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Batman
11 Nov 07, 01:41 PM
I didn't know where else to put this, so here ya go....

There will be a laundry list of rules that specifficly define roles, chain of command & duties of players at our 2008 games. That list is still being revised by the team & will be available after our next team meeting. In the mean time, this is what everyone needs to know, so they have pleanty of time to get these items, if they do not have them & want to play at TFD games.

1. Mid/Low cap magazines. There will no longer be permitted ANY high-cap mags at TFD games.
2. Full seal eye protection (NON MESH!). Apoc insurance requires that from here on, all eye protection must be full seal & mesh gogles are not permitted.
3. One (1) full set of woodland BDUs and one (1) full set of 3 color desert DCUs. (NOT CHOCOLATE CHIPS! 3 COLOR!) These will be the ONLY uniforms allowed at TFD events. Get yourself a pair of each because as pointed out by others, the lazy ones who dont buy both will probibly try to play on the woodland side.

These are the requirements. As stated before, if you don't like them, don't come!

TFD events will also be featuring pre-registration via pay-pal or some other type of pay system that will collect your registration ahead of time. Most likely, walk ons will not be allowed to play. This is to be fair to those who took the time to prepare for our events.

The cost of games may also increse a bit, but that is to be determined. It all boils down to this, we have a lot of boom-boom & may be introducing actuial armored vehicles. These things cost money. We don't make much on our games at all. If the cost goes up, it's because the cost of providing you guys with a game of this caliber went up.

With all this said, you all now have about 6 months to get a set of DCUs & a set of woodland.

A-Ron
11 Nov 07, 01:44 PM
Sweetness!!!!

TomE
12 Nov 07, 05:23 AM
I may have to plan to come back to Wisconsin for these OPs!

Maple
12 Nov 07, 06:00 AM
I may have to plan to come back to Wisconsin for these OPs!

I believe that there is a no MI player rule. :o

TomE
13 Nov 07, 07:48 AM
I'll keep my Wisconsin papers then just so I can shoot you Mat...

Maple
13 Nov 07, 07:51 AM
I'll keep my Wisconsin papers then just so I can shoot you Mat...

Shooting at an OC is not a good thing.... and if I am not OCing, you'll never see me, because I exclusively chairsoft now. :D

A-Ron
13 Nov 07, 08:03 AM
Shooting at an OC is not a good thing.... and if I am not OCing, you'll never see me, because I exclusively chairsoft now. :D
What are you talking about "now"??? You always did I thought?! :o

Maple
13 Nov 07, 08:08 AM
What are you talking about "now"??? You always did I thought?! :o

PWN3D!!!11!!!

Specter
17 Nov 07, 05:53 AM
If you might introduce actual armored vehicles,i'd pay a little more.Maybe not a ton more,but a little more.
Unfortuantly for me I will probaly not attend these games...I'm already having a hell of a time obtaining myself woodland bdu's....

Fish
17 Nov 07, 06:46 AM
Enlist. Uncle Sam will give you four free sets, for free with no monetary cost.

youth in asia
17 Nov 07, 06:57 AM
did he mention that they were free?

Texx
17 Nov 07, 07:08 AM
Enlist. Uncle Sam will give you four free sets, for free with no monetary cost.

Free. You have to enlist which means you are investing about 8 years of your life in service of your country. The equipment is provided by funds by the taxpayers of the US. Yeah, that is the fine print...

Fish
17 Nov 07, 07:10 AM
You are making it far more complicated than needed Texx. Or he could spend the 20 bucks a set at a surplus store costs.

Specter
17 Nov 07, 07:14 AM
Mention the enlisting thing to me in about 4 years.I'm actually planning on enlisting once i'm out of school.
Unfortuantly I don't know of any surplus stores around here,and I didn't see any at farm n' fleet last time I was there.

79TransAm
17 Nov 07, 07:31 AM
ebay my friend

kyledk
19 Nov 07, 05:24 AM
yah, i still cant figure out what TFD stands for, and are these games at APOC?

