more in jerky and drink than I spent on BB's. A better radio is being ordered.

Cons:
-I had no time to set up or get out maps when we hit the fire base. Next thing I herd was "game on" So I adlibed all day without my maps.
Lucas did a great job as the ref assigned to me. I lived off his map all day.
- Fireball chili, 150 people, and one bathroom. I am glad the field was mostly sand.
- If nobody on the team had an anti tank weapon, we would have been powerless against it. Luckily we did have some. Maybe next year we could have some landmines to stick in the road?
- Squads that I only herd from at the end of the day. I had no idea where one was most of the day after the initial exchange. But I know they were in the thick of it.
Pros
- Fire base good. Tough to defend with the brush right up to the berms
-Lots to shoots at
-great raffle, I never had time to buy any tickets so I watched and enjoyed seeing other people get very cool stuff! I had questions where ever I went so I never got anywhere
-Airstrike- Makes ya jump and even caused one Iraqi to speak English.
-Players that wanted to kick ass and would die trying, I could see it in their eyes. That is something I never seen in the old days of paintball play. Doc, Pung and Pungs 2nd and 3rd in command just to name a few.

Time to recharge the brain. It's a daunting task to keep it all organized and not let it turn into a circle jerk as the first faze almost did for us.

God Bless The Brave
and leave the Iraqis personal stuff alone next year!
Major Ean Bloodletter

Macman_EKIM
08 Sep 08, 01:21 PM
Game was awesome, I too am sore and stiff from all the running, crouching, and crawling. I had a great time apart from my numerous equipment malfunctions.

Fire Base was AMAZING, I will go to the next game for that alone.

seppuku
08 Sep 08, 04:29 PM
I want to start off by saying it was overall a very good day of airsofting. Thanks to Kerrik and crew for putting on a good scenario, the tank crew for bringing out the armor, and the Apoc staff for hosting (the new command area is awesome!). It was great running with PHR and Unit 6 again, this time as good guys.

A lot of my opinions reflect what's already been stated, so bare with me as I beat a dead horse...

Not to my tastes:
Uniforms - I was disappointed to not see more MEA getting into character. I think this was epitomized by the player I saw wearing Marine Digital camo with a similarly colored shemagh tied around his neck - and he wasn't the only one. I think Kerrik gave a good effort before the game verbally trying to get people to comply with the unwritten identification rule, but I think more restrictive uniform requirements would go a long way in defining sides.

I want more:
Sound effects - The booms and whistles added a nice touch. It was an honor being blown to bits by the very loud artillery (and then immediately healed by a medic -scrachin:banana:).

Armor - I really wish I paid better attention to the last U.N. mission, because the tank escort concept is really cool.

Props - The road blocks were pretty sweet looking.



Seppuku,

Remember when you put your hat on that stick and stuck it over the ledge of the tower of power and pretty much every AEG in range started shooting at it:)
Hat trick ForTheWin!!! A brief moment of "invincibility". :) Filling the Tower of Power (aka the Alamo) with all that gas at the end with Kenuch and Razor was definitely the highlight of my day. Although that was when I wish I had carried all four pistols I brought with me. ;)

Kenuchfleck
08 Sep 08, 04:59 PM
Rattler, you're right of course, play actors just have a tough time overcoming real world tactical situations beyond that of flanking maneuvers and peeing in bushes:)

The morning fighting was organic and awesome, that was shinning airsoft! The tower assault didn't feel victorious (even though you say we kicked your butts). PHR, unit 6, and an assortment of strangers spent the entire time pinned and randomly blindfired upon by guys in the trenches until all of a sudden everyone was gone. That may of had everything to do with perks and tanks, and if that's the case was that necessarily fun for us or you or the tank crew?

Don't take that as wanting to get rid of the tank though, I love that thing:)

neoptolemus
08 Sep 08, 05:40 PM
I was disappointed to not see more MEA getting into character.

Revising the uniform requirements presents a bit of a double edged sword.

If the MEA should wear visibly "loud" scarves/bandannas to meet character, the UN forces should wear blue helmets and arm bands.

Because of the good intra-team organization and communication, I never had any identification issues. When we ran into an enemy fire team, it was clear who they were.

Kenuchfleck
09 Sep 08, 03:27 AM
Neoptolemus, which side were you on, UN or MEA?

Last year me and my brother were wearing authentic red and white Iraq shemaghs straight from Baghdad. We kicked butt all day long regardless of the bullseye sitting atop our heads. UN lost so bad last year it wasn't even funny, it seemed to me that more people last year were "in character". Camo factor has nothing to do with victory, at least not at Apoc...

If we need to meet in the middle though then fine, I'll wear blue on my head if I'm on team UN...

Kerrik13
09 Sep 08, 04:05 AM
I'll be addressing the shemagh identifier again in the AAR, I tried to emphasize it has to be visible but there was still some confusion. I wanted to let everyone know that I'll be thinking this one over and coming up with a better compromise before next year.

Thanks for the feedback guys! It helps me create games that are more enjoyable for you guys. :)

Jimbe
09 Sep 08, 10:48 AM
I will say I got confused at one point when we had an Iraqi in the barrels at the fire base. We knew he was Iraqi. But when a second guy ran up behind him from the other sides bushes, all I could see is woodland BUD's and a boonie hat. I was waiting for a bang kill in the barrels. But when he started shooting at us too, we figured out real quick who's side he was on. Minor issue about then. Because who ever was running into the base we were shooting at seeing our $%^& was very week at that point. But the base held and there was two wounds on me at the end of faze one.


Beegs
UN Commander

neoptolemus
09 Sep 08, 11:29 AM
Neoptolemus, which side were you on, UN or MEA?

I was on MEA.

seppuku
09 Sep 08, 04:23 PM
Revising the uniform requirements presents a bit of a double edged sword.

If the MEA should wear visibly "loud" scarves/bandannas to meet character, the UN forces should wear blue helmets and arm bands.
I agree that brightly colored head gear isn't the best solution...but it's also not the only solution.

I understand wearing a heavy shemagh on your head all day can get a little hot (especially last year, which IIRC was quite warm), but it's not terrible. In general, you can restrict head gear for one side or the other (e.g. boonies and patrol caps for the UN; shemaghs or nothing for the MEA). Additionally, more encompassing uniform restrictions can define those team lines even better -- limitations like one color-scheme per side, e.g. tan-based camos (DCU, desert digital, Multicam) versus green-based camos (woodland, marine digital, tiger stripe, OD); or full uniforms (matching tops and bottoms) versus mixed camo. And while not terribly popular among most airsofters, armbands can be used if you want to let people "wear what they got".

Some people might enjoy the subversive "fog of war" kind of uniform requirements, but I for one generally do not.

Kenuchfleck
09 Sep 08, 05:31 PM
Comon, wearing a shemagh isn't that bad! Real terrorists wear these things tightly wrapped around their faces in temperatures up to 110 degrees and they don't complain:) (this has all been said tongue in cheek of course)

Razor
09 Sep 08, 07:49 PM
Even if you don't wear it around your head and just go around your neck, a white based shemagh vs OD or tan is going to be more visibile. It won't stick out but it's definitely not camo hat - OD shemagh - camo top.

jedibgp
09 Sep 08, 08:18 PM
I wish took more but here are some...

Pics... (http://smg.photobucket.com/albums/v467/jedibgp/Airsoft%20Games/Operation%20Vigilance%203/)

Disclaimer: You can use these vids anyway you want... ;)

Shifty
10 Sep 08, 10:08 AM
I had a great time out there, the game did have its ups and downs but more ups. In the frist game we took the first road block with no resistance, I am not sure if the UN new they were soposed to go there or not but we held the spot for a few minutets and then moved on contuning up the path to the UN base where we encoutered heavy resistance, while moving up I spoted a sniper on the side of the road and yelled bang and he turns and fires a burst from an AEP into my face, not cool whoever your were. We moved up and could not go any further because of the amount of fire we were reciving. So the tank moves back and WHOOOSSH a rocket came about one foot above my head. I had been hit so I went to respawn and got put on gaurd duty, after about a half hour i joined the rest of my comrades in an attack on the 2nd road block and pushed the UN back to there base, that was the end of first the game.

2nd game put us on D fence, the Un pushed us back to our base very soon and destroyed the tower in about half hour, the UN tried but they could not push us out of the castle. The tank rolled up on our rear and started blasting away, luckly we had a lot of anti tank wepons and we were able to destroy the tank right when our time when we could not respawn came up:D after that we were able to push the UN back out of the trenches but then you all no what happend.


