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Specter
12 Dec 07, 04:09 PM
Any word (if there will be) when the next BHW will be?The april game looked like a hell of a time.I assume there will be an '08 game, it looks like the '07 did well.

applegonebad
12 Dec 07, 04:15 PM
wats Bounty hunter wars?

Maple
12 Dec 07, 04:24 PM
Any word (if there will be) when the next BHW will be?The april game looked like a hell of a time.I assume there will be an '08 game, it looks like the '07 did well.

I wasn't sure where to put this thread,seeing as how BHW isn't an idea really,but better to be safe than sorry.

The previous BH games were run by Mr. Crow. I believe that he has all but gotten out of airsoft, so I would assume that he would not be running the games again.
Now, that said, I know that GaryB hosted and helped run the previous games, so there may be a chance that he picks up where crow left off and runs either a BHW game or something like it.

As I played Dick Spangler in the first game, I can tell you that it was indeed a good time. Not a tactical game, but a lot of logistics were involved, as teams had to pick up each bounty before they could start the bounty rotation over.

I'd suggest hitting up Crow or Gary and asking if there are plans on running the game again. I am pretty sure Crow won't be doing it again, as there is a story that I won't bother getting into, but I am willing to bet that Gary would be open to your suggestion. Hell, maybe you and a couple of mates could run the game.
-mat

DKruse
12 Dec 07, 04:35 PM
I had a good time interviewing you Mr. Spangler... though you ended up being the more boring entities for the half hour I was by your side, ha.

I never found out who shot my camera either... but there wasn't any damage... so... nothin to worry about, ha. Combat Photography... what an exhilarating job.

Jun Wen
12 Dec 07, 04:44 PM
If Crow is not available to run it, I'd like to give it a shot. It would be my first time organizing an event, but I've seen it from the bounty side for awhile. I also have some new concepts to add to the game to make things a little more balanced. Then again, I do like leading my "Triad" friends for the shootouts...

Maple
12 Dec 07, 04:48 PM
though you ended up being the more boring entities for the half hour I was by your side, ha.


Boring... HA! Was it your team that I ended up cutting off my flexi cuffs and running like hell? Or was it you guys that had a hand on me the whole time, that I finally stopped trying because I knew I couldn't run away?
My favorite memory is Tim chasing me down and f-ing up his ankle in the process. Slight injury aside, it was a classic rundown.
The M11 is also a fond memory.
"Put your pistol down!"
"Okay, but I can't go anywhere without my briefcase."
"Fine. Walk towards us with your arms extended in front of you, holding your briefcase in plain view."
"Okay." BBBBbbbbbrrrraaaaappppppp!!! *30 rounds of vengence spray forth from the brief case and eliminate 4 people in one fell swoop*

Specter
12 Dec 07, 04:52 PM
Ok,I just PM'd GaryB about it. Jun Wen,I did ask how I would be able to host but I would rather someone else do it,seeing as how A.)No money B.)I would probaly have to OC since i'm hosting and C.)I'd rather play.

I'm really hoping the BHW genre isn't dead.

garyb
12 Dec 07, 05:00 PM
Yes I will be hosting Bounty Hunter Wars this coming spring.
I was in the process of planning this game and was going to post something in the next month or so.
If anyone has any ideas let me know.

DKruse
12 Dec 07, 05:08 PM
Boring... HA! Was it your team that I ended up cutting off my flexi cuffs and running like hell? Or was it you guys that had a hand on me the whole time, that I finally stopped trying because I knew I couldn't run away?
My favorite memory is Tim chasing me down and f-ing up his ankle in the process. Slight injury aside, it was a classic rundown.
The M11 is also a fond memory.
"Put your pistol down!"
"Okay, but I can't go anywhere without my briefcase."
"Fine. Walk towards us with your arms extended in front of you, holding your briefcase in plain view."
"Okay." BBBBbbbbbrrrraaaaappppppp!!! *30 rounds of vengence spray forth from the brief case and eliminate 4 people in one fell swoop*

Haha! Well... I was the guy who was holding you the entire time... and I video taped part of that run down (actually... I was going to... but didn't want to get shot, so I slowed it down and just caught the end part...) If I remember when I get home from school next week, maybe I'll try to upload it sometime. It's all raw footage, unedited, but it's got some good stuff in it too, ha. Ah... good times.