A-Ron
19 Nov 07, 05:27 AM
Task Force Delta

kyledk
19 Nov 07, 05:31 AM
Task Force Delta
ok thanks, i already have some woodland and am getting some mids this x-mas, but if its down in madision its like a 2.5 hour drive for me, so these games would have to start at like 11am+ for me to attend....and do i need to do a AEC?

A-Ron
19 Nov 07, 07:47 AM
ok thanks, i already have some woodland and am getting some mids this x-mas, but if its down in madision its like a 2.5 hour drive for me, so these games would have to start at like 11am+ for me to attend....
Why not get up earlier and get there earlier ;)
Most TFD games thus far have been held at Apocalypse Paintball in Poynette, WI. I'd plan on them to continue to be held there.

and do i need to do a AEC?
This is another thing where so far TFD games have required an AEC to attend for those age 15 - 18.
Contact Batman (http://www.wiairsoft.com/forums/member.php?u=630) to find out additional details.

chillindrdude
22 Nov 07, 10:36 AM
may i suggest an exception to the hi-cap rule?

i think folks who are fielding a bona-fide SAW replica (M249, M240, RPD, or other real world belt-fed weapon) should be allowed to use "hi-cap" box magazines.

Beasthunter33
22 Nov 07, 01:46 PM
that is part of the rules set.

Batman
22 Nov 07, 04:17 PM
may i suggest an exception to the hi-cap rule?

i think folks who are fielding a bona-fide SAW replica (M249, M240, RPD, or other real world belt-fed weapon) should be allowed to use "hi-cap" box magazines.

That has been a rule at our events for a year now & will continue to be.

kyledk
22 Nov 07, 05:06 PM
limits on how many mids?

Batman
23 Nov 07, 05:12 PM
There is no limit in real life, so no.

kyledk
23 Nov 07, 05:17 PM
cool:D

Fish
24 Nov 07, 09:16 AM
What about Loofas. How many of them are we allowed to carry? Or Granola bars?

kyledk
24 Nov 07, 11:48 AM
age limit??

Batman
25 Nov 07, 01:38 AM
Thats going to depend on vehicle use & has not been set in stone as of yet, but the MINNIMUM would be 14, higher in some cases.

Personaly, I'd love to make it 17 & up.

kyledk
25 Nov 07, 05:43 AM
Thats going to depend on vehicle use & has not been set in stone as of yet, but the MINNIMUM would be 14, higher in some cases.

Personaly, I'd love to make it 17 & up.


im only 13:(:o

Batman
25 Nov 07, 09:32 AM
Well, sorry, but since we are talking about games with explosives on field, huge, blinding clowds of smoke & vehicles moving around in the middle of it, there is a certian level of maturity that we have to expect. Not that EVERYONE under the age levels we set will be imature, but we have to address it somehow.

A-Ron
25 Nov 07, 11:03 AM
im only 13:(:o

Just think of the buildup and anticipation that will make the game even better the first time that you get to attend.
It's well worth the wait, trust me /us.

GmOrgDir
25 Nov 07, 11:13 AM
The insurance company sets the age limits at our games, if we don't play by their rules, we don't play. Currently the minimum age requirement to participate in one of our games in 2008 is 16, but we are working with our insurance company to change that.

Both Batman and myself are aware that there are younger players out there who conduct themselves in a responsible manner, but our insurance company doesn't see it that way. For every responsible youth player out there, there are 10 irresponsible "kids" destroying your hobby for you, and thats what our insurance sees.

kyledk
25 Nov 07, 02:37 PM
at most game where it is a higher game limits some younger players(who have been shown to acked with brains can apeal to the game hsot and ask to be amited would your guys insurance company stop any one doing that? im not talking about my slef of corse i have only airsofted for a little bit and dont have the knowlge or rep to do so.;)

Maple
25 Nov 07, 02:59 PM
at most game where it is a higher game limits some younger players(who have been shown to acked with brains can apeal to the game hsot and ask to be amited would your guys insurance company stop any one doing that? im not talking about my slef of corse i have only airsofted for a little bit and dont have the knowlge or rep to do so.;)

