View Full Version : Vietnam Scenario
sufi_army
17 Apr 07, 05:36 PM
This is just an idea that me and my friend came up with tonight. A Vietnam scenario located on Ho Chi Minh Trail. For those of you that play or have played Battlefield Vietnam, this will make a lot of sense to you. It's basically the same map, only miniature, and the main objective for both teams is to capture all command posts, which will be 5. The Vietnamese start out with 4 CP's and the U.S., 1 CP. There will be booby trap simulations, such as trip wires, (loose, but not too loose, to prevent full speed trips). Props such as dull pungi sticks. The Americans have ammo limit because they are on foreign soil, and have 2 respawns (good health and better armor). Vietnamese aren't limited to any ammo, but have only one respawn (due to poor health and lack of armor). The uniforms would be brown for Vietnamese, and camo for U.S. The Vietnamese would have dirt smeared all over themselves too. There would be actual buildings (aluminum poles on the corners, wooden barricades leaning up against them, and tarps as over heads). There wood be trenches filled with water to simulate the Mekong River.
I will be posting a map of the scenario. (if it were to happen).
Due to so many hazards, people would have to sign waivers.
I will try to make any hazards safer.
Again, this is just an idea, here is the question:
Would anybody be interested in playing this type of game?
-sufi_army
Dull pungie stakes, trip wires...... ummm, I know you are trying to come up with an idea, but that's just down right dangerous.
Any kind of device that trips a person, at slow speeds or at fast should never be used in a game.... ever.
Stakes, even dull ones, can seriously hurt a person.
Waivers aren't in signed because people are being put in a hazardous situation. They are signed for unforeseen accidents happening. If you are putting dangerous items on a field, waiver or not, you are going to be held accountable if (and when) a person gets hurt.
Think of it this way, if I have you sign a waiver before coming into my house, I am still going to go to jail when you trip the shotgun I had wired to the door........
sufi_army
17 Apr 07, 06:21 PM
Yeah, you're right Maple, I didn't think about it that way. Everything else sounds fine doesn't it?
ok, no pungis, no trip wires, but do you (or anybody else) have any ideas for non hazardous booby traps?
-sufi_army
Kerrik13
18 Apr 07, 10:28 AM
Sufi,
There are ways to safely do booby traps. Think about these ideas...
Pungi Sticks
Although I would highly recommend NOT concealing a hole so people fall into it, you could still make pits with spikes in them for effect or ways to hurtle people through obstacles. Never ever use metal, wood, or fiberglass stakes to represent pungi sticks; someone could get seriously hurt. What I recommend is buying a couple of fun-noodles and cutting them to represent a spike. You could use a bit of paint to make them brown, but with being made out of foam they won't hurt anybody if you land on them.
Tripwire
There are some tripwire style booby traps that are available, but you need to do some homework on these. Some devices are connected to Madbull M203 shells and when you trip the pin, they explode. There are also some claymore mines that are set up this way as well. They are set up so that disturbing the wire pulls a pin connected to the wire off the mechanism and something happens instead of having a taught wire across a trail that will trip people.
The Vietnam era games are fairly popular with airsoft players. Gary at the WGF runs a lot of Vietnam styled games and I've attended one at Fort Atkinson as well. I would like to see a really good Vietnam era game hosted in Wisconsin.
sufi_army
18 Apr 07, 01:12 PM
Tripwire
There are some tripwire style booby traps that are available, but you need to do some homework on these. Some devices are connected to Madbull M203 shells and when you trip the pin, they explode. There are also some claymore mines that are set up this way as well. They are set up so that disturbing the wire pulls a pin connected to the wire off the mechanism and something happens instead of having a taught wire across a trail that will trip people.
i thought about the claymore idea but they are way too expensive for my taste, but foam pungis will do just fine.
Due to so many hazards, people would have to sign waivers.
i just wanted to make it clear that there aren't any hazards except for unforseen ones, such as falling, tripping on branches, etc.
-sufi_army
Sgt. Malarky
17 May 07, 02:38 PM
I've never seen an event based solely on an FPS. I love battlefield Vietnam btw :D
some suggestions:
-Planning the event for mid July, when the weather is quite unpredictable and really hot and humid.
- having designated team members, like team engineers or something, to carry a large pack with tarps, extra food and ammo, supplies or something like that, in case the weather turns to rain showers and/or lightning storms or any other scenarios.
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lol, that's all i got on my mind right now. If i think of anything else, I'll let you know.
two of my team members have 40 square acres that we regularly use for practice. or another has 600 with a pond, field, uninhabitated buildings, tree forts, and forestry. We could co-host if you would like. help set up, purchase some things, plan, etc. It's up to you.
I'm a support gunner for Southern Wisconsin Vietnam Airsofters. We'll definately be there if it happens.
Batman
17 May 07, 03:09 PM
-Planning the event for mid July, when the weather is quite unpredictable and really hot and humid.
