View Full Version : Operation: Biohazard to Wisconsin Petition/Poll
Jun Wen
06 Feb 06, 12:17 PM
This thread will serve to gauge interest of participation in an official Operation Biohazard event and as petition to bring Operation Biohazard to the region. If we get the numbers, the organizers might be persuaded to seriously consider this region for the game.
It appears that Gary's field will likely be the location if we pull through, so please keep that in mind. The Operation Biohazard website (http://www.operationbiohazard.com) has the fee for their current games at $25, but there's no guarantee the cost will be the same if it comes here.
Discussion about the official event as well as a similar one in the works as organized by a local player (Kerrik) can be found here:
http://www.wiairsoft.com/forums/showthread.php?t=1542
If you vote yes, please post and tell us where you would be coming from. The organizers have given me a number to aim for, and I'm going to bet that we'll have to draw in our fellow players in Illinois to make the goal.
(My friend just noted how ridiculous it was to even have a poll with only two options. I guess I was just hoping to cut down on the work by counting the yes votes rather than going through pages of posts.)
Beasthunter33
06 Feb 06, 12:24 PM
I am in and I am coming from Stoughton (madison area works for you map illiterate people). ;)
BIOHAZARD sounds sweet.
Raven218
06 Feb 06, 12:27 PM
im game and i'll b comin from mukwonago
Kerrik13
06 Feb 06, 12:29 PM
My team is definately interested.
We would be able to bring a guarenteed 6, possible 12 to this event.
Sanchez
06 Feb 06, 12:32 PM
My team is definately interested.
We would be able to bring a guarenteed 6, possible 12 to this event.
From Baraboo Wisconsin btw :)
Jun Wen
06 Feb 06, 12:37 PM
When in the world did I post this topic? I ot done with the body and had to do some work before I made the poll. Imagine my surprise when I finished my initial post with poll and found that people have already replied.
Sounds like a blast. Plus I love the idea of the game. Would be coming from Wausau.
seppuku
06 Feb 06, 01:10 PM
I would definitely be up for a game like this. I'd be coming from Waukesha, and I'd be willing to drive any reasonable distance to attend an "official" Biohazard event.
Vigilante
06 Feb 06, 01:11 PM
I would be bringing 1 person from West Bend, me. Sounds fun filled oOooOOoOOoOo.
element365
06 Feb 06, 02:06 PM
If someone wants to arange it, Apoc would be perfect for this. In england, Resident Evil is known as Biohazard. Resident Evil Apocalypse --- Apocalypse Paintball. It was meant to be.
Beasthunter33
06 Feb 06, 02:08 PM
I am not sure if we have a say in where it would be played but I am willing to go with Apoc, they got a huge field and this could play out there very well, (no offense Gary I love your field too).
Jun Wen
06 Feb 06, 02:17 PM
My friend and I were considering Apoc, but given the size of the fields, there might not be a lot of action and a whole lot of getting tired. I also did not know if we'd have enough interest to get the Apoc owner to consider closing off a few fields for the game as I'd imainge they'd probably make less money having us there rather than paintballers. The Apoc field is awesome because of the variety, though. I've yet to see a successful overtaking of the castle, but imagine fighting zombies to get in and out of there with an objective.
Also, it seems easier to arrange an event with Gary, which seems critical because we're racing to get enough numbers before the organizers find a host in the central midwest. If they do field a field in Kansas, we'll likely never see an official Biohazard event here in the north. I've yet to hit the fields yet since fall, but as Gary contiues to develop his field, I have no doubts we'd still have an excellent time playing there.
Beasthunter33
06 Feb 06, 02:19 PM
Yeah I guess that makes sense, I am just thinking (hopefully this will be in the summer when it won't be so cold) that at garys it might get a little cramped parking and space wise. But idk he has probably got a plan for such a situation.