Funny moment when Jedi rolls on to the field with a waggon full of guns.

spsnipa
10 Sep 08, 11:18 AM
i know this is a little soon but do you have an idea of when the video will come out:D ...

and the castle assault definitely did not feel like a win (to me)


edit: nice pictures jedi

Mikebla
10 Sep 08, 01:11 PM
Great game, everyone. I enjoyed the entire event, from the night games to the final scenario at the castle. In addition, the role players and OCs did an excellent job of keeping the game flowing, especially the MEA Commander who really got into character - kudos to you sir. We fought well and defended our homeland comrade, death to the infidels! (haha sorry, bit of roleplay there xD).

Concerning the uniforms, I believe that requiring MEA to wear shemaghs was an excellent idea. Although some may have worn it questionably low, I really didnt have a problem descerning friend from foe. Good team communication was key, our commander kept tabs on all the units on the field to keep friendly fire to a minimum. I wont go into the details of why the shemaghs were probably the best idea, many of you have already done a good job of that.

Pros:
-Good team communication
-Excellent props
-Excellent pyro (could have been more though O.< )
-A true presentation of honor and valor concerning the injury on the field, well done to those who assisted in helping him. This is exactly the type of thing I think we all would like airsoft players to be known for.

Cons:
-Fighting with OCs - BADDDDDD no no!!
-A small amount of cheating, come on people! Its a game of honor!

Other than those things, great game!! I cant wait to see the videos!

AntiChrist666
10 Sep 08, 03:03 PM
i found some of the wolf recon guys very distasteful. the blonde kid in the black underarmor was grabbing his junk and thrusting during the raffle...um yeah just what parents want to see...i wanted to bust that kids knees..which i might

Jimbe
11 Sep 08, 06:10 AM
[QUOTE=Shifty;76801]I had a great time out there, the game did have its ups and downs but more ups. In the frist game we took the first road block with no resistance, I am not sure if the UN new they were soposed to go there or not but we held the spot for a few minutets and then moved on contuning up the path to the UN base where we encoutered heavy resistance,

Yes, you all were down there fast. As soon as our base was secured was when we could move out. I sent team SOS there right off the start. And they ran into you guys right away? Not sure how that could be seeing on the map the road block was closer to us than you? But it made for a great faze long firefight on the back road. I told the troops, screw the road block and just to push you guys back. If your backs turned, they were to run you all the way back to the fort. Towards the end of the faze that section calmed down. That's the first I herd about the sniper thing. If you were that close and he had an auto weapon he wasn't a sniper. He may have looked like one but had the wrong weapon. How far away were you when you called bang? It needed to be less than 10 feet to work. The MEA almost pushed us out, but did not have enough lead in their pencil to finish the job.

Major Ean Bloodletter

And seeing we did have a jail, the antichrist could have worn his womens under garments and been in charge of it. I have a feeling he was in the Iraqi town and was kidnapped by the contractors ?
And the blond kid reminded me of Sharpei's brother Ryan, from high school musical. Not that that means anything, just saying.

Kerrik13
11 Sep 08, 08:21 AM
i found some of the wolf recon guys very distasteful. the blonde kid in the black underarmor was grabbing his junk and thrusting during the raffle...um yeah just what parents want to see...i wanted to bust that kids knees..which i might

I'm sorry you feel that way, AntiChrist666. Since you appear to be new to the airsoft scene (you only have 2 posts) I'd definitely be willing to discuss any sort of incidents that may have happened during the game that you felt my team was a part of. Since you said "some of the Wolf Recon guys" I'm guessing you had beef with some others? Also, my team played a lot of different roles throughout the day so I am pretty sure you didn't know where/who they all were. Please PM me the details and I'll happily respond.

Keep in mind that a bunch of the role players were friends (most of them not even on my team) and they were just having some fun. I didn't even notice because I was facing the crowd, but I'll let him know it wasn't appreciated.

Also keep in mind that it is hard for me to even consider your post or take you seriously after you end it with saying that you want to bust the kids knees and that you might... I'm sure that would be "just what parents want to see".

Onto something else...
I appreciate the constructive and productive feedback people have been giving... without it I can't attempt to make the game better. I will be posting the full blown AAR tonight detailed my views and the game from an OC standpoint, but I thought I'd leave you all with a really good note... through personal donations (rom Team MVP, Viper/Vuke, Northland Airsoft Group, Northwoods Airsoft, and Wolf Recon), sale of the extra kill rags from Op Vig 1 & 2, and the entry fees from the event, Operation Vigilance 3 and its participants generated $553 for the Iraq and Afghanistan Veterans of America.

Thanks again for the participation and expect the full AAR later tonight! :)

recondoc
11 Sep 08, 09:56 AM
i found some of the wolf recon guys very distasteful. the blonde kid in the black underarmor was grabbing his junk and thrusting during the raffle...um yeah just what parents want to see...i wanted to bust that kids knees..which i might


I also felt that he went over the top with taunting the players and being an all around jerk. He was doing alot of childish/immature things during the game as well. I really didn't appreciate his lack of respect during the raffle and my team and I were ready to say something to him but we let it go. I knew he wasn't an actual airsofter, and although I am thankful for him volunteering his time to be a civilian for this game, I just don't think his actions were appropriate.

This game is built off the love of the sport, his behavior was uncalled for.

Just my opinion but I think I speak for a lot of the players at Vig 3.

Kerrik13
11 Sep 08, 10:19 AM
Just an FYI...

As for "being a jerk" in the game, I find that hard to believe considering how he was always surrounded by people (OCs, players, and role players). Dylan's "actions" during the game were not uncalled for. His job was to play just a civie, whether that was being super duper hardcore serious or bouncing around like a bunch of idiots... either one was perfectably acceptable and completely within the role. Most players didn't know this, but Dylan was actually the informant selling information. He was the VIP the contractors we're looking for... once I edit the film you can see him finally get taken down by the contractors and hauled off in wrist cuffs with a bag over his head.

Ever see Black Hawk Down? Do you think anyone yelled at the Somalians because they hooped and hollered, threw rocks and garbage, and bounced up and down on top of the crashed helicopters?

Ever see videos of civilians in Iraq? Do you think anyone yells at them for acting strange, throwing stuff, being rude, and running around?

Does everyone expect every civilian to come up and be all friendly with them and just go with the flow? The civilians had specific roles to fill and if your team had a crappy relationship with them, they treated you as such. If I can recall, ReconDoc, you were on the UN team and the civilians were instructed to treat the UN team poorly because they shot their cleric last year. This year, they ended up shooting the cleric again. How do you think they are going to treat people?

I don't see how clapping and saying "Yay woodland guy!" when a guy wearing woodland won something or "Yay black shirt guy!" when a guy with a black shirt won something is being disrespectful. Again, I didn't see him but I could hear him (I was only about 5-10 feet away from him) and I didn't hear anything disrespectful. I admit I was a little busy with the raffle, but other than goofing off a little I don't think he/they did anything terrible. These guys spent all day playing civilians to add to the enjoyment of others and didn't get to play in the game hardly at all.

DKruse
11 Sep 08, 10:32 AM
I admit it...


I gave Kerrik bunny ears right before the raffle.

Rattler
11 Sep 08, 10:46 AM
I didn't think him to be a jerk at all, nor any of the civi's, I enjoyed his presence playing an annoying civilian that I wanted to shoot so bad, he got his "reward" at the MEA base from our commander :D :D


Anyway, I can't wait for the videos to come out, also, Kerrik do you have any extra Op: Vig 3 killrags for sale? I misplaced mine :'(

Thanks for yet another great game in the series, hopefully I will still be here before the next one comes around.

seppuku
11 Sep 08, 01:09 PM
I personally found "Dylan" (I assume we're talking about the same person) a little annoying during the raffle, and the crotch grabbing and thrusting was certainly uncalled for, but I guess I just dismissed him as a poster child for Ritalin more than anything else. ;)

My only encounters with the civilians during the game was when they approached the one roadblock shortly after (and before) the UN "allegedly" took their supplies. I thought they served as a good distraction for the MEA forces that were rolling in with the tank, and I found the cleric's cries of agony quite entertaining after someone on the UN "allegedly" shot him in the leg.....Does that make me a bad person? :(


Nice job on the fund raising, Kerrik! Kudos to you and all of those who went above and beyond to donate extra.

