crimtonic
02 Dec 07, 01:10 PM
I really enjoyed the scenario today, I figured I’d just add a few more of my thoughts I came up with on the drive home.
Medic Rules: I loved the whole idea behind Medic rules. The cards worked well in my opinion and something about medics seems more realistic and fun. I’ve played medic other times there were medic rules and it is a lot of fun when you have to run through a hail of fire to save some poor sap that just got shot. I think medic rules should be a standard, as opposed to regens.
Points: This was a great idea, points lost for kills, gained for objectives. Fantastic. Personally I think this could be expanded and made more exciting, such as secondary objectives (possibly neutral) that give bonus points and/or an advantage to the team that secured them.
Terrain: I enjoyed the game type today, and spending most of my time matches my and my dad’s play style, but I couldn’t help but want to break it up a little with a battle in the open field. For example, maybe after collecting all the objectives the Ambushers would rally to the hotel and the two patrol/support squads would have to attack it and take a final objective. Or maybe something similar in Tower two. Just food for thought.
Thanks for a great game as always.
Medic Rules: I loved the whole idea behind Medic rules. The cards worked well in my opinion and something about medics seems more realistic and fun. I’ve played medic other times there were medic rules and it is a lot of fun when you have to run through a hail of fire to save some poor sap that just got shot. I think medic rules should be a standard, as opposed to regens.
Points: This was a great idea, points lost for kills, gained for objectives. Fantastic. Personally I think this could be expanded and made more exciting, such as secondary objectives (possibly neutral) that give bonus points and/or an advantage to the team that secured them.
Terrain: I enjoyed the game type today, and spending most of my time matches my and my dad’s play style, but I couldn’t help but want to break it up a little with a battle in the open field. For example, maybe after collecting all the objectives the Ambushers would rally to the hotel and the two patrol/support squads would have to attack it and take a final objective. Or maybe something similar in Tower two. Just food for thought.
Thanks for a great game as always.