DKruse
06 Feb 06, 02:31 PM
Dave @ Apoc allowed airsofters to use EVERY field but the speedball (with the net around it) during Red Venom (Two day event) Not to mention, a few weeks ago, we played a throw together game there (but that was nothing special) I just like the fact that it has many different areas... woods... a "village", a castle... etc. talking to Dave wouldn't hurt ;)
Dogboy
06 Feb 06, 02:55 PM
Count me in! Driving from Oshkosh, WI. Probably be able to get at least 5 more Tiger Recon to come also.
Jun Wen
06 Feb 06, 03:08 PM
I'm open to Apoc just the same. Red Venom had around 170 players and even then, the area wasn't crowded. That might play in the favor of keeping up a guard, though as zombies won't always be lurking around.
Though it's doubtful we'd be able to get people organized to do this, it'd be pretty crazy to have a zombie-type game around the castle and trenches on those nights before the Sunday main events.
hellfire
06 Feb 06, 03:22 PM
count me in for sure, coming from green bay, i would love to be in this game, plus i could bring one guy for sure that would do nothing but get shot, plus if we can find some hobos, then we have alot of zombies right htere.
DKruse
06 Feb 06, 03:29 PM
Though it's doubtful we'd be able to get people organized to do this, it'd be pretty crazy to have a zombie-type game around the castle and trenches on those nights before the Sunday main events.
I don't think it's doubtful... you just need a staff...
Registers - To help people register, and organize registered information.
OCs - During the games, to watch for cheaters or even to make sure objectives are met fairly and timely or whatever the scenario requires.
Admins - The guys who decide how the game should be played, make the rules, set teams, work on advertising, and other administrative duties.
Accountants - To take care of money, both incoming and outgoing (e.g. registration fees, paying for field fees, etc.)
Emergency Staff - Those trained for medical emergencies (e.g. EMT, doctor, nurse, anyone with a large medical background).
Backup Staff - Always have backups incase if someone can't make it at the last minute... extra OCs are always a plus.
Plenty of walkie talkies helps... you can either use the cheapy wal-mart FRS/GMRS or get the professional business ones (a local store in Baraboo rents them for I believe $30 a pop per day, for a $250 walkie talkie with amazing security and strenght). But that is the less-necesary stuff.
Jun Wen
06 Feb 06, 03:39 PM
I wasn't referring to a full-fledged event there. If you've been to the major airsoft games at Apoc, they tend to hold the games on Sunday but allow players to come and set up camp and shoot around on Saturday into the night. Usually people go out to the castle and have some attack and defend games there until it gets dark. Afterwards, the shop opens up for some insane CQB action while others retire for the night or some go back to the castle to play until it's time to sleep. Instead of the regular pick-up attack/defend games on Saturday, it'd be fun to organize a miniature zombie event to play into the night.
DKruse
06 Feb 06, 03:47 PM
oh... well.... if you wanted a full event, there ya go :P
Beasthunter33
06 Feb 06, 05:02 PM
Dude that sounds awesome. how come he doesn't post in the WAA when the games are being held. Being in the madison area I would love to come to some.
Guerilla Dan
07 Feb 06, 10:22 AM
If someone wants to arange it, Apoc would be perfect for this. In england, Resident Evil is known as Biohazard. Resident Evil Apocalypse --- Apocalypse Paintball. It was meant to be.
This man speaks the truth. If this is at Apoc you can count me in.
Jun Wen
07 Feb 06, 10:30 AM
If we can get the numbers, then Apoc would be a great location. No disagreements there. Still, I need to get an actual petition count via the polls to show to the NAM staff if we want them to bring their event here.
DKruse
07 Feb 06, 10:38 AM
Until then I can put a bug in Dave and Paul's ears about it.
yes, from milwaukee. WGR is always fun, and a new game type is always welcome.
yes, from sobieski (green bay), but i'd prefer WGR over apoc personally
The_Jackal
07 Feb 06, 03:34 PM
I am all for it, it sounds like it would kick some ass.
But I, dont know if its just me but this all seems really familyar. The company is responsable for this is TROCAR Chemicals, Inc., but that dosent sound right cough*Umbrella Corporation*cough. The virus that cuases it is called R.I.P., that dosent seem right either cough*T Virus*cough. This city it happens in San Juan Bautista, California, dosent seem correct cough*Raccon City*cough.