Kerrik13
11 Sep 08, 01:55 PM
I apologize I didn't notice the crotch grabbing and stuff or else I would have smacked him up side the head... but yeah, poster child for ritalin is a good description! :)

Again, thank you everyone for coming out to the game. I've already pondered how to alter some of the different things people have supplied feedback on. The scope of a game like this will require me to tweak some of the rules hopefully for the better.

Detailed AAR to follow tonight...

Shifty
11 Sep 08, 02:44 PM
That's the first I herd about the sniper thing. If you were that close and he had an auto weapon he wasn't a sniper. He may have looked like one but had the wrong weapon. How far away were you when you called bang? It needed to be less than 10 feet to work

He had an automatic pistol and I was only about 5 ft.

That moment was the bad part of the day for me, I really liked the air strikes this year than last, they seemed to go a lot faster.

Kenuchfleck
11 Sep 08, 04:41 PM
Here's another great moment from the vault of Kenuch in regards to Vig 3

I really felt bad for a poor MEA sniper who's bolt stopped working and couldn't shoot me when he had me dead to rights. So instead of running he just laid still and I nearly stepped on him before I saw him. Brilliant use of a ghillie suit, made me a believer. I patted him on the shoulder for the bang kill and asked him where in Gods' name his pistol was, he looked at me through teary ghillie covered eyes and said that was broken too, poor fella:)

That's hilarious about the cleric, I didn't know we killed him last year too! It sounds like we're on a roll, I think we know what to do with the cleric next year:)

Kerrik13
11 Sep 08, 06:03 PM
STORYLINE
The year is 2011. After heavy fighting in Iraq during Op Vig 2, the UN and US forces were forced to fall back almost completely out of the country. The MEA war machine established a mighty foothold in the country and took over as the controlling power. As Op Vig 3 kicks off, the last remnants of UN forces in Iraq attempt to hold out long enough for the main wave of reinforcements to arrive so they can effectively challenge the MEA.

On Saturday, September 6th 2011, US Ranger Engineer teams inserted during a night op and were tasked with creating barricade checkpoints. These checkpoints would block the major roads and stall the MEA advance long enough for UN reinforcements to arrive the next day. Small squads of UN soldiers escorted the Rangers and the mission was a success. Patrols through the major cities were established and the fighting was heavy throughout most of the night.

Dawn finally arrives on September 7th, 2011. As the main army of the Middle Eastern Alliance pushes through the cities, the advance troops of UN reinforcements fly into the area of operations and insert via Blackhawk helicopters. The bolster of troops is welcomed, but is a mere fraction of the military power required to stop the MEA. Fighting through the morning was intense as lightly equipped US Rangers and fresh UN troops supplied from numerous countries fend off against impossible odds to maintain the checkpoints. The UN also had another obstacle; the locals had begun siding with the MEA and causing riots and disturbances against soldiers already worn thin and the resulting civilian casualties have been staggering. MEA tanks and armor spearhead charges against the blockades and systematically take them down one by one, but not without being slowed down and at the price of losing numerous tanks along the way. At 1200 that day, UN forces seemed hopelessly outgunned and on the verge of a full retreat, but under the command of Major Ean Bloodletter, they held. UN and US reinforcements began to arrive in significant numbers. Supply trucks, close air support, full infantry carriers, and mixed tanks and armor began rolling across Iraq’s borders. The MEA blitzkrieg was halted.

Combat later that day involved reinvigorated UN troops pushing forward with the new support and armor. MEA tanks, low on fuel, ammo, and already in states of disrepair, were no match for M1A1 Abrams tanks and tank hunting Apaches. The armored spearhead reversed and the UN wasted no time giving back to the MEA the punishment they had received for months. As both sides collided in large scale combat, the local Palace was targeted as it housed a significant command center. UN tanks and air strikes bombarded the Palace as infantry from both sides fought intense urban combat. The Palace sustained heavy damage during the fighting but was not completely destroyed and did not fall. After hours of combat, thousands of casualties on both sides, intense wide area missile destruction, and staggering civilian casualties not seen since World War 2, Iranian and US officials called a cease fire from both armies currently in Iraq. As both armies lick their wounds and resupply, US and Iranian officials plan to meet on terms for a possible truce. Already Spec Ops teams are deployed to utilize the breathing room the truce provides in order to track down the mysterious technology that is jamming most radars, guidance systems, and orbital satellites. Numerous media stations broadcast doubt… that the truce is but temporary and that the world holds its breath to see which side is the one to break the truce and bring back war.

OC PERSPECTIVE
First of all let me say THANK YOU for all the players and participants in Operation Vigilance 3. The event saw 125 players and 15 role players, for a grand total (with OCs and refs) of almost 150 people. A big thanks goes out to Dave, the owner of Apocalypse Paintball, for letting airsoft take control of the entire field… we should appreciate the fact that he closes down for a day and a half to let us run around and have fun. I like OCing and watching people play almost as much as playing, and this game was a blast. The firefights were intense and people seemed to be having a pretty good time. The last checkpoint during Phase 1 was an awesome battle that lasted well over an hour, involved an air strike and 2 pushes from the MEA tank. The scale of fighting on that front was impressive. I’m glad people liked the special effects and I had no idea how well those missile packs did as an ambiance add on… the whistling and pops of rockets in the distance seemed to really add to the intensity of the firefight. You’ll see more stuff like that next year for sure! Oh, and I know the beginning UN sequence was kind of cheesy with the Blackhawks… but I wanted to set the stage for the scenarios and actually fly you guys in instead of just saying “GO” and have you start from the base… if you guys enjoy stuff like that let me know.

I really appreciate the assistance of some players on the field when we had to call cease fire and get medical attention to a player. He was moving backwards, tripped on a branch, and smashed his back on a log. We were worried about a back injury and how they can easily be very bad, so the decision was made to call an ambulance. It took some coordination to get the ambulance crew in and the kid out, but they did a great job and they seemed to get him out and on the road in a pretty short amount of time. It was nice to see the entire field shut down very quickly when the refs called the cease fire, and when it looked like the ambulance and EMTs would not be out of the area for a while we switched everything over to the firebase for some last minute BB fests… I didn’t think everyone would be too pleased with holding a cease fire for a half an hour and then having the game called 15 minutes ahead of schedule. I realize the games were ad hoc and just for shooting, but the storyline missions and fighting for the day had to be put on hold due to the priority of the medical emergency. I am personally against just no-reason shoot-em-ups, but it was just a wind down before the prize giveaway.

Kerrik13
11 Sep 08, 06:09 PM
ISSUES
Even though I felt the game was a big success, every single game has its ups and downs. I feel that the “downers” are learning experiences and things to use as a means to be better the next year. Here are a couple I would like to comment on.

Sportsmanship
The first half of the day was phenomenal. Everyone was fighting hard, having a good time, and sportsmanship was at an all time high. Everything seemed to be running very smoothly and it was very refreshing. Lunch came, and I don’t know if it was the spicy spaghetti or the fact that people were fighting REALLY hard and getting tired, but I want to be honest and tell you all that sportsmanship took a digger after lunch. We had numerous arguments, some people were yelling at each other, and the OCs had their hands full trying to keep up with them. It was drastically different than the morning before. This is the perfect time to remind everyone that an event coordinator and field owner can work their butts off getting an game ready and executing it, but it is up to the players to raise the bar and play with honor and high levels of sportsmanship. The OCs can only react to it after that. Please, please, please in the future try to take a step back and ask yourself if you are adding to the overall sportsmanship level of a game or if you are one of the ones bringing it down. Every player is responsible for their own levels of integrity.
PS- An interesting note to make is that absolutely none of the comments and arguments I saw came from younger players. Doesn’t really mean a darn thing, but I just found it very interesting.

Arguing with OCs
This is an issue that I brought up during the debrief of the game. It is completely unacceptable to argue with a Ref or OC and then also to cuss and swear at them because of it. After an OC witnessed two players firing extremely close range during the final wind-down firebase battle right around 5pm, that OC approached the player to remind him to watch the close range shots. Those two players then decided to cop an attitude and argue with the OC, eventually telling the OC to “F off” and then walking off while the OC was trying to talk to them. Because of this, one of the player’s is forever gone from my airsoft games and his buddy (who wasn’t as vocal but added to the argument) is most likely following him right out the door. This kind of stuff is NEVER acceptable and if players continue to do it then I will continue to kick them out. Don’t argue with a Ref or OC!

