View Full Version : Scenario Ideas
Specter
12 Apr 08, 03:59 PM
Well, I gave these a mention on The Wargame Room forums, but I figured I would post here for some feedback on these ideas.
As of now I have 3 ideas that I think would make fun games. 2 of them are based off of movies. Here we go:
1. Grab the Gold (Working Title)
Idea was taken off of Three Kings, and the upcoming game Battlefield: Bad Company.
Very simple idea. Somewhere in the field, there is crate(s), which are filled with "gold bricks", which teams must take and bring back to wherever the crates must be brought to. Bricks would probaly be actual building bricks, spraypainted gold, so it adds weight and also a challenge of bringing the crates back.
2. Blood Diamonds
I'm sure everyone has at least heard of the movie Blood Diamond. This has a similar basis to it.
There are no assigned teams, so you would form alliances yourself. You are to search the field in search of "diamonds", in which you will fight others for once they are found. Once you have them, you must fight your way through the field, and bring them back to the diamond buyer, who will deem the diamonds worth. You gain money for the precious gems, in which you can use to give others to form alliances, or even bribe people, such as the diamond buyer for intel on where some diamonds might be.
3. DEA vs. Columbian Drug Lords (Working Title)
Not based on a movie.
The title pretty much tells alot. DEA agents are to bust up some drug lords buisnesses. The agents are to find the targets (high ranking members of the drug buisness) and bring them in, preferably alive, but you know, sh*t happens. Along with bringing in the targets, they are to search for drugs, the drug being cocaine.
The "cocaine", would be an entirely different factor to the game. There would be "real cocaine" and "fake cocaine", and the DEA agents would have to "taste" the "cocaine" to figure out what is "real" and what is not.
They would open the packages and do how you see them do in movies and such... taste it. You know, they poke it with their finger and put it in their mouth, that way.
For the sake of the game, obviously real drugs wouldn't be used. "Real cocaine" would be powdered sugar put into baggies, "fake cocaine" would be flour or something, also packed into baggies.
The third idea is a bit "iffy", only because of the whole cocaine/ drug involvment, but I do think it is a cool idea.
The Blood Diamond idea is my personal favorite.
These are ideas, the rules and such are not worked out a whole lot. I don't want to spend time working the gamnes out until I know what "works" and what "doesn't".
Feedback would be greatly appriciated, speak your mind.
Jun Wen
12 Apr 08, 04:11 PM
We've used the gold bricks before at one of the Operation Fallen Angels events. It was either the second or the third. Either way, it seemed to work well enough, but the Omegas never really had a use for the gold aside from a bargaining tool.
Specter
12 Apr 08, 04:15 PM
We've used the gold bricks before at one of the Operation Fallen Angels events. It was either the second or the third. Either way, it seemed to work well enough, but the Omegas never really had a use for the gold aside from a bargaining tool.
The entire idea of actual bricks being used I am also a bit "iffy" on. One brick wouldn't be too heavy, but a crate is a different story. I'm not sure how big the crates would be either.
I made the gold bricks the main focus of the game, because otherwise they would be ignored, and there would be some huge crates of bricks just sitting there.
Specter
16 Apr 08, 11:36 AM
Double post... oh well.
Anyone have any more feedback?
Feedback I was looking for was things such as, if you would be interested in playing any of these scenarios, or something you think would make the game more interesting.
Don't be afraid to throw something on the table for me. It would be greatly appriciated, good or bad.
Ghostbear
16 Apr 08, 11:41 AM
You do realize that nobody actually 'tastes' cocaine right?
Specter
16 Apr 08, 12:06 PM
You do realize that nobody actually 'tastes' cocaine right?
Well, i'm not sure what they do with it, but movies and such portray people doing something similar to that of tasting it... or is that just me?
Well, i'm not sure what they do with it, but movies and such portray people doing something similar to that of tasting it... or is that just me?
They are rubbing it on their gums. If their gums go numb, then it is cocaine.
Forest Gump
16 Apr 08, 12:56 PM
how would you know that?:wide-eyed
kyledk
16 Apr 08, 01:05 PM
i thought you just had to sniff it...thats how i thought cops can tell.
Batman
16 Apr 08, 01:42 PM
Oh my god..... A bit off topic, but I'll speek on it once, then this thread goes back in the ignore drawer.