Maple
12 Dec 07, 05:09 PM
Well Specter, there's your answer.
Good hunting mates.

DKruse
12 Dec 07, 05:10 PM
I'm going to move this to the even idea's anyway... since it's a premise of a past event, being held by a new person? Anyway... it's an event... so to keep the general chatter clean, Tis moved. Temporary redirect left.

seppuku
12 Dec 07, 05:11 PM
Oooooh! I too was wondering what would happen to the Bounty Hunter Wars, as I have yet been able to attend. Apparently I'm not the only one who was ready to take up the reigns and keep the theme alive....although I was going to call it "Manhunt", as to not infringe. ;)

In any case, I'd be willing to help out with this game when it comes up.



If Crow is not available to run it, I'd like to give it a shot. It would be my first time organizing an event, but I've seen it from the bounty side for awhile. I also have some new concepts to add to the game to make things a little more balanced. Then again, I do like leading my "Triad" friends for the shootouts...

Boring... HA! Was it your team that I ended up cutting off my flexi cuffs and running like hell? Or was it you guys that had a hand on me the whole time, that I finally stopped trying because I knew I couldn't run away?
My favorite memory is Tim chasing me down and f-ing up his ankle in the process. Slight injury aside, it was a classic rundown.
The M11 is also a fond memory.
"Put your pistol down!"
"Okay, but I can't go anywhere without my briefcase."
"Fine. Walk towards us with your arms extended in front of you, holding your briefcase in plain view."
"Okay." BBBBbbbbbrrrraaaaappppppp!!! *30 rounds of vengence spray forth from the brief case and eliminate 4 people in one fell swoop*
Triads, briefcase guns....What's not to love?? :banana:

Maple
12 Dec 07, 05:16 PM
Oooooh! .... I was going to call "Manhunt",
In any case ....What's not to love?? :banana:

And with a bit of creative editting, Seppuku's true self is finally made public. :o

Anywho, I don't care how "hard core 'softer" you are, the first event was fun (can't speak about #2 as I wasn't there) and it was a good change of pace.

The only thing I think should be done differently (off the top of my head) is to penalize people who just start a random shootout for no reason other than that suck at collecting bounties.

Also, for folks who attend, form a team beforehand. Don't wait until the day of, because you will get stuck with a random group and will not be combat effective.

Jun Wen
12 Dec 07, 07:29 PM
Completely agree there.

BH Wars 2 was good, but not as enjoyable for my crew as the first. Our "restaurant" was a mud pit from all the rain the week before. That meant not as many John Woo poses or (poorly) attempted acrobatics from my crew. Still, the sun was out, but poor preparation left me pretty dehydrated at the end of the day.

One issue I had as an bounty was the shoot-first mentality of the hunters. My friends and I had some creative ideas on how to act out our roles with me being the boss, a friend as my second-in-command, one guy as a Chinese cook, and the others playing civilians or gang members. All the scenes we had planned didn't really matter since most players came in with guns blazing. Crow altered the rules into the game to instruct players not to shoot unless shot at first or threatened. That worked pretty well.

Players have always had a problem with opposing teams camping the area where the bounties were supposed to be turned in. I have some ideas on how to limit the effectiveness of that tactic by offering purchasable bonuses and and also relocating the bounty zone to a more central location. Also, the bounty shack needs some... "enforcers"

Inevitably, there's always at least one team that gives up on the goal of the game because of... well... a lot of reasons. I think some additional tasks could be added to the game when a team isn't doing so well and needs a jump-start. Then again, we all know that an organizer can't <i>force</i> players to participate in a certain way...

Specter
13 Dec 07, 03:14 AM
Yes I will be hosting Bounty Hunter Wars this coming spring.
I was in the process of planning this game and was going to post something in the next month or so.
If anyone has any ideas let me know.