CHANGES FOR NEXT YEAR
I always appreciate feedback from players and even before the game was over I was considering some different changes. Please continue to add to the feedback if you would like, but try to keep it constructive and productive. Also, if there are other ideas you have about possible changes that would make the Op Vig series even better, please let me know via PM.

Shemaghs
I thought the emphasis on this would help this year, but it still seems to be an topic of confusion. I’ll be evaluating next year’s uniform requirements and will probably change it up a bit… possibly requiring Shemaghs be worn on the head instead of the head and neck. I’ll probably expand on it even more and only allow the UN team the ability to wear ACU and the MEA team the ability to wear mismatched uniforms.

Maps and Intel
Normally I only send out maps and intel to pre-registered players because of intel leaks, but I was still pretty shocked at how many people didn’t seem to know the missions. I’ll try a new approach on getting the intel out a bit before hand so people know what is going on… but don’t be surprised if it requires getting to the op REALLY EARLY to find out what is going on.

SPONSOR AND CHARITY INFO
Op Vig 3 had a pretty decent amount of sponsorship items that were given out, but I tried to breeze through it quick so it may have seemed a bit smaller than it actually was. Plus, some of the sponsorship items were given to the civilians to hand out to the people they interacted with. I forgot to mention during the game that Combat Sport Supply was giving out a 10% discount to any players who entered the code of OPVIG3 during checkout… it is a bit late for that but if you need an item or two hop over to www.combatsportsupply.com and check them out real quick.

I also have an Eagle Industries tactical backpack (Eagle shipped the items late and they arrived early this week instead of Friday) that I will be randomly drawing a winner out of my waiver pile. If you get a phone call or email from me soon, its because you just won a sweet new high quality tactical backpack! 

The charity this year was the Iraq and Afghanistan Veterans of America (www.iava.org). The sale of extra kill rags, portions of each entry, and donations above and beyond by generous individuals and groups raised the charity amount to $553! That is pretty impressive and takes the lead for the most money generated by an Op Vig game for charity; Op Vig 1 generated $100 to the IAVA and Op Vig 2 generated $300 for the VFW in Madison.

LOST AND FOUND
There were a bunch of items found at the event that haven’t been claimed and some others lost items that haven’t been found yet… please take a look at the lists below and feel free to contact me at operationvigilance@yahoo.com if you have any other info about lost or found items.
Lost - Smith & Wesson GBB Pistol
Lost – Heavily customized/personalized helmet
Found – Pair of gray sunglasses
Found – Non Winding M14 mag (please identify brand and type to claim)
Found – Non winding MP5 mag (please identify brand and type to claim)
Found – Black Walkie Talkie Radio (please identify brand and type to claim)
Found – 2 small pieces of black “samurai/reptile” RIS cover plates
Found – 2 AEP mags, appears to be Glock brand, possibly a CYMA
Found – Pistol mag sized speed loader with black tape on it
Found – Bright orange M203 squishy smiley ball
Found – Utility razor knife (please identify brand and type to claim)
Found – High end battery charger (please identify brand and type to claim)

Thank you for supporting Operation Vigilance 3 and I look forward to seeing you all next year for the continuation of the storyline between the UN and MEA in September of 2009 at Apocalypse Paintball.

AntiChrist666
11 Sep 08, 07:23 PM
I'm sorry you feel that way, AntiChrist666. Since you appear to be new to the airsoft scene (you only have 2 posts) I'd definitely be willing to discuss any sort of incidents that may have happened during the game that you felt my team was a part of. Since you said "some of the Wolf Recon guys" I'm guessing you had beef with some others? Also, my team played a lot of different roles throughout the day so I am pretty sure you didn't know where/who they all were. Please PM me the details and I'll happily respond.

Keep in mind that a bunch of the role players were friends (most of them not even on my team) and they were just having some fun. I didn't even notice because I was facing the crowd, but I'll let him know it wasn't appreciated.

Also keep in mind that it is hard for me to even consider your post or take you seriously after you end it with saying that you want to bust the kids knees and that you might... I'm sure that would be "just what parents want to see".


just because i have two posts dosen't mean i'm new by any means, some of the the civies were just a bit much, if there were any actual muslims there. they would of been offended. he was very rude and i've seen other events where your team is very arogant and unsporting. but that kid is by far the worst one, he reminds me of an autistic steve stifler...and for the record i said i wanted to bust his knees because me and i bet half the other people that were at that event wanted to, why? because a cripple can't stand up and grab his junk in front of parents...how much you want to bet that parents are going to be like "oh i woulden't recommend taking your kid to vigilance 4, i saw some very crude behavior that was not stopped by adults. Just what my kid needs"

Sanchez
11 Sep 08, 07:38 PM
just because i have two posts dosen't mean i'm new by any means, some of the the civies were just a bit much, if there were any actual muslims there. they would of been offended. he was very rude and i've seen other events where your team is very arogant and unsporting. but that kid is by far the worst one, he reminds me of an autistic steve stifler...and for the record i said i wanted to bust his knees because me and i bet half the other people that were at that event wanted to, why? because a cripple can't stand up and grab his junk in front of parents...how much you want to bet that parents are going to be like "oh i woulden't recommend taking your kid to vigilance 4, i saw some very crude behavior that was not stopped by adults. Just what my kid needs"

Well Since you seem to be such a "Family Friendly Environment Advocate" you would probably know that parents also patrol these boards along with there kids to see when they can get there kid to a Airsoft game on there schedule. If I were a Parent I would be very happy to know that theres a possibility my child has a chance of getting his knees taken out at a game by random people for doing something someone might feel is inappropriate.

Sargord Ghadir Farid
11 Sep 08, 08:19 PM
AntiChrist...

You seem to be really really angry over one person's actions.
Was he obnoxious? Probably. I didn't see what you saw, but the young man in question does seem to like attention. :o
Still, I have seen worse actions from OC's, ref's, and coordinators (thankfully not at one of Kerrick's events), so I wonder if your reaction is about the issue of acceptable behavior at events, or about the one person. If it's about lewd behavior in general, you're probably in better company than you realize. :D

I think we should all just agree that some behavior is unacceptable and/or insulting, but that there's such a fine line between enjoying yourself and indecency, that we just need to be aware of our own actions.
Hopefully honorable players will act honorably but still be able to enjoy themselves.

OK, now for my AAR...

First of all, if you read nothing else of this post, please read this:

Found - Folding, locking knife. It was loaned out to the MEA at the beginning of the day, and I never knew who it went to.

Problems:
1) Players showing up late delaying game play and preparations. This one aggravated me in particular, as I planned greatly for this event, and needed every second of the 30 minutes I thought I was going to get to address my troops. Lesson learned: don’t over-plan.
2) Flared tempers – I heard of an instance later in the day regarding a UN player and an MEA player almost coming to blows.
3) Cheating – I heard from both sides about the other, and more than just shrugging off hits. I’m not pointing fingers at anyone, but I wonder about the future of the sport when people can’t play honorably. I’d rather lose with honor and integrity than win in shame and embarrassment.

There were some comm problems on the MEA, but I think my ‘Multiple Line’ set-up was considerably better than last year. The only real problem we had this year were because of poor signal strength. I’ll tweak this concept and next year (assuming I’m invited to play the role again) will be better.

Keeping track of which squad is always difficult, but I think I did well considering. The squads, for the most part, did a good job of letting me know where they were or were going.

I forgot my card table, so hunching over the map all day, along with a little tumble I took in the Castle Keep, meant having a very sore back come Monday… and I’m still icing it as I write this.

I over-planned – I think I put too much time and effort into this event. If asked to Command next year, I have some good ideas of making it all run more smoothly.
Of course, it wouldn’t hurt to pre-register so we can get some of these things ironed out ahead of time (like the radio thing, the possibility for squad assignments, etc), ad we could also strategize and bounce ideas around. *hint hint*;D

The good.

Ah, the MEA Squads. My view of their performance was very limited and from afar, but from my perspective, I can’t say enough good things about them.
I’ll start by saying I hope to play with all of you in the near future.