We do NOT test cocaine by rubbing it on the gum or tounge... That is a Hollywood pile of crap. Yes, you see them stick the pinky in & bla bla bla & maple is right as to what they are attempting to portray, was an old school way of seing if it was coke. This method has gone out the window, since dealers would try poisoning the buyer and keeping the money AND the fake drugs... Like, in the 50's, so yeah, no.
We ABSOLUTLY DO NOT test drugs by sniffing or snorting them... That was.... okay that was just wrong! I doubt I need to explain on that one.
What we DO use to test drugs are pre-packaged, clear plastic envelopes with glass viles of chemicals in them called "narco-pouch". You put a smakk sample of what you want to test in the pouch, close it & break the glass. The chemicals react to the tested substance and give you a colored reaction, confirming the narcotic value.
What we DO use to test drugs are pre-packaged, clear plastic envelopes with glass viles of chemicals in them called "narco-pouch". You put a smakk sample of what you want to test in the pouch, close it & break the glass. The chemicals react to the tested substance and give you a colored reaction, confirming the narcotic value.
That's how Cawps test drugs, but Tony Montana rubs it on his gums and waits for the numbness.
Batman
16 Apr 08, 01:56 PM
No Matt, actuialy drug dealers are getting Narco-pouches as well. They trust eachother as much as we trust them.
No Matt, actuialy drug dealers are getting Narco-pouches as well. They trust eachother as much as we trust them.
Tony Montana didn't have a narco- pouch. And neither did Tubbs and Crockett.
You act all high and mighty Batman, like you are some kind of specially trained, drug indentifier for Waukesha County Sheriffs Department.
Its not like you went to a special class in 2007 to learn all about identification of particular drugs, the influence that they have on people, and how to test people for being under the influence.
So what do you know?
..... oh wait, is that why I couldn't get a hold of you for a few weeks last fall?
Ghostbear
16 Apr 08, 03:42 PM
Well the two reasons that I know it is a bad idea are these:
1: your going to pop positive on the next departmental random drug test. And they arent going to believe you were 'testing' drugs....
2: And the more important one, if they thought that some cop could be testing, with the 'taste' why not just put in some heavy duty rat poison or cyanide in the mix... Wouldnt that taste good... And at that point, it would be too late for the guy that did it.
So, narco pouches to the rescue.
Plus, you can tailor the pouch to give you a ball park on purity as well. known volume of test material, set amount of reactant, the completeness of the reaction will give you an idea of the purity of product based on remaining unreacted materials....
Anyway....
Wolfram
16 Apr 08, 04:08 PM
We do NOT test cocaine by rubbing it on the gum or tounge... That is a Hollywood pile of crap. Yes, you see them stick the pinky in & bla bla bla & maple is right as to what they are attempting to portray, was an old school way of seing if it was coke. This method has gone out the window, since dealers would try poisoning the buyer and keeping the money AND the fake drugs... Like, in the 50's, so yeah, no.
Actually, this might prove to be an interesting twist to the DEA game. Have a third type of drugs... Poisoned. Start all of the bad guy teams with a "real", fake and a poisoned bag of drugs. Have the teams try to push the drugs on each other and watch the alliances rise and fall. You'll need to introduce a money system. Have undercover agents and a DEA task force to unbalance any too powerful cartel... There is some great potential here.
Forest Gump
16 Apr 08, 04:22 PM
i like wolframs idea, but there might be too much luck involved
Specter
16 Apr 08, 04:44 PM
Actually, this might prove to be an interesting twist to the DEA game. Have a third type of drugs... Poisoned. Start all of the bad guy teams with a "real", fake and a poisoned bag of drugs. Have the teams try to push the drugs on each other and watch the alliances rise and fall. You'll need to introduce a money system. Have undercover agents and a DEA task force to unbalance any too powerful cartel... There is some great potential here.
Thank you Wolfram, this is the kind of feedback I was looking for.
But, now that we all know how coke is tested for purity, and how not to do it, the cocaine testing disscussion can end.
Please, keep the feedback coming, I am pleased with the kind of talk I am getting. Without GB, Maple, and Batman's comments we/ I probaly never would have known that info, and it does apply to the kind of feedback I was looking for.
So, don't stop now, keep tossing comments/ ideas my way. But please, no more real life cocaine testing comments. Anything else would be fine as of now.
Specter
01 Jun 08, 03:37 PM
I know it's a far cry for anymore feedback, but if someone was interested in using one of these ideas, I was planning on writing some rules and such for them.
