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View Full Version : AAR:Operation Columbian Necktie



Defender 1
08 Dec 06, 01:25 PM
0645-I arose from hibernation to go to wal-mart and buy water.
0700-Arrived at field and began setup
0830-First player arrives

Ok this format is boring me. People started arriving on the cold ass morning of December 3rd at 0830 and kept on coming until about 945. We got them registered, briefed, chrono'd and split into teams by about 11.. A little behind schedule, but we were short staffed due to the cold. Game started a little after 11 with the Government forces rushing the crash site and taking several kilos of cocaine. The Cartel responded by clearing out all but one of the government forces before being killed off. Amidst the Chaos a civilian and 3 canines wandered into the area and had to be evac'd.
With the Government holding the crash site and its respawn point the Cartel decided to put all efforts on recovering the large pile of coke in possession of the Government at their base via the village. Quite a lot of close quarters fighting house to house with several "bang" kills recorded. The Angry Farmers also assisted in hassling the government forces, but due to their small numbers, they were quickly routed. The Game progressed with the government holding off the cartel very well from their base. Ending at 1230 final score was 52 Kilo's for the Government and 32 for the Cartel.

We broke for a nice lunch for about an hour and a half and started the 2nd half at 1400.

The objective of mission two was to hold the road and the convoy of supplies on it.

The Cartel quickly established control and held the Government at bay for about 45 minutes. The Government Forces pooled their resources and out flanked the Cartel's position, gaining control of the road for the remainder of the time. Despite numerous valiant attempts by the Cartel to regain control, they had lost 4 players during the game. The Farmers jumped in to assist the Cartel, but battery issues on both sides led to more and more players dropping out.

Final Score Gov't 102 Cartel 32

A good clean game was played by all, with absolutely no accusations of cheating on either side. There were a few times players had to be reminded to pay extra attention to if they were being hit or not, but with all the bundling up neccessary to play in this environment, I'm confident they were all unintentional.

All in all it was a great event. It was our first game at this field and I think its safe to say people enjoyed their experience and will be back to settle the score. I want to thank everyone who attended for exhibiting great sportsmanship, camraderie and above all having fun. Its people like you that make airsoft great.

-Dave

bear33t
09 Dec 06, 04:32 AM
When is the next one....I got an itch....

Defender 1
09 Dec 06, 11:09 AM
That all depends.. I don't really want to have one if its going to be that cold again, and in retrospect, this weekend would have been prime. too bad my magic 8 ball is in the shop..

79TransAm
09 Dec 06, 12:12 PM
This game was a ton of fun and Id love to have some spring/summer/fall games there. The next game I will advertise on the MAA site too and we can probly get 5-10 guys to come from minnesota as well