- having designated team members, like team engineers or something, to carry a large pack with tarps, extra food and ammo, supplies or something like that, in case the weather turns to rain showers and/or lightning storms or any other scenarios.
1. Who would want to carry the extra stuff?
2. playing in lightning?
1 - The "pungi stick" idea sounds dangerous
2 - Why would you bother making trip-wires, if they are loose...
3 - What happens if one team takes all 5 points & diggs in. Is the scenerio that they would have to hold them all day? & if so, wouldn't that get old as hell for anyone on either side if it's not successfull? What kind of plans do you have to make players loose positions, or alternative mission plans? If you plan on just telling people "Okay, you have to retreat", you'll wind up with people who are about as happy as players at the last Red Dawn event (THAT WAS BAAAAAAD)
4 - So, if a player uses their "re-gens", are they done for the day? Would suck for anyone who made a drive, just to play for an hour or 2.
Games need to be fluid man. You have a mission idea & that's good, but games need to have more then one objective, otherwise they just get booring.
Sgt. Malarky
17 May 07, 03:34 PM
Anymore ideas you would like to bash?
And btw, would you rather run all the way out of a field with your metal barreled gun during a lightning storm, or have someone with a tarp for shelter so you dont have to risk being shocked AND waste time AND energy AND get majorly soaked?? -scrachin ?? (((durr :reading: )))
Batman
17 May 07, 03:42 PM
Unsafe. That's all I'll say. Not going to expound, because when I did originaly, I was attempting to make light of the critisizm, with humor. Some people don't know sarcasm.
Loofah
17 May 07, 04:03 PM
Someone say sponge bath!? where!!>spongebob
My name really sucks:s
seppuku
17 May 07, 04:07 PM
Try not to take it personal, Sgt. Malarky. Some people will come off harsh, but they most definitely mean well. :)
I can speak from personal experience that it is dangerous to remain out in the field or in the woods during a lightening storm (or any severe weather for that matter). And severe heat is probably even more dangerous, just for the fact that you don't always see dehydration creeping up on you.
So while "roughing it out" is neat in concept, it's a risk that none of us have to take on the airsoft field, and most of us probably shouldn't. However, having designated "roles" in a game does help build a more realistic simulation.....if that's what you're going for.
Batman
17 May 07, 04:22 PM
Try not to take it personal, Sgt. Malarky. Some people will come off harsh, but they most definitely mean well. :)
I can speak from personal experience that it is dangerous to remain out in the field or in the woods during a lightening storm (or any severe weather for that matter). And severe heat is probably even more dangerous, just for the fact that you don't always see dehydration creeping up on you.
So while "roughing it out" is neat in concept, it's a risk that none of us have to take on the airsoft field, and most of us probably shouldn't. However, having designated "roles" in a game does help build a more realistic simulation.....if that's what you're going for.
Thankyou.... Again, I was not TRYING to be harsh, but there are risks that some of us take in the real world, because actuial human life IS on the line... There is no reason to take those same chances in a game. Mil-sim is one thing, being dangerous is another.
Agent J
17 May 07, 04:31 PM
You could still kind of go with the whole "roles" thing. Give U.S. forces ammo limitations AND give all the ammo not stored in mags (soldiers can carry X amount of ammo in mags, per these rules), to certain troopers; so the Americans have to run and refill their mags with the "supply carriers." And so on.
sufi_army
17 May 07, 05:19 PM
ok, so the mission idea is vague, but it's not like i'm planning on running an event or anything. it's just an idea.
that should answer everyone's questions, and respond to everyone's comments
-sufi_army
Loofah
17 May 07, 05:28 PM
when helping plan Round Up-Batman and i think alike as far as
Everything you think of-what could go wrong, even in the most extreme circumstances?
that will help avoid most all major problems. after that its all minor op hangups.
Sgt. Malarky
17 May 07, 06:26 PM
(dis-owned) after 1 reply. Message received. thanks.
----
i think Loofah is a pretty hardcore name if I do say so myself :)
Kerrik13
18 May 07, 07:19 AM
First of all, I am going to step in and remind people to remain courteous of others on the forums. I know safety was in mind, but there are better ways to come across to new people on the message board... please keep that in mind.
I would really like to see some more mil-sim styled Vietnam games spring up in Wisconsin. When I saw that you posted about the Vietnam team you (Sgt Malarky) are apart of, I thought that was pretty neat. I'm definitely interested in seeing what kinds of games you guys play and where you play at.
As far as the event and the missions and such, I think it really depends on what kind of style you are going for. A hardcharging shoot em up style game might stall if you add in objectives that are impossible to attack, and a slow and sneaky styled game with a giant respawn heavy gunfight might seem out of place. What I have learned helps is that first I take a look at the terrain to see what kind of missions can be played in it and then I style the missions after the kind of event I am running. For instance, Operation Vigilance (an event I am running in September) is going to be a high octane combat heavy battle where a higher attendance is expected with a lot of shooting. Operation Stormfront (the game I am running on May 20th) is a mil-sim styled game where missions took priority over gunfights. If Mission A is "Take bomb to Communication tower to destroy it", there is no guarantee how that mission will play out. It could be lightly guarded, impossibly guarded, or have nobody even remotely near it... that is up to the players.