But all that aside I think this a good idea.
Jun Wen
07 Feb 06, 03:53 PM
There are likely some copyright issues with using names ripped right from the series.
Guerilla Dan
07 Feb 06, 04:42 PM
I don't think there's been enough apoc games lately. To be honest, you guys have your WGR games almost every week. Let's mix things up.
The_Jackal
07 Feb 06, 04:42 PM
Yea, I'm sure there are, infact I know there are. But if there is a game here in Wisconsin. Im buy'n me some Umberella patches.
Ianing
07 Feb 06, 04:59 PM
There are likely some copyright issues with using names ripped right from the series.
But isn't Biohazard the original Japanese name?
I'll vote yes on the game even though Resident Evil has it all wrong. Zombies are a credible threat to life as we know it, and should not be underestimated.
Aim for the head (Of Zombies not Airsofters).
Jun Wen
07 Feb 06, 05:51 PM
I guess you're right on the Biohazard part. Capcom USA would probably get more annoyed with Resident Evil being used over here. *shrug*
Enough of the technicalities. Let's get some more numbers here. The Chicago crew had a thread about Biohazard, but it wasn't exactly well-recieved, although they really do want to play a game like this... just never in woods.
As for Apoc, I'm still waiting for Paul to contact me about a lightsaber free for all!
http://img.photobucket.com/albums/v285/Spiritfire/Airsoft022.jpg
Guerilla Dan
07 Feb 06, 05:51 PM
Staaaaarrrrsssss *zombie face*
If you hold it at Apoc., I'm down for it.
blackpuma
08 Feb 06, 06:39 AM
I'm sure I could pull 10 guys (including my team) from the cenrtal area here.
I would rather see it at APOC, but I would not miss this game if it came to WI, MN, IL or IA.
Bucket
08 Feb 06, 10:37 AM
i would be down if it was at Apoc
Sanchez
08 Feb 06, 10:52 AM
has anyone posted on the other forums (minnesota, Chicago, etc) about this event so we could get enough votes to hopefully get the game going?
has anyone posted on the other forums (minnesota, Chicago, etc) about this event so we could get enough votes to hopefully get the game going?
i can try to get some of the guys from sparrow unit to come up. we'll see
Jun Wen
08 Feb 06, 12:53 PM
I posted on the CAA Boards. Let's just say there response has been.... non-existant?
DKruse
12 Feb 06, 05:35 AM
Hey guys, I got a reply from Shannon at Apoc today.
We are somewhat limited in when it can be held. Our tournaments are scheduled for the year. The good news is that there are only 10 tournaments this season (as opposed to 16) and we can cancel a team practice to accomodate your group at any time.
Hope the petition goes well and we hold a wonderful Airsoft event here this year. We are often contacted and asked to host more and larger events for this community. It would be wonderful to get one on the calendar.
I will forward the exact email to you Jun Wen so you can contact her if you want (or I can continue to be the one that contacts her... doesn't matter to me)
Jun Wen
12 Feb 06, 05:45 PM
At this rate, we won't get an official Biohazard event due to the numbers. If we can't get enough people, then there's no reason why we shouldn't go ahead and try for a similar game, especially when there are opportunities at Apoc.
Thanks for the help, DKruse.
blackpuma
13 Feb 06, 04:22 AM
What numbers are you looking at getting? What is your guesstimate at this time?
Try posting on the MAA and AI boards to get some more participation.
Beasthunter33
13 Feb 06, 05:27 AM
I am guessing the magic number was supposed to be 100 and at this rate I don't think that i s gonna happen without outside votes. Comeon people spread the word. :)
This game would have kicked ass, too. Cmon guys.
Probably because there's not enough Milsim. The game's about fun, too, you know.
edit: soz, this is gdan at bears house. Forgot to log out...lets see here...
Guerilla Dan
13 Feb 06, 02:41 PM
There we go.