I will slowly be working on rules. Send a PM if interested, but don't expect the rules to be complete if you ask.
I guess these would be pre-made games when rules are written.
Feedback is still welcome, but until then...
Forest Gump
01 Jun 08, 03:44 PM
so the blood dimond idea is basicly kind of a souped up version of CTF?
Specter
01 Jun 08, 04:04 PM
so the blood dimond idea is basicly kind of a souped up version of CTF?
I guess you can say that. If you think of the "diamonds" as extremely little flags, and you're against everyone, or you can start an alliance, then yes, I guess it would be an extremely intense game of CTF.
Specter
05 Jul 08, 04:27 PM
A full night on the 3rd has given me a chance to write up the details for the three games on Airsoft Retreat, so here they are:
1. The Columbian Connection
Two teams:
Columbians - 25+ people
Wears white-T's and jeans, preferably with bandanas or other Columbian esque clothing.
Recommended weapons: Ak-47/74, MP5 varients, AUG, Shotguns, Handguns.
DEA - 15+ people
Wears Some variation of black and/or woodland camo. Tactical gear is encouraged.
Recommended Weapons: M4/M16 varients(includes Shrike conversion), MP5 varients, Shotguns, Handguns, SAW varients, Sniper Rifles(anything but Dragunov).
*Must be more Columbians than DEA*
-Story-
-Drug Enforcement Agencies have been brought into Columbia to stop the export of illegal drugs into American territory. Drug kingpin Tito Gonzolez has increased Columbian gurrellia presence around his drug operation, paranoid of an assault on his compound. These Columbian gurrellias are being paid to protect the drug compound, but for a price, they could possibly be convinced to turn against their employer.
-Drug kingpin Tito Gonzolez has been bringing illegal narcotics into America for years. DEA has finally been given permission to bring down the drug lord's operation. The team has set up a base of operations outside of the compunds perimeter.
-Objectives-
Columbians:
1. Keep Tito Gonzolez from being captured by DEA. (+500 pts. uncaptured, -1,000 pts. captured)
2. Keep gurrellias from being captured. (-20 pts. every capture)
3. Keep gurrellias from getting killed. (-25 pts. every death)
4. Kill DEA CO. (+250 pts. killed)
5. Prevent civilian casaulties. (-50 pts. every civilian death)
6. Prevent seizure of drugs. (-100 pts. every missing cache, +150 pts. every cache protected)
7. Prevent destruction of radio equipment, security equipment, and drug lab. (-100 pts. every destroyed equipment)
8. Retake compound. (If compund is overrun. +200 pts. retaken, -300 pts. not retaken)*
DEA:
1. Capture Tito Gonzolez. (+1,500 pts. captured, -750 pts. dead, -2,000 pts. uncaptured)
2. Capture gurrellias. (+30 pts. every capture, +10 pts. every death)
3. Protect DEA CO. (+250 pts. alive, -200 pts. dead)
4. Prevent civilian casaulties. (-50 pts. every civilian death)
5. Sieze drugs. (+200 pts. siezure of each drug cache)
6. Breach compound. (+250 pts. breached)
7. Destroy gurrellia radio equipment. (+100 pts.)
8. Destroy compound security equipment. (+100 pts.)
9. Destroy drug lab. (+100 pts.)
10. Take the compound. (+750 pts.)*
*In order for the DEA to take the compound, they must complete objectives 6-9, along with the capture of Tito Gonzolez. In order for the Columbians to retake the compound, they must recapture Tito Gonzolez, and hold position in the compound. Destroyed equipment can be repaired by having someone "work" on it for 10 minutes.
Three type of "drugs" will be used:
1. "Real cocaine"
2. Fake "Fake cocaine"
3. "Poisoned cocaine"
DEA must "taste" the "drugs" to determine what type of "drug" it is. "Real cocaine" is what they're looking for. Fake "fake cocaine" isn't what they're looking for. "Poisoned cocaine" is what they're looking for, but if "tasted", the taster is killed. A certain number of "narco-pouches" will be given to the DEA to safely test the "cocaine", without the chance of being poisoned.
~Points will be totaled at the end of the game.~
2. A Golden Opportunity
Multiple teams:
Each team 3-5 people.