The problem with allowing younger players at games with set minimum age limits is that it can make the game unappealing for some of the older players.
For example, I am not too keen on going to games where there are 12 or 13 year olds runniong around.
Before I get slammed, I am not saying it is right or wrong to allow younger players on the field, but personally (and i know several other players with like mindsets) I'd rather not play with younger players who don't fully understand the maturity that is needed to play airsoft.
If you start allowing people to vouch for guys under 15 or 16, it contradicts the rules and then everybody and their brother will be vouching for the younger guys and you the game becomes open (through this technicality) to all players, regardless of age and maturity.

Insurance is a funny business (I know, it's my chosen profession for the last 12 or so years) and will not look fondly upon the field owner if they find out that the rules are being broken. It is a good way to lose your insurance and not have airsoft games ever again.

Look at it this way, there are good fields (such as WGRF) that are open for the younger crowd. You can go there and have a good time as long as you follow the set safety and game play rules. Once you are 16, if you still feel like playing at one of the APOC or TFD games, then go for it.

-edit- Also, if you play the vouching game, then the only kids who get the short end of the stick are those not on teams. If your team leader vouches for everybody under 16 on your team, then they all get to go. Who gets screwed, the kid who isn't on a team.

kyledk
25 Nov 07, 05:03 PM
i see your point......well there is always fairchild for when im 14 :D

blitz
26 Nov 07, 07:12 AM
mr batman,

can I come and play?

can I use my balls?

mr andy,

can I push the button?


you know were there!

:)

kyledk
26 Nov 07, 11:27 AM
mr batman,

can I come and play?

can I use my balls?

mr andy,

can I push the button?


you know were there!

:)
???????????????i dont understand a thing your saying???????????:s:s:s:s:s

Maple
26 Nov 07, 11:57 AM
???????????????i dont understand a thing your saying???????????:s:s:s:s:s

You think that is bad, try talking to Blitz face to face. It's like he is speaking an alien language.






Wait for it......










Wait for it......











PWN3D!!11!!!1!

A-Ron
26 Nov 07, 02:05 PM
You think that is bad, try talking to Blitz face to face. It's like he is speaking an alien language.
...
Well at least you see him face to face..... :o ;)

PWN3D!!!!1!!!1!

element365
27 Nov 07, 01:22 AM
^^^^^I don't get it.

Will have to buy some woodland and desert. Looks like fun.

A-Ron
27 Nov 07, 01:28 AM
Maples an exclusive chairsofter now... You don't see him much ;)

Maple
27 Nov 07, 08:50 AM
Maples an exclusive chairsofter now... You don't see him much ;)

Like a ninja, I am always around, you just don't always see me. :thatwasga

blitz
27 Nov 07, 10:11 AM
only a ninja can pwn a ninja! im a ninja with navy seal training:duh:

noone has to understand what im saying, when on the field watch out for my balls.... dont worry you cant miss it coz its very red :fryingpan

Faust
27 Nov 07, 12:40 PM
I like these new rules. I think organized, strict rules and regulations are what sets the great events apart from the good events.

And to anyone who says they can't afford Woodland or DCU... Both are about $20 for a set (top and bottom) at a military surplus store. How do I know? Thats where I got mine, for that price.

A-Ron
27 Nov 07, 12:45 PM
eBay is your friend.....

Sweinster
27 Nov 07, 12:55 PM
Yeah, Batman, I personally like all the rules and restrictions you and the rest of TFD have thought up. I will be attending many of your games in the future!

Specter
27 Nov 07, 02:43 PM
I like these new rules. I think organized, strict rules and regulations are what sets the great events apart from the good events.

And to anyone who says they can't afford Woodland or DCU... Both are about $20 for a set (top and bottom) at a military surplus store. How do I know? Thats where I got mine, for that price.

But there aren't always mil-surplus stores around everybody.I know of none around me,but if anyone does lemme know.