Dogboy
13 Feb 06, 04:28 PM
AMEN!
This game would have kicked ass, too. Cmon guys.
Probably because there's not enough Milsim. The game's about fun, too, you know.
edit: soz, this is gdan at bears house. Forgot to log out...lets see here...
demonmutiny
14 Feb 06, 07:27 AM
lol, anyways i would love to play a game like this milsim or not.......
Jun Wen
14 Feb 06, 09:09 AM
Let's go for it, regardless if it's Biohazard or not. Sure we might lose out on some prior experience in running it and we won't have the raffles, but that shouldn't stop us from giving it a run or two.
Sanchez
14 Feb 06, 11:00 AM
sounds good to me i would love to see one run even if it isnt an "official" biohazard game im sure we would easily have a really good show up
seppuku
14 Feb 06, 11:57 AM
Let's go for it, regardless if it's Biohazard or not. Sure we might lose out on some prior experience in running it and we won't have the raffles, but that shouldn't stop us from giving it a run or two.I whole-heartedly agree! I'd absolutely love to see this concept come to fruition.
Beasthunter33
14 Feb 06, 02:22 PM
DO IT!!!
Jun Wen
14 Feb 06, 02:30 PM
Okay. Well if this many people are willing to attend a Biohazard event, is it also safe to assume that they are willing to play by their rules? This would mean only pistols allowed, minus the MP7 and UMP. We could allow shotguns, but as cool as it looks, making up special rules for it would be difficult. For example, how would a zombie know that he's been hit by a BB from a shotgun versus a pistol? Too many special rules would just slow down the flow of the game. We need to keep this game in the "reality" of airsoft.
I really like the ammo resctriction rule because this game, despite what many would probably want, is not about mowing down zombies. It's to be about desperation, fear, and working together to overcome these emotions in order to survive while completing a couple objectives.
So let's say we go through with all this. If it goes well, we rotate around until people get bored. If it goes really badly, we'll just break out into an old fashioned shootout and maybe some old-time Western pistol duals. There's no such thing as a bad game at Apoc.
...Which reminds me that we probably should try to schedule a day for this over there...
Beasthunter33
14 Feb 06, 03:13 PM
again DO IT!!!
Guerilla Dan
14 Feb 06, 04:09 PM
Fire it up, Jun Wen. I'm completely game. I can pretend to be a zombie without getting wierd stares, now ;)
DKruse
14 Feb 06, 04:30 PM
...Which reminds me that we probably should try to schedule a day for this over there...
Okay, after sending a pm with all the info to contact apoc, I just noticed I already sent you one :P but oh well.
Jun Wen
15 Feb 06, 04:12 PM
I shot out an e-mail to Apoc. Hopefully we'll be looking at a June game that avoids Father's Day. They seem to have an event planned that weekend, anyway.
By the way, what's this May Airsoft Event #1 that they have scheduled on the 21st? Hrm...
breech
15 Feb 06, 05:26 PM
Okay. Well if this many people are willing to attend a Biohazard event, is it also safe to assume that they are willing to play by their rules? This would mean only pistols allowed, minus the MP7 and UMP. We could allow shotguns, but as cool as it looks, making up special rules for it would be difficult. For example, how would a zombie know that he's been hit by a BB from a shotgun versus a pistol? Too many special rules would just slow down the flow of the game. We need to keep this game in the "reality" of airsoft.
I really like the ammo resctriction rule because this game, despite what many would probably want, is not about mowing down zombies. It's to be about desperation, fear, and working together to overcome these emotions in order to survive while completing a couple objectives.
So let's say we go through with all this. If it goes well, we rotate around until people get bored. If it goes really badly, we'll just break out into an old fashioned shootout and maybe some old-time Western pistol duals. There's no such thing as a bad game at Apoc.
...Which reminds me that we probably should try to schedule a day for this over there...
i'd allow shotguns but wouldn't change the kill rules between that with a shotgun or say pistol/mp7
maybe say with a different caliber bb you could have diferent kill rules, three shots with a 6mm to kill, one with an 8mm, similar to what op biohazzard does
also along the lines of smgs, if you allow mp7 and umps what about similar sized weapons such as mp5k and uzis?