Force 10 – These guys accomplished more with only 2 men in their squad than some squads did with twice that amount. During phase 2 they went out as Sniper-Scouts. I heard several UN guys remark several times how frustrating it was being at the wrong end of their sights. Kudos, men. That’s truly good work. Hope to work with you again. Drop me a line.
Steel Horse – They play to win but they don’t take themselves so seriously that they can’t have fun in the process. Their members did a great job at everything I threw at them, and everything the UN threw as well. Shifty, Jedi, and Rattler (I apologize if I left anyone out)… I tip my beret to you. It's always fun being around you guys.
Squad Ate (“8”) – I don’t know if that’s your team’s name, or if you formed at the event from unaffiliated players, but you organized yourself well, you always came through with a request, and you were seemed to grasp the big picture of what I was trying to do in a Command position.
ICE – I didn’t hear much from these guys throughout the day, and I thought it was from poor signal strength. Then, every once in a while, they’d check-in in person and provide some great intel. It seems half the info I got on enemy concentrations was from you guys telling me in person. Excellent work, ICE. Hope to see you again.
CSAT – Wow. They really know how to work the comm. I could hear them having fun over the radio, giving each other a hard time, friendly name-calling, etc. And yet, they had the best intra-squad comm and HQ comm of anyone on the battlefield: precise, clear, and informative. Plus, they held ground like a bulldog on a ham, and fought very hard. They mobilize very well and feared no objective.
Badger – Damn, they had it rough. Operating as one of my RRT's, they went where ordered, fought like titans, charged each objective like a bull, and never yielded. There were times I’d see half the squad coming back dead, and while that made me question my own orders (and hope they did not resent me for it), it reassured me that these guys would fight to the last. They mobilize well too. One time where a ‘Citizen’ was walking up the Command Area. I was not sure of who he was, his purpose, or if he was friendly. So I barked, “Some one get on him” and he was crawling with Badgers in just over a second. Awesome!
The game was called right before Badger could execute that HALO jump and Pincer Attack on the UN tank. It was a good plan that, had we the time to pull it off, would have given Badger the opportunity to just smear the field with the UN tank and its escort (IMHO).
Hezbollah - If I remember correctly, these guys were the ones that volunteered to get iced on camera in the beginning. These guys really got into their roles and were even willing to go on special missions for me. They really looked the part. Thanks again, guys. See you next year?
Python – They performed top-notch recon right inside the UN base, multiple times, completely unseen even with the opposition right on top of them. They evaded superior forces, kept professional and concise radio comm, and paid their dues doing ‘grunt work’ patrolling the Castle Perimeter. Chris even had hardware malfunctions and they dealt well with that. Chris and Abbey helped me prepare for the game ensuring it went smoothly. They helped with Photoshop work on the Command map, we went to Apoc to take photos, strategize, and think up some defenses. They read my ‘intel files’ and provided me with feedback, and so much more. It wasn’t just their performance in the field that got them MVP, it was the work Chris and Abbey put in before the event that helped ensure everyone’s entrance fee for the MEA would be well spent.

Other noteworthy players:
There was Ripkyn (SP?), Cochese, and many other guys whose names I have unfortunately forgotten (I suck like that), but I won’t forget your face or how hard you played.
Feel free to email me and remind me of who you are. I do my best to remember my ‘Airsoft friends.’
Everyone rallied very well around what I was trying to bring to the game, the tactics I tried to execute, and they made me feel as if my role was appreciated. Or at least, I hope so.

There was a gentleman there with some younger players. It was their first event, but not only did they really get into the role, but they played well, and said they enjoyed it. I was glad I could be part of the team who was part of their enjoyable experience.

The two gentlemen who were there to play paintball, but played the half day on the MEA forces – they seemed to genuinely have a good time, and they too got into it. I was glad to see they did not feel out of place on the MEA team. Hope to see you again, men.

Thanks to all MEA players. You made my role enjoyable, and I hope I did something to make your day enjoyable as well.
Thanks to all UN players. We can’t have a game without you.

Highlights:
Sitting outside the UN base and giving them a bloody nose during Phase One. Sorry guys, but it was nice because I knew we were going to get it in return later.

Bargaining with Sanchez over those stupid crates. So frustrating, but that only means he played his character well. :)

Executing the Double-Agent: A Civie was taking photos in our command center. I thought it was event promotion, but Jedi pointed out that he was playing a role and not an OC/Ref. He had taken pictures of our map, which listed both of my RRT’s patrol zones, our choke points, and potential weaknesses. I immediately sent out the order to find him. We caught him right before lunch, confiscated his camera, and executed him on the spot.

Executing Dylan. You would have had to be there to understand, but it gave me the chance to go totally over the top with my character. I was screaming and yelling in his face, choking him, and eventually just unloaded 10 rounds from my M11 into his gut (dry fire... mostly. Ask Dylan).

Defending the Tower and Castle – My UN friends, you made it harder than it probably looked from your end. If the game were easy, it would have been boring, and you guys certainly kept it interesting at plenty of occasions.

The Tank – The BA64 always adds something fun to the game. I was glad I was able to use its strengths when on our team, and exploit its weaknesses when opposing us.
Sending it flying to the far Northeast corner of the field at the beginning was my strategy. I figured it would get there long before the UN could reinforce.

Thanks for a great game, everyone. Drop me a line anytime, my MEA brothers. :D

Jimbe
12 Sep 08, 01:42 AM
Antichrist- Didn't you post that you wanted to wear womens undergarments also before the game? So if we would have had you in a victoria secret special and Dylan dancing on the porch, who's picture would have made top billing? lol I typed this smiling with no animosity.

Oh man, breakfast is coming up.

Dylan did a fine back at the UN base. He played his part well. If we were not taking fire at that time I would have tried to hire him as a double agent. But seeing the dookies were breaking our nads at the base we had to start shooting instead of talking. I just told the contractors to take him to a safe bunker. It's the last I seen of him.

I think these posts are digressign away from the game now. Last thought from me would be to have a couple more vissible OC's next year. One more at each base would be a big help.

Time for work. I put holes in doughnuts.
Beegs


just because i have two posts dosen't mean i'm new by any means, some of the the civies were just a bit much, if there were any actual muslims there. they would of been offended. he was very rude and i've seen other events where your team is very arogant and unsporting. but that kid is by far the worst one, he reminds me of an autistic steve stifler...and for the record i said i wanted to bust his knees because me and i bet half the other people that were at that event wanted to, why? because a cripple can't stand up and grab his junk in front of parents...how much you want to bet that parents are going to be like "oh i woulden't recommend taking your kid to vigilance 4, i saw some very crude behavior that was not stopped by adults. Just what my kid needs"

Sargord Ghadir Farid
12 Sep 08, 03:14 AM
I think these posts are digressign away from the game now. Last thought from me would be to have a couple more vissible OC's next year. One more at each base would be a big help.
Beegs
True, and I did my fair share of derailing. I apologize.
I guess I could have summarized my point by saying, "I don't think Dylan intended any harm or offense, which is far better than some of the actions of people I have seen at games where people, including event staff, did intend to offend.

Nonetheless, I find it funny he's upset about the 'offensive actions' of others, and yet he chooses a screen name like "AntiChrist666," which could clearly be offensive to some people.


Time for work. I put holes in doughnuts.
Please tell me that you do this with some kind of huge Lithium Argon Laser or bench mounted machine gun. :D

Rekkon
12 Sep 08, 06:25 AM
Thanks for about the fifth time to Kerrick for a great overall event. This was my first Vigilance, and it was a blast. Length warning.

A few notes from my experience:
-The refs seemed to be a bit shorthanded. However when I noted this during the game, I had forgotten about the hidden OCs. In both the main event and the night game, things seemed to get off to a late start. The MEA commander was still briefing us and going over rules when we got reports of UN players next door in the tower.
-I did not like that the armored car required multiple hits to disable and kill. A previous poster was mentioned Natasha’s “heavy impact,” and I think this was due in large part to the kill rules. I have played with the BA-64 numerous times and never before has it been such a large thorn. Much of the time one intrepid/brave/lucky/stupid guy with a launcher will have a brief opening to exploit to knock out armor, but here that was just one hit of many needed to thwart the armor. Perhaps 1 hit to disable and another to kill would be fine.
-I did not have a problem with IFF, but then I was on the MEA team. I kept my blue/white tablecloth scrap on my head most of the time, but it would have gotten plenty uncomfortable if the day had not been relatively cool. I could however see how things could be difficult for the UN. Many times I had to look closely at a guy to tell he was friendly, even when he was standing next to me. I personally prefer more strict uniform requirements, like Woodland vs. DCUs, but I understand not everyone cares for that, especially in themed events with Iraqis, Russians, Nazis, etc.
-Great raffle! Many thanks to John, Jason and the other sponsors. Make that one kid dual wield both snipers he won next game. :)
-As mentioned, the pyro was great, and the black powder AT rifle Troy had on the armored car made it seem much more threatening.