And A-Ron I did check ebay,and although some of the deals are pretty sweet,im not an entirely big fan of ebay actually.....But chief did make me an offer on some woodies,which I would buy now,but I need a little cash to get a gun,then again I got all winter until I plan on going to any games.....

DKruse
27 Nov 07, 02:45 PM
there is a surplus store in Baraboo, I'll PM you later with the address/buildings around it (It's by the Civic Center and Post 26 VFW as a quick hint).

Specter
27 Nov 07, 03:44 PM
Thanks.Wal-mart doesn't exactly have a military gear aisle...

A-Ron
27 Nov 07, 04:35 PM
...
And A-Ron I did check ebay,and although some of the deals are pretty sweet,im not an entirely big fan of ebay actually.....
While I thought the same thing, I've found myself buying lots of odds and ends off of ebay lately.
I've only been screwed over when selling things, not so much with buying.

eBay and PayPal are your friend, combine the two and you almost cannot be screwed over.

Specter
27 Nov 07, 05:23 PM
While I thought the same thing, I've found myself buying lots of odds and ends off of ebay lately.
I've only been screwed over when selling things, not so much with buying.

eBay and PayPal are your friend, combine the two and you almost cannot be screwed over.

I can't exactly say I never ordered off of ebay though,and they weren't bad purchases.I would get a paypal,if I had a credit card.

A-Ron
27 Nov 07, 05:45 PM
Link it to your bank account, thats my secondary funding source for my account.... Yeah you pay with an eCheck, but hey, its still more secure :D

Batman
12 Jan 08, 03:34 AM
T.F.D. 2008 Games
Rules/Safety Briefing

No one likes an "Airsoft Lawyer", so I'll say this once.... The rules were written in an attempt to be as clear as possible. Yes, there may be things written in a mannor, where a player may be able to find a loop hole & try to cheet the system. Anyone caught doing so will be banned from future TFD events. I will not get into huge debates over the rules. Read them & know them, but they are pretty straight forward & in reading them, there should be no doubt in your mind what they are saying.


1. Weapons
1-1: All weapons must be chronographed, with the exception of Nurf Vortex Rocket Launchers. Weapons will be broken into the following categories for that purpose:

AEGs, gas guns & Pistols: <400 FPS, using .20 BBs (380 FPS on paintball chronograph.)

Sniper Weapons: <550 FPS, using .20 BBs

1-2: Any weapon that does not fit into the above categories must have prior approval from the game organizer, or will not be permitted. This includes, but is not limited to mines, grenades and “booby trap” devices.

1-3: All players are restricted to the use of non-winding, mid or low capacity magazines, except for those caring Squad Automatic Weapons (SAWs). SAWs must be an EXACT REPLICA of their real-world counterpart and must use "Box", "C", or "Butterfly" magazines. Any weapon being used as a SAW that does not conform to these standards must be used with mid or low capacity magazines, or it will be removed from the event. Players may carry as many magazines as they want.

1-4: If a BB strikes any part of a player, that player’s clothing or that player’s equipment, that player is hit. Weapon hits do not count as a hit.

1-5: Nurf Vortex Rockets shall not be shot at individual players, but may be used as an “area weapon”. Nurf rockets shall cause the “death” of any opponent within 10 feet of the rockets original striking location. Nurf Rocket strikes against vehicles will count as the destruction of the vehicle.

1-7: Sniper weapons must be SEMI-AUTO ONLY, may not have the ability to fire full auto in any way, and may only be used with a spotter.


1-9: The use of a barrel condom is required in all non-play areas. Whenever in the safe zone, all weapons shall be unloaded, on safe & with a barrel condom in place. Pistols shall be “safe” if holstered.

1-10: The use of laser pointers, on or off of weapons is prohibited, with the exception of infrared lasers, that are only visible through night vision. In case of the use of infrared lasers, they shall not be pointed at a players face, under any circumstances.