Personally, I would stay away from SMGs/ MPs altogether. A lot of us have sub-guns and they are (usually) more accurate than pistols/ shotties. Even with restricted ammo, a smart player with a sub-gun will be able to avoid zombies fairly easily.
With shotties and pistols (and limited ammo/ gas) you will make it much more challenging for the players. IMO that is.
If you need help OCing the game or working a ammo dump/ gas fill area, drop me a line. As much as I'd want to play in the event, I am always glad to assist with OCing.
-maple
Jun Wen
15 Feb 06, 06:10 PM
Whoops. Maybe I should work on my writing clarity. The rules will not allow for MP7s, UMPs, or anything of the like. If 8mm BBs are noticeably different on impact, then I'm all for using them with special rules as long as the zombies can easily tell. Again, the less debating we have on the field, the better (duh). The same issue goes for shotguns. If they players can't tell, then we're better off avoiding the issue. Shotguns will be allowed, but will not have any special rules.
Maple, thanks for volunteering. Once things get settled I'll start looking for others to help OC. Hopefully I can gather enough people who will want to take on this role so that you guys can rotate in a round or two. This doesn't include me, of course... then the special AEG-for-Me rule applies and that might not be fair.
breech
16 Feb 06, 03:50 AM
maybe only allow 8mm revolvers then
this way the zombie have a visual reference - revolver - as well as the presence of the larger caliber ammo to make a more powerful gun - op biohazzard rule
i'm with you on the smgs, i'd pull all aeg weapons from this type of game, just leave it as pistols and shotguns
maybe if you wanted to go crazy you could have say 5-10 weapon cards that could be found throughout the game which would enable a player to use a stock aeg - with a severely limited ammo supply, say one stadard mag
Kerrik13
16 Feb 06, 04:22 AM
I've been doing a lot of research for cheap latex masks online, and I am going to see if a halloween store will cut us a deal or donate to the event. I'm trying to work some magic behind the scenes :P
Guerilla Dan
16 Feb 06, 05:26 AM
i dont need a ****ing mask, just go stick your face in a blender. :P
Roadkill
16 Feb 06, 07:14 AM
I've been doing a lot of research for cheap latex masks online, and I am going to see if a halloween store will cut us a deal or donate to the event. I'm trying to work some magic behind the scenes :P
That would be cool, for a 'scary' feeling. Me personally would just use blood capsule and be dripping blood from my mouth. And the only problems with masks are googles. It might work though.
Beasthunter33
16 Feb 06, 07:29 AM
what would be the rules on FUll-auto pistols then (G18c, M93r, and the like) for rules then. They are pretty much little SMG's and could cause an unfair advantage, but on second thought probably not, you would probably just waste ammo with them.
Dogboy
17 Feb 06, 03:51 AM
I'd say, a pistol is a pistol. If there are ammo limitations, you wouldn't want to go full auto with a pistol anyway.
Jun, if the date is something I can make, I would be willing to hep oc also. Like you said, if you get enough, people could rotate in, and out.
Vigilante
17 Feb 06, 04:41 AM
That would be cool, for a 'scary' feeling. Me personally would just use blood capsule and be dripping blood from my mouth. And the only problems with masks are googles. It might work though.
Well I would say with masks people could use glasses instead as the goggles won't fit under masks too easily.
You dont need blood to be scary Randy. ;) J/k.
Even blood capsules though would be a great idea, or maybe someone could put on makeup and stuff to look like they have buboes.
Our AP euro teacher did it, I seriously thought she was dead.
breech
18 Feb 06, 04:34 PM
what about grenades and grenade launchers?
could those baking soda powered grenades be allowed?
what about certain types of grenade launchers? say along the lines of either the full sized m79's or the pistol type version? certainly rof wouldn't be a concern and if the number of shells carried was also limited would they be permitted? say no reloads on shells either, once they are gone, that's it.