The night games were a blast. Good thing I knew the field though. I was plenty happy there were few to no players with NV, makes it more interesting in my opinion. We got onto the field late and tried to push to our first recon objective, but hit resistance on the main trail. Respawning UN players were also coming up behind us, so we scrapped that objective and went the long way around the field to the comm tower. Nothing opposed us there, so we moved on to recce the firebase where it seemed most of the UN team was camped. We had plenty of people in the firebase when the timer clicked over and the UN beat feat. Our next recon was the tower. We somewhat foolishly moved down the trail and were fired upon. I flanked far left and ended up just silently walking past the strong point. I made it to just outside the trenches, then had several friendly catch up to me. I sent two through the trench system and spread the others out to move quietly across the open ground since we did not know who had control of the structure, especially since there was fighting in the upper levels. I ended up going prone about 20 feet from the tower and picking off two people with my pistol. I also overheard the UN challenge and password. *insert evil grin* After a while I just walked over, got challenged and answered correctly to get in the enemy’s midst. About five guys were in the bottom level, and I asked what the situation was before going over to the one farthest from the group, tapping him on the shoulder and whispering “bang, you’re dead.” I was going to see how many I could ‘knife kill’ in this fashion, but at that moment they mistakenly called endex for the first phase (we were supposed to stay on the field).

When we finally figured out what was happening and took to the field again, Riptyn and I headed to the empty firebase since I gathered from radio traffic that our whole team was bunkered in the castle. I unwisely hid in the little tunnel on the main bunker. All was quite for a while, then the UN came with their hordes of tac lights. I bang killed the first guy to stick his head in the tunnel and got shot in the face for my trouble (not from the same guy). After that, Riptyn and I just decided to mess with the defenders since it did not look like anything much was going to change. I went back in with just my pistol, sneaking down the road until I saw a patrol, freezing when the light as on me, then going prone. At least two guys came straight for me, and I opened up when they were 20 feet away or so. I was killed by return fire, but I think I got one. Better yet I scared the crap out of them. :D
Second time back I kept to the forest, using the sentry light sweeps from the firebase to judge distance. I was keeping pretty quite, but out of nowhere a tac light hits me from the side. To my good fortune a large tree was directly between us. I slowly hit the dirt and picked off a guy with a light that moved to my right. A lot of return fire came back, but the tree saved me yet again. I started lobbing small sticks in an attempt to distract my attackers, but they moved off on their own. I crawled off until more lights walked by, casually enough that I checked the time and sure enough, game over.

For the main event, Riptyn and I were added to the ‘miscellaneous’ squad of all the players that did not have group. Ended up being about 12 of us. I ended up assuming the squad leader role and we pulled castle defense for the first half hour or so. We were organizing for a mission when the ‘big push’ happened for the loss of UN respawns. I took Squad 8 around the long way past the comm tower. We overran one UN sniper and found a friendly sniper that had gotten left there from the previous armored push, before hitting the firebase. Great work to all of my men there. I think the contractors stopped us cold on the right, but several men broke into the firebase on the left just before the UN respawn. After that we helped with some skirmishing around the castle walls before forming up to defend the land bridge. We dug in deep for a nice ambush but were called back for spaghetti.

After lunch, Squad 8 was helping defend the tower. I ran as anti-tank and moved up when the BA-64 was spotted. She had good infantry support however and was too far for me to take a shot. I busied myself killing grunts until my rifle quit feeding during a rush. One of those rare instances when you find yourself very thankful to lugging around that sidearm. Got a kill with it too. Natasha moved up some and while she was in range, I was not confident of a hit, so I again held my fire. When next she moved, she came down the trail toward me, and I had an excellent shot. Unfortunately my launcher half fizzled and the rocket fell just short enough to land under the tank. Crap! Troy then saw fit to pack that thing 15 feet away. I was completely in the open and frantically trying to reload. By some miracle, everyone in the tank was looking the wrong way. I got another rocket in and went to fire but was out of gas and got lit up by infantry. Unhappiness!

I respawned and came back when Natasha was hitting the tower, but I was unable to sneak up close enough before they took it out and ran off to the far side of the castle. I went after them and took up position on the walls, but I could not get a clear shot from there. Time was wasting as they blew chunks off the castle, so I ran out the gate and into that shallow depression to the east. I popped up for several shots, but they all fell short or went errant (stupid bent fins). I did manage to draw a lot of fire and learn to become very, very flat. Thoroughly frustrated, I ditched my rifle and crawled forward with just the launcher. I was directly in front of the armored car, and with the mock cannon up in the turret, I knew they did not have any AEGs pointed my way, so I rushed up closer to take my shot. Hit! It ended up being the killing blow. Others had already disabled the tank, but I knew time was running out and that the UN team was getting points as it sat there continuing to fire. Amazed I had not been instantly cut down, I scrambled back to cover and helped defend the perimeter until the cease fire.

Thanks again to everyone in Squad 8. I had not planned to play squad leader for this event, but I think it turned out well given the circumstances. Extra kudos to our medic for keeping us in the fight at the firebase for so long, and the one guy that sat ‘wounded’ for a good 10-15 minutes until we could get him back to the medic. I tried to learn everyone’s names, but all too often had to call people by their role or primary weapon.

Many thanks to the MEA commander and his staff for all his effort and preparation. I felt the C&C in this game was the best of any I have yet attended. It really made me feel like a piece of the larger struggle, rather than a mob of players moving around on their own. Hope to serve under you again in the future.

Lost: Rubber M16 bayonet somewhere around the firebase. I also loaned out a pistol speedloader to someone with a P90 for the night game. Not a big deal. A lot of more expensive things I could have lost out there. :)

recondoc
12 Sep 08, 06:32 AM
Found – 2 small pieces of black “samurai/reptile” RIS cover plates

Mine...it's Echo-1 modular rail armor, I left the 2 interlocked pieces on one of the "spool" tables in the camping area. Kerrik can you bring it to the WW2 game on the 27th? if not it's not that important really.

Also my brother lost his M16-VN high cap somewhere on the field if anyone comes across it I'm sure he'd love to get it back.

Thanks,
Doc

Kerrik13
12 Sep 08, 07:23 AM
he was very rude and i've seen other events where your team is very arogant and unsporting

Like I said before, if you have a direct problem with me or my team please send me a PM and we can discuss it. Flinging out stuff on the boards is going to go nowhere but fuel arguments. If there are specific actions that my team did that you would like to bring up in private, I would happily discuss these with you... we are only human and make mistakes as well. But let me say that if you keep slinging stuff out in public just to fuel arguments, I'm not going to care for much longer because it will be obvious you're just trying to start something. Please, send me a PM and i'll respond.


Nonetheless, I find it funny he's upset about the 'offensive actions' of others, and yet he chooses a screen name like "AntiChrist666," which could clearly be offensive to some people.


This statement is very true... you're first two posts under "AntiChrist666" were about how you wanted to dress up in women's underwear and bust up somebody's knees... not the best way to jump in and make a valid point about "being parent friendly".

I can only do so much. If people overstep their bounds or do things they aren't supposed to, I'll take care of it the best way that I can. I didn't realize Dylan was making some gestures that people found offensive... I already confronted him about it and it has been handled. But please make sure you bring up issues like this PRODUCTIVELY... either by making innocent comments about it or sending me a private message. Blasting someone in public doesn't help and only adds to arguments.

While I wish all my events are 100% family approved, I also have to be realistic. It is a gathering of roughly 150 people from all walks of life, teams, and several different states. You are going to have to expect a bit of swearing and comments to be used here and there that are offensive to some. If a parent gets really upset because someone is swearing at an airsoft event or when somebody makes a lewd gesture, then I wouldn't recommend coming back to a big airsoft game. I would prefer a cleaner event in this aspect, but I also have to be realistic as well.

EDIT: ReconDoc, I will bring you those plates on the 27th.

Maple
12 Sep 08, 08:02 AM
Like I said before, if you have a direct problem with me or my team please send me a PM and we can discuss it. Flinging out stuff on the boards is going to go nowhere but fuel arguments......


I hate you and your haircut.... Kerrik13, if that is your real name!!!! :thatwasga-stirthe:

Sargord Ghadir Farid
12 Sep 08, 08:50 AM
Riptyn! I thought that was it. Geez! I asked him his call sign twice, I looked at his BDU's name tag, and I still forgot.
I'm such an idiot. :]

So who is this 'AntiChrist' guy anyway?
Never mind. I guess it doesn't matter. I just hate seeing people fighting on boards. I prefer the the warm feeling of comaraderie and cooperation you actually get on the field when playing with guys.