Well then, you can put me down on the attendance list as numero uno.

Well,don't do that.Whenever something like that happens something else comes up,otherwise excpect me there :D.

Maple
13 Dec 07, 01:00 PM
Well then, you can put me down on the attendance list as numero uno.

Well,don't do that.Whenever something like that happens something else comes up,otherwise excpect me there :D.

If the game is similar to the past events, I would suggest recruiting 3 or 4 other people, to form a temporary team, before signing up.
The "thrown together" teams generally did not fair as well, mainly because they were unfamiliar with one another and lacked a good leader.

As a side note, I think penalizing teams for shooting first, asking questions later, would be a good idea. Also, a penalty for teams who give up and just start shooting for no reason would be another good idea. Lastly, make teams work as teams, no lone wolf crap. If you are caught without your team nearby, yet another penalty.
The only real problem (IMO) with BHW1, were the teams that gave up and started a side game, because they would rather shoot than to try and play the game.

Specter
13 Dec 07, 01:20 PM
If the game is similar to the past events, I would suggest recruiting 3 or 4 other people, to form a temporary team, before signing up.
The "thrown together" teams generally did not fair as well, mainly because they were unfamiliar with one another and lacked a good leader.

As a side note, I think penalizing teams for shooting first, asking questions later, would be a good idea. Also, a penalty for teams who give up and just start shooting for no reason would be another good idea. Lastly, make teams work as teams, no lone wolf crap. If you are caught without your team nearby, yet another penalty.
The only real problem (IMO) with BHW1, were the teams that gave up and started a side game, because they would rather shoot than to try and play the game.

Unfortuantly I don't know anyone else that would come with,or I probaly woulda slapped a team together.
I don't see why we wouldn't be able to play as a solo hunter.If you want to go for the people yourself you should be able to,even though you might not get far.Otherwise I could care less who I get teamed up with.

Shooting first instead of not shooting first should only give less points than if you didn't,I don't think people should be penalized for using their style of gun fighting(not sure if you get points for a bounty or "money" or what).

I do have my own idea for it though:
I'm not sure if this is already how it's played or not but if it's not,there should be a "reward" for if you get a bounty dead or alive.So if your play style was to shoot if you're shot at,you would be rewarded with a bigger reward,and the opposite for shoot first type people.If you "capture" them you would have to take them to where ever you take them too,which obviously means watching out for other people looking for him.
If you kill the bounty,you could take a little notecard or something with the persons name on it that the bounty holds until he's killed,and would have to bring that back.But if you get killed upon the way to where ever you turn the bounty into, you lose the card(thus losing your "money" or points).

If that idea is used then ignore what I typed,otherwise that's an idea.

How did you all keep track of who got what bounty?Money,points?I think using fake money would be a cool idea.

Maple
13 Dec 07, 01:29 PM
The problem with collecting the bounty DOA is that gives the lesser skilled players incentive to just go in and blaze the bounties. Each bounty was armed differently, with some using pistols/ swords, others using full auto rifles.
If all you have to do is go in, blze the bounty and walk out, the game is little more than a crappy capture the flag event.
Also, if you solo hunt, then you will spend most of your day getting killed by the other bounty hunter teams.
The game works very well with small 4-6 man teams, attempting to capture the bounty rather than killing him. If I were the person running the game, I wouldn't change that part of it. If anything, I would make it harder for the hunter teams.

Specter
13 Dec 07, 01:42 PM
The problem with collecting the bounty DOA is that gives the lesser skilled players incentive to just go in and blaze the bounties. Each bounty was armed differently, with some using pistols/ swords, others using full auto rifles.
If all you have to do is go in, blze the bounty and walk out, the game is little more than a crappy capture the flag event.
Also, if you solo hunt, then you will spend most of your day getting killed by the other bounty hunter teams.
The game works very well with small 4-6 man teams, attempting to capture the bounty rather than killing him. If I were the person running the game, I wouldn't change that part of it. If anything, I would make it harder for the hunter teams.