As far as the weather, I actually agree with running a Vietnam era game in a hotter and more humid setting... kinda like playing a game based in Russia in the winter. Obviously, there are two things to consider with this.... one, being that if it is dangerously hot then the event should be cancelled or watched very closely and two, being that if you are a player and you don't like to play in the heat then don't show to an event in July. Hell, my team and about 270 other people played near Chicago last August for CodeName Thunder 3 for two days straight (with full face restrictions) and everyone seemed to do just fine. Heat is nasty and dangerous, but you can take preventive measures to help deal with it and judgement calls can be made on really dangerous heat levels.
Please feel free to add in more ideas about a Vietnam era style event... I am very interested and hopefully can add in some input.
Batman
18 May 07, 11:52 AM
I have edited my earlier posts, because after speeking with some others, they also think I was being "harsh". That was not my intent. It WAS my intent to show the unsafe aspects of what could be a good working idea (with some additional thought), through humor.
Guess Im funnier in person... or at least less "harsh"
Sgt. Malarky
19 May 07, 11:46 AM
thanks Kerrik. we have some useable land for practicing, though we're just going to use LPEGs because we're only going to practice new tactics (and to save the heavier bb's). So our individually assigned AEG's aren't necassary until we participate in battles. Our first batch of members are coming next weekend for try-outs and class assignments. but it'll take another 3 weeks or so before we have enough members and their guns delivered. Each members' AEG and sidearm, supplies, and clothes all together are kept under 200$ (we're all under 18...) so each team member, whatever position assigned, can afford his kit. Until then, we won't be quite active for roughly 4 more weeks.
--
Okay so Sufi, is there a designated playing field in mind that's somewhat similiar, geographically, to that of the Ho Chi Minh Trail?
also, good point by kerrik and Agent J about the method of play and CP's. It may work in BFV, since bots' aren't programmed with intention spans or confusion...
So that may need some tweakage, but I dont have any suggestions at the moment...
sufi_army
19 May 07, 05:21 PM
Okay so Sufi, is there a designated playing field in mind that's somewhat similiar, geographically, to that of the Ho Chi Minh Trail?
no, its, just a scenario idea, not an actual event i'm planning
also, good point by kerrik and Agent J about the method of play and CP's. It may work in BFV, since bots' aren't programmed with intention spans or confusion...
So that may need some tweakage, but I dont have any suggestions at the moment...
how about, when one team captures all 5 points, they win, game over.
-sufi_army
Gryphon
22 May 07, 03:47 AM
I once ran a game where patrols had to go into the woods and find placards made from cheap three-ring binders nailed open-side-down to trees. A player had to approach the tree, open the binder and read the placard to discover his or her fate. Some placards were very, very good, others were horrid. Some had goodies inside that the player could take. They were restocked with new perks or horrors at regular intervals. The fun in the game came from deciding which member of your platoon was most expendable at the moment - then, if it turned out to be something good, suddenly that "expendable" teammate could became the MVP.
A few cheap booby trap props:
Snappers - get a bunch of those little party-favor firecracker poppers where you yank the strings to make the thing go off. Tie one end of each popper to a tree, and the other to a taut line across the path.
Clappers - Cut two equal lengths of 2x4, attach a hinge on one end and a strong compressoin spring on one side. Drill a couple of countersunk holes in one board so it can be staked securely into the ground to the side of the path. Prop the "jaws" of the trap open as widely as possible with a loose stick, which is in turn attached to a taut line across the path; OR, fix an eyebolt into the top board, tie a piece of easy-to-break cotton string to the eyebolt, prop the trap open temporarily, rig the string taut across the path and CAREFULLY remove the prop. When the "trap" goes off, it snaps shut with a loud "CLAP!"
Puffers - These are made with Sched 40 PVC fittings, an expansion spring, a piece of hardwood dowel, a belt or strap, a tripwire, a couple of nails, a little flour or chalk dust, and a 12gram CO2 cartridge. It is belted to a tree on the side of the path with the tripwire tied to its "pin." When the pin is pulled, the spring drives the tip of a nail into the cap of the 12g cartridge, which in turn blows a big puff of flour or chalk dust straight up. A builder who's really good can rig thes things to whistle or honk as well.
Buzzers - Wrap each jaw of a clothespin with aluminum foil tape. Prop the jaws apart with a scrap of rubber or wood with a hole drilled in one end. Tie a tripwire to the scrap. Solder electrical on/off switch leads to the jaws, and replace the on/off switch of whatever infernal electronic ruckus-maker you have handy with this homemade trip switch. When the tripwire yanks the piece of scrap out from between the clothespin jaws, the circuit closes and the device switches on.
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