2. Eyewear
2-1: All eyewear must be ANZI rated to take the impact of a BB. ANZI ratings shall be displayed on the eyewear, or listed on the eyewear’s packaging. If a player has eyewear that does not have a stamping, indicating it’s rating, that player must bring proof of the rating and have it available to any OC, who requests it.

2-2: All eyewear must be free and clear of any cracks or gouges that may affect its ability to withstand the impact of a BB.

2-3: All players under the age of 18 must wear full face protection and full seal eyewear. “Full seal” means that the eyewear must conform to the wearer’s face and make contact with the wearer’s skin, completely around the eye, using a factory made and installed rubber or foam gasket. “Full face” means that the wearer’s face may not be exposed, at any point and must be covered by a rubber or plastic protective shield.

2-4: Any player over the age of 18 must wear full seal eyewear. (Per 2008 Apocalypse insurance.)

2-5: The use of unauthorized eyewear, or the failure of any player to wear the proper eyewear is grounds for immediate removal from the event.




3. Engagement
3-1: Players shall refrain from shooting at targets within 10 feet. Within 10 feet, players shall refer to the use of the “Bang” rule (3-2) or the “POW“ rule (4-1).

3-2: The Bang rule shall be used, whenever a player has another player “dead to rights” within 10 feet, or when close enough to another player that their disadvantage is obvious. The Bang rule shall not be used around corners or barricades, or over the edge of a platform or elevated position.

3-3: At no time is a player to shoot at any target that is directly below them. Shooting over the edges of structures, such as the castle walls is strictly prohibited and will result in an immediate penalty on the offending player. All players shooting from elevated positions must have two hands on their weapon and direct line of sight on their target (3-4).

3-4: Blind fire will NOT be permitted. All players must have visual contact with their targets, without the use of camera or mirror devices. If a player cannot look down the sights of their weapon, to see their target, they may not shoot at it.

3-5: Players who are “Bang killed” are not able to be healed by a medic. (8-7)




4. Prisoners of war / Searching Subjects
4-1: Players shall NOT make physical contact with other players, at any time.

4-2: Players who get within 10 feet of another player, and who have “the drop” on said player may take them POW. While pointing their weapon at their opponent, the POW taker must state “P.O.W.”. If the POW taker mistakenly states “Bang”, they have just killed their potential POW & that player cannot be taken POW.

4-3: Players being taken POW must follow the instructions of the POW taker.

4-4: POW takers may search their POW for weapons, or intelligence. This is accomplished by being within an arm’s reach and telling the POW “I’m searching you”. This entire sentence must be said while within an arm’s reach. POWs must then tell the POW taker where any and all of their personal weapons are and turn over any and all documentation they have, with the exception of mission sheets issued by OC staff that is marked “No search.”

4-5: POWs shall retain the custody of their weapons, but may not use them unless the POW taker turns their attention away from the POW. POWs shall not attempt a “quick draw” to shoot their POW taker & may only access hidden weapons if the POW taker turns their attention away and if the POW taker did not conduct a search.

4-6: POWs shall remain in the custody of their captor for 15 min, unless rescued by members of their team.

4-7: In the event of a POW capture, the POW taker must notify an OC, in person, or on channel 1, for accurate score keeping & timing of their release.

4-8: A player may only take one POW at a time.

4-9: Even if a player has not been taken POW, they may be searched. The searching player must be within an arm’s reach of the subject and say the full sentence "I’m searching you". The entire sentence must be said, while within an arm’s reach. There will be no running up to, chasing or passing someone, while yelling the sentence. As with POWs, the searched player must give up any intelligence documents they are caring & inform you of any weapons. The searched player may not use their weapons until after contact has ended & both players have separated far enough that sight of each other has been lost.

4-10: A player may only search one other player at a time.




5. Conduct
5-1: Players shall refrain from arguments and engaging in any activities that may jeopardize future air soft events at Apocalypse.

5-2: Any and all disputes shall be brought to the immediate attention of an OC.

5-3: Players must remember that we are guests of Dave and must clean up after themselves. We are not paintballers, we have a reputation of being responsible and clean, let’s keep it that way!