The solo hunter thing was what I was talking about.But the choice between playing alone or with a team would be cool.Or even a 2/3-man team would be a nice choice instead of being forced with a 4 man team.Yes it would be easier with a team,but what if you don't want to deal with an extra 2-3 people.I do like the team idea,and I could work with anyone I was paired up with,but i'm just saying we should be able to choose how we go in after an objective.

And the DOA thing I can understand.But still,we shouldn't be penalized for the gunslinger style someone uses,or at least not a huge penalty(I can't exactly say anything about penalties as I have no idea what the penalties are.But if you do get a group where nobody knows anyone,and it's basically a team of wanna-be solo'ers,if one of them goes after someone guns blazing,and the rest of the team doesn't,the whole team shouldn't be penalized.

Don't forget these are only ideas/suggestions,it all comes down to the event organizers decision.

Maple
13 Dec 07, 01:51 PM
The solo hunter thing was what I was talking about.But the choice between playing alone or with a team would be cool.Or even a 2/3-man team would be a nice choice instead of being forced with a 4 man team.Yes it would be easier with a team,but what if you don't want to deal with an extra 2-3 people.I do like the team idea,and I could work with anyone I was paired up with,but i'm just saying we should be able to choose how we go in after an objective.

And the DOA thing I can understand.But still,we shouldn't be penalized for the gunslinger style someone uses,or at least not a huge penalty(I can't exactly say anything about penalties as I have no idea what the penalties are.But if you do get a group where nobody knows anyone,and it's basically a team of wanna-be solo'ers,if one of them goes after someone guns blazing,and the rest of the team doesn't,the whole team shouldn't be penalized.

Don't forget these are only ideas/suggestions,it all comes down to the event organizers decision.

The problem with the solo hunter is that it changes the dynamic of the game and it'll end up becoming a bb piss fest. Part of the fun of the game was people shooting only when it was necessary, rather than shooting for no reason. There are plenty of games out there were you get to lay waste for no reason, but a novelty game like this should be different.

As for penalizing the team for blazing a bounty, I think it should not be taken lightly. The theme of the game is to collect bounties, not shoot the bounties. Once again, if you can just blaze the bounty, then what is the purpose of having them there at all. Might as well make people go out and collect 50cal ammo cans, instead of bounties.

-rant- Part of the problem is that too many games turn into Counter Stirke, Lone Wolf gunman, gunslinger games. Why bother having a theme and a mission if all people want to do is shoot at each other. Might as well make it a free for all or a game of CTF.
If that's the game you want to play, then so be it. But when an event coordinator takes the time to run a concept game or a mission themed game, then don't go to the game if all you want to do is shoot anything that moves. It's better to wait for a game that fits your style of play, rather than go to a game that doesn't and ruin the day for everybody by being the 7331 solo sniper gunman who shoots everything that isn't himself. -end rant-

Specter
13 Dec 07, 02:02 PM
Point made Mr.Maple.I'm all for the rules and dynamics that the first BHW had,I was just listing options and possible choices.I'm not really a shoot first kinda person.Well,most of the time at least.But I do have good sportsmanship.

But my question still stands,how were bounties "paid out"?

Jun Wen
13 Dec 07, 02:02 PM
The past events required bounties to be captured alive. However, we had special rules where shooting a limb would not count as a kill. Hunters would have to use a bit of care and skill to target arms and legs in order to disable the target from being able to put up a fight or run away. There's no reason to get rid of that rule. In fact, I'd lean toward giving all the NPCs that "power" so they can have the option of acting out their deaths more creatively.

I'm not a huge supporter of solo play and I definitely do not think a lone wolf could effectively make captures - especially on bounties with guards. However, I do think it would be unfair to force a hunter team's lone survivor to give up the capture because the teammates died. In BHW1 I remember a nice firefight with a young team who had the guts to stand off against me with only pistols. All but one of their guys got killed, but they took out my gang and wounded me enough for capture. In that case, I think a solo hunter would be okay.