These are just a few suggestions, but what if you begin the scenario with each player being limited to 60 BBs. Perhaps, the organizer could stash a mag or extra BBs in ammo cans around the field. Once in the field, players could pick up ammo and mags as they run across them. You might also consider placing medic cards, as well.
For AEGs, only allow MP5, Uzi, UMP, and MP7s. Put a max cap of 30 rounds per mag and semi only. You might also put a limit on the number of AEGs allowed on a team.
For Gas pistols/machine Pistols, put limits on 20 round max per mag, and 60 rounds total to start.
I'd definitely come if possible. My new job gives me weekends off, so find a date and I would love to come.
Jun Wen
19 Feb 06, 11:42 AM
I'll take care of putting ammo/gas stations scattered around the field. I'm still hesitant to go with ammo count restrictions because they're so hard to enforce. Two loaded magazines should be fair enough. Medic rules are being sorted out to try to make things a bit more balanced. As for grenade launchers... I'm okay with them but only at certain ranges. Since there will be a lot of close-range shooting, we don't want anyone to get a face full of BBs at 5 feet.
Just got a reply from Apoc. If we want to have the castle field plus the village and areas between (essentailly the entire field) we'll need 100 people registered and paid. This sounds familiar, doesn't it?
Let's say we get the 100 people and contact the NAM staff to come out here. There would be the base fee of using the field and then the added cost to bring out the NAM crew to organize it. If we were to run it ourselves, we could definitely try to keep the cost down, even with the costs of a few props, a small raffle, in addition to the ammo and gas.
Dates available in June look to be the weekends of June 10-11 and June 24-25. This will be a single-day event and we'll have the whole field to ourselves. Given that many of us work on Monday, is it safe to assume that Saturday would give us the most time to use the field?
Beasthunter33
19 Feb 06, 02:13 PM
Yes saturday is diffinetly the better day, though I love going to Gary's field I find a 2 hour both ways trip and on a sunday a little much and come monday morning I really have a hard time getting up.
breech
20 Feb 06, 08:39 AM
i'd say to nix all aegs, even smg types like the mp5 and uzi series
aeps with only standards as well
shotguns and pistols galore though
i think the OP: Biohazzard rules are pretty well written out, the only aspects i would expand on would be
1. more then just one extra pistol mag
2. the useage of grenades and grenade launchers
3. allow gas powered smgs
Beasthunter33
20 Feb 06, 09:24 AM
So essentialy a gas gun and springer fest. Me likey! :D
Jun Wen
20 Feb 06, 09:41 AM
Apoc has replied and it looks like we tentatively have June 24th as our game date.
I'm fine with grenades with range rules and required firing from an actual launchers. No pulling out the grenade and tapping the pin with your hands.
I'd like to try and stick with two magazines each player. It seems to work for Biohazard and they have about 100 players attending. I believe that given our field size and the number of reloading stations I want to have, we'll be okay.
How do gas SMGs compare with AEGs in range and power? Since there will be shooting between the human sides, we don't want to see an unfair advantage one way or another. Also, won't be able to supply gas on the field unless they run on green.
nemesis
20 Feb 06, 10:47 AM
i dont mind using what ever is given to me as long as i get my kills
seppuku
20 Feb 06, 10:48 AM
I agree that the Biohazard rules are well laid out, and we should probably stick to those. I'd personally say skip all SMGs, including gas ones. I think that grenades might be a little too risky as well. Even with strictly enforced distance of engagement rules, it seems a little too unsporting to unload up to 180 rounds on an unarmed individual....Although, it would be pretty sweet to take out a whole hoard of zombies with one twitch of your finger. :D
The only rule I'm not real keen on, is that head shots don't count. I understand that getting shot in the head can hurt...a lot...but fully discounting head shots seems unnecessary. Maybe i'm too trusting to assume that people won't purposely try to shoot others in the head....
Dogboy
20 Feb 06, 12:43 PM
That's just it, people would tend to try and make head shots. I don't know that they shouldn't be counted. At any event you attend, head shots are frowned upon, but still counted. Sometimes it is the only type of shot you get. With this type of event, zombies aren't going to be sneeking around, so you should always get more than a head shot.