-Story-
-An armored truck containing large amounts of gold bricks had been ambushed by European terrorists not far from the armored truck's destination. Little were they aware an assault helicopter was following the armored truck. The terrorists attempted to flee the truck with crates filled with the gold bricks, only to be gunned down by the helicopter. As the helicopter landed to collect te gold, a few remaining terrorists opened fire on the retrieval team.
The retrieval team retreated into the trees, only to be followed by the terrorists. Where-abouts of the retrieval team or the terrorists are unknown. The gold crates were left where they were dropped.
Word of the incident has been spread world-wide, and those hoping to get the gold for themselves are crawling out of the word-work.
-Objectives-
1. Don't die. (-20 pts. per team/squad death)
2. Bring gold to black market merchant. (+50 pts. per brick)
~Points will be totaled at the end of the game.~
3. Blood Diamonds
African Freedom Fighters:
Two groups of four soldiers. Wear full woodland camo uniforms.
Heavily armed, no gun or mag limit.
Mercenaries:
Work alone, or can form alliances. Wear what they please, other than full woodland camo.
One assault rifle, one sidearm allowed. No mag limit.
-Story-
-A forced labor camp in Africa has recently become the most "succesful" diamond mining spots in the world. Mercenaries have recently swarmed the area, hoping to get a piece of the action for themselves, or under the employment of diamond salesmen. The local militia aren't taking too kindly to the amount of interest the camp's success has been stirring up. A team of african freedom fighters have been sent out to protect the camp from outside forces, and are willing to do anything to make sure the only people that get the diamonds, are the militia running the camp.
-Objectives-
Mercenaries:
1. Find diamonds, bring them to diamond launderer. (+ 100 pts. every satchel of diamonds brought to launderer)
2. Don't die. (-50 pts. for re-gen)
Freedom Fighters:
1. Protect diamonds
2. Kill mercenaries
~Points will be totaled at the end of the game~
~*Rules and objectives subject to change*~
Disclaimer: Scenarios created by Specter. Give Specter credit if ideas are used.
applegonebad
06 Jul 08, 07:43 AM
Nice ideas, id like to see some of these in action. Is garyb anywhere in sight?
Batman
06 Jul 08, 12:37 PM
The DEA one has been done. Was held at Apoc 2 years ago.
assault
06 Jul 08, 01:46 PM
Hey, nice story lines and I love the ideas. One thing to keep in mind would be possibly other minor objections to lets say the Blood Diamond or the Golden Opportunity Game. Lets say there might be seperate stashed gold hidden in certian fortifications, or a man of intrest that might need to be killed. Mabye a team has tried the main objective all day and is getting bored of trying and failing, capturing seperate objections can be a great way to get off that objective and hit it back later.
The Drug game is on the drawing board at this time, it will be published in a day or so, probably scheduled for 8-3-08 at the WGF.
Specter
06 Jul 08, 03:59 PM
Hey, nice story lines and I love the ideas. One thing to keep in mind would be possibly other minor objections to lets say the Blood Diamond or the Golden Opportunity Game. Lets say there might be seperate stashed gold hidden in certian fortifications, or a man of intrest that might need to be killed. Mabye a team has tried the main objective all day and is getting bored of trying and failing, capturing seperate objections can be a great way to get off that objective and hit it back later.
It was about 3-4 in the morning when I wrote up the details, I was dried of fresh ideas. All the creativity went into the first (DEA) scenario.
But, that's why I posted them here, and objective can be added.
Forest Gump
06 Jul 08, 04:14 PM
The Drug game is on the drawing board at this time, it will be published in a day or so, probably scheduled for 8-3-08 at the WGF.
you know, i think im going to plan on making it to that one for my first wgr game!!!
assault
06 Jul 08, 07:38 PM
It was about 3-4 in the morning when I wrote up the details, I was dried of fresh ideas. All the creativity went into the first (DEA) scenario.
But, that's why I posted them here, and objective can be added. Yeah, you have some great looking games so far. I wasn't trying to correct you or anything, just some constructive critisism for you to work off of.
Specter
06 Jul 08, 09:02 PM
Yeah, you have some great looking games so far. I wasn't trying to correct you or anything, just some constructive critisism for you to work off of.
Constructive critisism is welcome, anything to make the game better.As long as you don't start saying crap like "Your idea's are stupid, lol!!!11!!!1!!", I won't have the urge to smack anyone. I mean that in the nicest way possible.
So in other words:
"Don't act a fool."
"Check yo' self before you wreck yo' self."
etc...
If you're confused, comments like Assault's are welcome.
:)
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