5-4: Arguments with OC staff will result in a player’s immediate removal from the event & possibly further ones. If you argue with an OC, the OC WILL win.

5-5: Players shall refrain from calling another player “out” or “hit”. The only people who can call a player hit are that player & an OC. Calling other players out shall be deemed as unsportsmanship & may result in the offending player receiving a penalty. Do not let other players bad habits affect yours.

Batman
12 Jan 08, 03:35 AM
6. Pyrotechnics
6-1: There will be no use of personal pyrotechnics at Apocalypse. Any player who violates this will be expelled immediately. If it has a fuse, don’t even ask!

6-2: Smoke will be allowed, as long as it is “cold burning” smoke. Notify an OC if you intend to light smoke, whenever possible, so that we may monitor it & you may play on.


6-3: At NO TIME is ANY player to touch any of the marker devices for staff-laid pyrotechnics. Any player caught intentionally touching any pyro will be immediately removed from this and ALL future TFD events. Any player caught tampering with our pyro will be detained by staff & turned over to local law enforcement to be criminally charged!




7. Penalty cards
7-1: Players will be issued two cards at the beginning of the event. These cards will have assigned colors, for infractions. Any player who is asked for a penalty card, by an OC, must surrender it immediately. Do not argue with the OC if they ask for your card. (5-4)

7-2: It is the responsibility of each player to safeguard their cards. If a player cannot find their cards, when asked by an OC, the OC shall have no choice, but to believe that player’s cards have already been taken by other OCs and the player may be ejected.

7-3: Any player found to have counterfeit cards will be ejected.




8. Respawn / 1st aide
8-1: Medics will be deployed. Teams may have 1 (one) medic per squad. Medics will have 1st aide packets and will be able to treat wounded players with them.

8-2: If struck by a BB, a player is “wounded” and must sit with their kill rag on their head (or red glow stick in night games) for 5 min. In that 5 min, the wounded player may use their radio, or call out for help. Wounded players are still in play, but cannot operate weapons. Wounded players may also still act as forward observers, until their 5 min are up. At that point the wounded player is dead & must respawn. Wounded players must wait the full 5 min, before returning to respawn. This rule does not apply to players who have been BANG killed. Bang killed players are dead immediately & must respawn. Wounded players may be “finished off” by their opponents by being bang killed, to prevent them from talking or passing info over the radio. The bang killed player must then respawn. (8-7)

8-3: If a player is wounded, they may be treated by another player, using the wounded player’s 1st aide kit. (Issued at registration and at respawn) Hold the pressure bandage to the wound for one min. After that min has passed, the bandage can be opened & it will reveal the wounded player’s fate.

8-4: If a Medic reaches the player within 5 min of that player’s being shot, the medic will conduct the 1st aide measures they have been taught. At the end of those measures, the medic will open the pressure bandage, to reveal the wounded player’s fate. If the player is “alive” they must keep their bandage on and they may re-join the fight. If the player is “dead”, they must respawn. Use of medics, will be more successful then personal 1st aide kits.

8-5: Players may not treat their own wounds. Players must have another player administer 1st aide. This includes Medics. Only Medics may use Medic kits.

8-6: Respawns will occur, from that player's respawn point, at the quarter of each hour (Ex. 1000Hrs, 1015Hrs, 1030Hrs, 1045Hrs, ect.....)

8-7: Players who are “Bang killed” are considered to have been shot in the head & unable to be healed by a medic. Players who are bang killed must respawn without medic attempts.

8-8: Red “Kill rags” are required for all players. Anyone choosing to play in night games must also carry a red glow stick or red LED/bicycle reflector type light, to be substituted for a kill rag.



9. Radios
9-1: OC staff shall operate on FRS channel 1.

9-2: Woodland players shall operate on FRS channels 2, 3, 4 and 5. Game information from OCs shall be provided on channel #2.

9-3: 3 color desert players shall operate on FRS channels 6, 7, 8 and 9. Game information from OCs shall be transmitted on channel #6.