Maple
13 Dec 07, 02:07 PM
Point made Mr.Maple.I'm all for the rules and dynamics that the first BHW had,I was just listing options and possible choices.I'm not really a shoot first kinda person.Well,most of the time at least.But I do have good sportsmanship.

But my question still stands,how were bounties "paid out"?

No worries, I ain't mad at ya.

I don't remember how they were paid out, but I know we (the bounties) had to be brought back to the "hotel" and turned over to the bail bondsmen. I think he was marking down score, rather than giving out actually fake money.

it did make things interesting when one bounty team took another persons bounty during transit. The bounties were not considered out of play, unless they died or were at the bail bondsmens shop. During transit from their initial location, another team could abduct them and turn them over for the bounty.
Made things cut throat, as alliances were made and then broken.

Specter
13 Dec 07, 02:13 PM
I like the limbs idea.Were the bounties able to do that to the hunters?So instead of killing the hunter(assuming the limb lost its use after being shot),you could shoot their leg so they would need to limp,or shoot an arm so they would have crooked aim?Instead of respawning as a new hunter with new limbs,you could stay the old hunter with messed up limbs instead of having to walk back to respawn.Medic bands could be used,so if someone had one band on them,and were healing a person with 2 useless arms,and a useless leg,the band could be tied around one of those useless limbs,granting it its uses back(so if tied around the right arm the left arm and the leg would still be useless).Also a medic hut back at the respawn area or where ever.

Along with the info jun wen posted about teams not being able to turn in bounties if one person is alive,the rule should let any member of the team bring in the bounty,alone (team dead or not) or not.As long as the bounty is turned in,it should be fine.

And I see the idea of the DOA fully now,so i'm liking the penalty idea.

Maple
13 Dec 07, 02:20 PM
The problem with "injured" players is that it leaves a lot of room for interruptation (sp?) on the players part and encourages some players to cheat.
Having limb shots for your NPCs is okay, because they have nothing to gain if they don't call their hits..... it's their job to ultimately get captured and the gain no reward if they are not.
I think that if a player is shot, then they are KIA. I have no problem with a single player turning in the bounty, as long as they are the last in their group to be alive. If the rest of the team "hangs back" while one guy runs the bounty in, then you are getting into the lone gunman territory again.
If a team is alive, then they should act like a team and stick together.

DKruse
13 Dec 07, 02:39 PM
Maple- Interpretation? Interruption?

Limb shots- I've played with these rules, both in a NPC role and a regular player role. It was much easier to focus the rule and think about it as an NPC. When your whole job is to interact, it's easier in many cases to account where each shot is, you won't have the same adrenaline rush as you are a player running around trying to capture guys alive. It's also a problem of remember... you have one arm gone, and you get caught up and catch yourself using it to hold your gun later, reload, or just plain use it when you shouldn't be. It's an honest mistake, without any real means of feedback(pain of actually having a gaping hole in your arm...). It's a great "realism" tactic... but really really hard to enforce, both from a referee and personal player aspect.

Maple
13 Dec 07, 02:54 PM
Maple- Interpretation? Interruption?


Wow, I really need to go back to the 3rd grade.

Specter
13 Dec 07, 03:02 PM
I like the npc limb idea,but was sceptical about asking about the hunters(didn't really think it would work very well),but may as well ask and have an answer,than not have asked at all.

seppuku
13 Dec 07, 04:04 PM
And with a bit of creative editting, Seppuku's true self is finally made public. :o
I'm not connecting the dots on this one.....but why must you always pwn me!?!? >:( ;)


Personally, I'm not much of a fan of limb hits for "regular" players. I like the idea of limb hits for the bounties though, and the need to capture them "alive". I also like the idea of character-based bounties, and the need for small squads of hunters. Was there a rule that dead hunters could only respawn if their whole team was there?

Maple
13 Dec 07, 04:38 PM
I'm not connecting the dots on this one.....but why must you always pwn me!?!? >:( ;)


Come on now, MANHUNT..... dude, you're slipping in your old age.
And I only do it out of love, not the manhunt kind of love you're looking for, but the kind of love a man has for a fine scotch. :D