Other things I forgot to mention:

The Uniform Requirement:
Personally, I think the loose requirements are fine. I thought any difficulty in IFF made the game more interesting and intense, which is another reason why I tried to encourage the MEA team to use a hand gesture equivalent of "Flash/Thunder" while out in the field.
Also, the variety of Shemaghs loaned itself to the rag-tag militia look that some small organizations have.
Identifying infantry on a field IRL is not as easy as Red Vs. Blue, but if that's the way people want it to roll for events, I think it should be obvious for both teams. If the MEA has to wear a bright beacon of an indicator on their head, then the UN should as well. That's going to make sniping, recon, and spec ops roles (or any role that requires stealth) very difficult.
Otherwise something to keep in mind is; if the UN had a hard time telling us from them, especially from just the neck up, the MEA also had a hard time doing so. I say this having played in several games with similar uniform rules, and not just as some guy leaning over a map who never went outside the field for Vigilance III.

Keep the uniform requirement the way it is (IMHO). It keeps it interesting, challenging, and really forces people to think about their actions. It also prevents people from having to drop more money on another set of BDU's.

Thanks to everyone for the wonderful compliments on my role. You honor me.

Thanks to every one who brought Anti-Tank ordinance to this event. You saved us more than you know.

The Tank:
Before the event Kerrick and I spoke of the tank, number of hits to disable, and number of hits to destroy. It had originally started out as 3/3, but because the Rapid Armour Deployment perk (decreasing the tank’s spawn time to 5 minutes), I expressed a concern that it would make the tank just totally sick (especially with Advanced Tank Armour on top of that).
I think a 2/2 ratio made it formidable and challenging, especially seeing as how both teams really only had 3 or 4 people with Anti-Tank weapons.

I’m sure it was a menace in the field and I can’t really appreciate how much terror it brought from my HQ, but from a logistical standpoint, it seemed reasonable.
By this time next year I plan to have an Alias launcher and an M203 of my own, and if we have another 3 or 4 Anti-Tank personnel on the MEA, it might not be such a chore to take it out.
Kerrick wanted it to be a challenge, and I think it was. :]

Rekkon:
Thanks for all the info, and thank you again for the great job you all did with Squad Eight (Ate/8). You really busted some @$$.
I'm glad you said something. It gave me the ability to properly thank you.
You're right, it can be difficult to remember people's names, especially in fast-paced events like this.
I need to start bringing a camera and notepad to events, so I can take people's pictures, write their names down, and give them the credit they deserve. :)

Kenuchfleck
12 Sep 08, 01:02 PM
Uniforms
MEA team had maybe 10 interesting loud and proud shemagh wearers, my brother and I thanked them for their creativity:) Next year for team UN my brother and I are going to wear OD hanker chiefs around our necks, that way we don't break any shemagh rules (a hanker chief and not a shemagh or a headdress). Then we get the added bonus team MEA got this year (and last year I might add, I was team MEA last year) of watching them hesitate in order to ID what team we're on while we light them up. Don't worry team MEA, you actually won't get any madder about it next year than team UN did this year:)

For some reason it's just so fun to point these things out!!

The tank was a beast, the hits required to knock it out was tough but I think it's a safe bet that there will be plenty of rockets and 203's at next years Op:)

neoptolemus
12 Sep 08, 01:33 PM
Uniforms
Then we get the added bonus team MEA got this year (and last year I might add, I was team MEA last year) of watching them hesitate in order to ID what team we're on while we light them up. Don't worry team MEA, you actually won't get any madder about it next year than team UN did this year:)


So you're going to bend the rules to deliberately cause confusion?

Bad idea.

Also, OD and Green bandannas/handkerchiefs were on MEA side.

Kenuchfleck
12 Sep 08, 02:01 PM
I guess the thing I'm getting at is your team had a way if they wanted to of making your uni rules more favorable, UN did not, we weren't allowed anything on our upper torso, shoulders, or head that would've been misconstrued as MEA... I dare you to post one time you didn't think twice about shooting a UN soldier because he wasn't UN obvious. The only time you might have checked fire was because you started shooting at someone who you thought to be UN and then found out he wasn't, and that would also be my case in point...

Going back to what Great Warlord Farid said about ID discrepancy's being fun. I disagree, especially when you're old and tired and just wasted all kinds of precious energy sneaking around only to get blasted by some DCU camo and DCU boonie hat wearing foo thus wasting more precious energy walking all the way back to your respawn for the nth time, because the DCU guy shot your medic too:)

But I'm actually more of a cups half full kinda guy so I'd like to end this post by saying to Warlord Farid that just like last year you did a top notch job leading your team to victory! Uni discrepancy's aside, you beat us hands down...

Sargord Ghadir Farid
12 Sep 08, 03:02 PM
But I'm actually more of a cups half full kinda guy so I'd like to end this post by saying to Warlord Farid that just like last year you did a top notch job leading your team to victory! Uni discrepancy's aside, you beat us hands down...
That's most appreciated. Thank you. You've proven your a good sport. I wish all players could have that outlook.

I understand your frustration, and I won't try to change your mind, but allow me to say this:
I imagine it's difficult to find a compromise for the uniform requirements that allows players to conceal themselves, still IFF, and not have to spend money on a new set of camo.

For whatever it's worth, the MEA does share, at least somewhat, your difficulties. There was Friendly Fire on our team, and while I didn't hear about a lot of it happening, it still happened.
I wish I had a solution everyone would be comfortable with.
I'm not sure what would be better: difficulty identifying friend from foe, or uniform requirements that ruin your ability to conceal your self.

An ongoing argument, to be sure.

Python890
12 Sep 08, 03:06 PM
First let me say thanks to Kerrick for all the hard work he put into this game. It certainly is fun and well-organized and I can appreciate how much time and preparation went into the game from his end. Thanks.

I also want to thank our MEA commander for all the work he put into things. It was fun to go and scope out the field, and it's obvious how much time and preparation he put into the documents, ogranization, improvised security devices, and his overall role during the game. I certainly have fun playing under your command, and I think you do an excellent job at it. Hopefully you'll be doing it again next year :)

As for the uniforms, I like them as-is. My suggestion would be that there should be an OC as the MEA walks onto the field to double-check that the shemaghs are able to be seen. I know I saw a couple people with what looked like shemaghs brought from home, which wouldn't normally be a problem, except they were OD or tan, making them very hard to see. I think as long as there's someone to let people know that their shemagh is okay, there won't be a problem with it. I've played in games with mismatched uniforms being for one team, and honestly, it can be near impossible to tell who is who. I heavily prefer the current system, I just think people need to be told if what they have is okay or not.

Overall it was a very fun game and I'm already looking forward to next year. Thanks again to both Ryan and Craig for such a smooth-running and exciting game.

Chris

neoptolemus
12 Sep 08, 03:07 PM
I guess the thing I'm getting at is your team had a way if they wanted to of making your uni rules more favorable



But that puts the ID burden squarely on us:

You want us to be solely responsible for team identification. That's a tall order!

UN forces had the advantage of not having to do anything at all.

I think you'll find that all MEA forces played by the rules and wore an identifying piece of fabric either on the head, face, or neck which distinguished them.

What's more, as I said before, our commander's commitment to squad integrity meant that ID should have been pretty straightforward.

Also, I don't really see an issue with DCU being on the MEA side.

Kenuchfleck
12 Sep 08, 04:40 PM
I'm not sure what would be better: difficulty identifying friend from foe, or uniform requirements that ruin your ability to conceal your self.


Very true, matter fact, it's double true...

seppuku
12 Sep 08, 05:36 PM
So as to not sound like a total prick, thanks to all of the sponsors and the players.


I tried to learn everyone’s names, but all too often had to call people by their role or primary weapon.
You, with the M4...no, the other guy with the M4...No, the other guy with the M4.....

Aaaaahhh...I crack myself up. :cry:



I imagine it's difficult to find a compromise for the uniform requirements that allows players to conceal themselves, still IFF, and not have to spend money on a new set of camo.
I disagree. I think there are some options that a) don't require one side to stick out like a sore thumb, b) mitigate some of the IFF (Identification Friend or Foe??) issues, and c) don't require people to buy a new set of camouflage. Here is an example:

MEA - Any camo except modern, US-specific patterns like digital/multicam/etc.; must wear shemagh on their head.