9-4: No other channels or sub-channels are permitted, unless explicitly directed by the game coordinator, for a speciffic detail. The use of any channel, or sub-channel, not authorized by the coordinator, is grounds for removal from the game.

9-5: No player is permitted to be on any channel that is not assigned to their team.

9-6: All players are responsible to ensure that their radios are in good working order & free of defect. Players shall inspect their radio & it’s placement in their gear, prior to the game, to ensure that their radio will not have such issues as a “hot mic” or “VOX”. Any player whose radio ruins communications for others, will lose the right to use their radio & further personal penalty may occur (Penalty card).




10. Uniforms
10-1: Starting with the first TFD event in 2008, uniforms shall be 3 color desert (DCU) and woodland BDU uniforms. No other uniforms shall be substituted or accepted. DO NOT ASK.

10-2: Players must remain in uniform at all times that they are in play.

10-3: Head covers must be worn with your uniform. Head covers must match your team’s uniform in terms of color. (Black & green for woodland / Tan & earth for 3 color desert)

10-4: Web gear and load out does not need to adhere to uniform requirements, so long as that equipment is not worn for the purpose of confusing or disguising what team a player is on. Anyone who displays load out gear that could make their team affiliation confusing to other players is subject to being refused the use of that equipment.

10-5: The use of ghillie suits is permissible, so long as the colors of the suits adhere to the team’s uniform codes. (Black & green for woodland / Tan & earth for 3 color desert)
If the base colors of the suit are not visibly identifiable to one side or another, it’s use will not be authorized.




11. Chain of Command / Squad assignments:
11-1: Each team will have a chain of command. Game information, missions and assignments shall be passed to the players via the chain of command. Players are required to follow the instructions given to them, as they will be from game organizers. Any player who does not follow their chain of command shall be subject to removal from the event and future TFD sponsored events.

11-2: Each team will have one Commanding Officer (CO), one Executive Officer (XO), Platoon Leaders and Squad Leaders. The number of Platoon Leaders and Squad Leaders shall be determined by the number of players at the event.

11-3: Squads will have one Squad Leader, one Medic, one Heavy Weapons Specialist (HWS) and one Communications Specialist (CS).

11-4: Platoon Leaders shall be responsible for caring out the Commanding Officer’s tasks, by assigning specific duties to their squads. Platoon leaders may play along side their squads, or serve as a liaison to the Command staff, as determined by their team’s CO. Platoon Leaders are reminded that this is a game and that they should try not to take their job so seriously that they ruin the fun for their subordinates.

11-5: Squad leaders shall be responsible from receiving specific tasking orders from the Platoon Leader and directing their squads as they carry out those orders. Squad leaders are reminded that this is a game and that they should try not to take their job so seriously that they ruin the fun for their squad members.

11-6: Heavy Weapons Specialists shall be the only member of the squad, authorized to carry SAWs, grenade launchers and / or rocket launchers. Heavy Weapons Specialists may task other members of their squad with caring ammo for their heavy weapons, but only they may use them.

11-7: Communications Specialists shall serve as their squad’s radio operator and are the only member of the squad allowed to be on any of the radio channels assigned to their team. All other squad members must stay on whatever channel their squad has been assigned. Communications Specialists may not “scan” channels, as this will take them to the other team & private OC channels.




12. Vehicles:
12-1: No personal vehicles will be permitted to be used at TFD events, unless previously authorized by event coordinators from TFD. This shall include bicycles, mopeds and any other transportation devices.

12-2: In certain events, TFD may have vehicles on scene for use. Vehicles will be ONLY be operated by TFD staff, unless explicit consent has been granted otherwise by the vehicle owners.

12-3: In the case that players are authorized to ride in/on vehicles, those players wishing to do so MUST wear head protection. Head protection may include crash helmets, actual Kevlar U.S. issue helmets or any other helmet PREVIOUSLY authorized by the vehicle owner. Replica helmets do not qualify for use in this circumstance. Helmets must be inspected PRIOR to taking the field, to verify that they are not replica helmets.