UN - Full camo only; must wear boonie, patrol cap, or baseball style hat.

True, with these proposed rules, if all you had was a set of ACUs you'd have to play a "good guy" for the day. But I think this also makes things a little more plausible than the Middle Eastern Alliance wearing digital patterns direct from the US. (Of course, taking it a step further by requiring "army-accurate" weapons isn't very realistic.) I personally think that having such lax uniform requirements detracts from the atmosphere of the scenario.



An ongoing argument, to be sure.
I certainly agree. ;)



Side question: How many players were on each team?

Python890
12 Sep 08, 05:48 PM
I disagree. I think there are some options that a) don't require one side to stick out like a sore thumb, b) mitigate some of the IFF (Identification Friend or Foe??) issues, and c) don't require people to buy a new set of camouflage. Here is an example:

MEA - Any camo except modern, US-specific patterns like digital/multicam/etc.; must wear shemagh on their head.

UN - Full camo only; must wear boonie, patrol cap, or baseball style hat.

True, with these proposed rules, if all you had was a set of ACUs you'd have to play a "good guy" for the day. But I think this also makes things a little more plausible than the Middle Eastern Alliance wearing digital patterns direct from the US. (Of course, taking it a step further by requiring "army-accurate" weapons isn't very realistic.) I personally think that having such lax uniform requirements detracts from the atmosphere of the scenario.



And in theory that would work well, if you didn't have to see your opponent from a distance and through brush. I don't know about you, but I find it hard to tell whether someone is wearing MARPAT or woodland when theyre behind cover or brush.

Like I said, the only complaints of the shemaghs seems to be that they're difficult to see on some people, so my suggestion stands- just make sure that the shemaghs are visible and the ones the game issued. I think it's a fairly simple solution to the problem that still allows many people to play the game (let's face it, the turnout probably wouldn't be the same if someone's camo decided which side they'd be on).

Of course, that's just my $.02. I just think camo requirements are an unnecessary step that won't necessarily solve the problem.

Coyote47
12 Sep 08, 06:42 PM
Since we're sharing change here let me add my 2 to the pot.

I think we should leave the uniform requirements the way they are they're sufficient provided they are visible. The way to solve the Friendly fire issues is to communicate with your teams command let them know where you are so your "buddies" don't shoot you. and your buddies, unless they can verify for themselves, should call back to command to check and see if any other friendlies are supposed to be in the same area. realistically in war you wouldn't easily be able to identify friend from foe any other way. I also think that the teams should have some more time to get together and discuss tactics and "Passwords" and such things.

But like I said that's just my 2 cents.

Razor
12 Sep 08, 07:54 PM
I think we should leave the uniform requirements the way they are they're sufficient provided they are visible.

This is what I believe the beef is from the UN side. For a good chunk of people (not 1 or 2, but also not more than half) "visible" means OD on a green camo top, or tan wrapped tightly around the base of the neck so as to be part of the bdu top. I don't think any UN player is calling for blaze orange shirts for MEA, just some less creative interpretation of the uniform reqs. The idea of OCs checking what's acceptable/not would work, maybe as they get ready to walk out to the field.

DKruse
13 Sep 08, 01:31 AM
I think I had an easy time of distinguishing friend from foe... then again, my friend was the one who paid me the most... so... I suppose I had it easy.

But I'll revert back to two incidences, pertaining to both teams.

I was "bought" by the UN for the first phase, we were aiding a flanking duo against an unknown number of enemies... at the end, we were in a fire fight with our own... they blatantly stated "oh yeah, we saw some MEA guys running that way." Pure lack of communication. An MEA guy happened to use this towards his advantage and hunker in a bush, when we were figuring out what happened, he sprung his trap and I think he got one of the UN guys, after which I started running after him with my pistol, whomever you were, nice job waiting for the right moment.

In phase two I was "bought" by the MEA. Right after we finished our "dirty deed", we split the contractors, two went out with a small duo for a RTF(Recon Task Force) and the other two were roamers on defense, providing intel and giving advice on where to strengthen (aka go where needed and kick butt). Well not even 100 feet from leaving the commander, my partner gets tagged by a MEA person in a tower... rightfully so, we were walking in the castle, and we didn't have shemaghs. I quickly yell we are with him, and he apologized(again, wasn't necessary... it was again, a lack of communication). As my partner was respawning, I headed back to the commander and asked him to radio all his troops(since he had such a nice radio system, not as nice as GBs... but still nice) and inform them we are on their team. That was the only IFF/CFF(Ident. Friend or Foe/Confirmed Friendly Fire) that occurred with us.

Oh, besides the whole... we stroll right through the MEA/UN firefight at one of the road blocks towards the end of phase 1 without getting shot at, pausing for a second to say hello to Paul, who happened to be out of ammo, yet up on the front lines anyway... a brave man he is.

By the way, I'd like to apologize, just in case anyone was offended, while playing the role, a few times I got a little too carried away, reverting to a few poorly-chosen words. They weren't directed at anyone for any reason, they just kind of slipped out in the "heat of the moment." I'm not even sure if anyone noticed, but I figured I'd make a public apologize anyway, since people were offended by the crude acts of a younger individual than myself. Won't happen again(at a game that is)... umm... twenty-years-old honor?

Kerrik13
13 Sep 08, 08:14 AM
I like the flow of discussion about the uniforms and I think it is very valuable. I like that I am getting input and opinions from both teams, MEA and UN. I'll be sitting down and figuring out a compromise that isn't too hard on the MEA yet identifiable.

Hopefully I'll have some rough cut footage up and running soon from the video and I'll link you all to the photos we took as soon as I get them.

recondoc
16 Sep 08, 03:35 AM
Where are the pics/videos from Op: Vig 3? I tried iron cross elite but they only have Vig 1 and 2. Was there a different camera crew this year?

Cochesse
16 Sep 08, 05:46 AM
I will be posting up the pictures we got from OP Vig 3 as soon as I can but when I got home I found my computer had crashed so I have been trying to get everything up and running before I can post the pics

recondoc
17 Sep 08, 04:47 AM
OK thanks Cochese, there's one picture of me that I really wanted to see. I was laying in thick grass with nothing but my ghillied barrel sticking out when 2 girls walked almost right on top of me. They snapped a few pics and I'm curious how good I was hidden.

Kerrik13
17 Sep 08, 07:03 AM
One of my contractors was also taking tons of pics and I believe he got about 200 of them. He is having some comp problems as well, so as soon as he figures it out and gets the pics off his camera I'll post them.

Cochesse
17 Sep 08, 07:50 AM
Man Kerrik you throw a great game but something always happens after :D

DKruse
17 Sep 08, 08:17 AM
It's a conspiracy against those with photos of the event, darn you kerrik!

Gritty53
20 Sep 08, 12:57 PM
Hey guys i had my video camera tucked in my vest and i pushed record not very good footage at all but it's something.
http://www.youtube.com/watch?v=s6ZNtHWAwt4

Kerrik13
23 Sep 08, 03:23 PM
Finally got the pics loaded from the contractor camera man. It doesn't show the full angle of the event, but the shots are worth a look regardless.

http://s489.photobucket.com/albums/rr258/Wolf-Recon/09_07_08_OpVig3/

Kenuchfleck
29 Sep 08, 05:38 AM
To add something to the uniform debate:

Here is a thread from the Op Irene 6 forum (the op Batman was just at) discussing uniform requirement, this is good stuff, they've got it right.

http://www.oplionclaws.com/forums/viewtopic.php?t=2186&sid=1459e3e6a47cc8a07271b95edc0d6982


I like this link on what not to wear if opfor:
http://www.oplionclaws.com/gallery/main.php?g2_itemId=2549

Thoughts anyone?

Cochesse
30 Sep 08, 07:12 AM
after much irritation and delay all the pictures for Op:Vig 3 are now up on www.ironcrosselite.com

Kenuchfleck
30 Sep 08, 03:42 PM
awesome!! PHR got some camera time, Thanks Cochesse!!

Cochesse
01 Oct 08, 11:46 AM
ok so i guess only half the pics were up there the rest are up now

Specter
13 Oct 08, 08:35 AM
It's been about a month, but I've the time to post a quick AAR, for those interested.

I went as a role player, and unintentionally played a double agent. After alot of running around and being executed, I have to say it was a great game.

That's it, for now. If I have more time I might post a bit more detailed post about my role playing experience. I just thought I'd share my insight for now.