You talk about limiting mags, but you are still allowing for reloading, right?
Jun Wen
20 Feb 06, 03:08 PM
Yeah. The head shot rule they use is definitely in lieu of safety, but I think it's a bit overboard. If we have repeated issues with headshots, then we'll crack down on it. Just play it by the golden rule because you're definitely going to be on the other end of the gun at some point of the day. In addition to this, we're heavily encouraging people to play their parts as the classic roaming zombies rather than the super-human speed demons from a certain series. Zombies can move with some speed, but just not anything faster than a jog.
Part of the fee will go to supplying ammo and gas on the field for everyone to use at the reloading stations. Adding to the fun of reloading, you have to do it all by hand. No quick loaders of any kind are allowed. Also, you can't take ammunition or gas with you should you have to flee from a reloading station. If there's ammo and gas left over a the end of the day, I'll just raffle them off.
nemesis
20 Feb 06, 03:46 PM
we will most definitly be at this one and i think we will bring a few people who are not on the team as well
breech
20 Feb 06, 04:40 PM
ok i know this is going to sound trival but, in the instance with these reloading stations how are bbs going to be supplied? where there just be one large bag for everyone to reload from?
reason being, and i'm sure there's others who will have this problem, some of my pistols take different weight ammo, one of my m9's in fact is only tuned to use .3s. and then there is my 8mm, what about that? so my question is unlike biohazzard, will we be allowed to carry these particular different bbs on us? of corase i would adhere to the reloading rules and only actually reload at the stations.
or perhaps if there are ocs at the reload stations my we leave our personal ammo at the station under the watch of the oc, say in an ammo can?
seppuku
20 Feb 06, 05:00 PM
In addition to this, we're heavily encouraging people to play their parts as the classic roaming zombies rather than the super-human speed demons from a certain series. Zombies can move with some speed, but just not anything faster than a jog.I'm not sure if I like that so much. I'd much rather be a swift 28-Days-Later-zombie than a lumbering Shaun-of-the-Dead-zombie (even if the event is molded after the slow-footed antagonists in Resident Evil). Even with limited amounts of ammo, wouldn't a highly mobile gunman easily chew through even a fast-jogging deadman? What do they do at the official Biohazard event?
Breech,
It seems to me that managing personal ammo stashes might get a little tedious for an OC, and seems somewhat unnecessary. As for 8mm, there currently aren't any local rules governing their use, so I don't know if they'd even be allowed. On this same topic, the Biohazard rules state a maximum velocity of 300fps with a .20g BB. That seems a little weak to me...that is until I get shot in the neck at 10ft. Is that a rule we'd go with?
Dogboy
20 Feb 06, 05:04 PM
Yeah, I guess I would suggest that people bring their own gas and ammo, and place it at the reload stations. You could allow sharing, but then you wouldn't run into any kind of ammo problems. If you are concerned about people using other peoples supplies without permission, don't. People like that shouldn't even bother to show up at the event. Anyone caught stealing would be severly chastized!
Jun Wen
20 Feb 06, 05:08 PM
You bring up a good point and I'm glad it's being addressed right now. I know the official policy at Biohazard is that they will not supply 8mm BBs. I wouldn't be against picking up a few bags of 8mm to stash in a few limited locations. I really don't want to allow carrying of personal ammo, though, even if a gun is tuned to use it. I'll have to think about what to do about guns in your situation. I certainly do not want to give the OCs a role like ammo watcher.
Oh, that reminds me about Biohazard's velocity rules. They chrono the guns with green gas using .20g BBs. nothing over 300fps is allowed. Again, this is a very valid safety concern. While we often envision ourselves being the zombie killers with our decked-out weapons, do keep in mind that you and your friends will be the targets when the roles rotates.
What if we use a TM socom and supply our own weaker gas? Would a velocity reducer work on a gas pistol and could they be allowed?
breech
20 Feb 06, 05:27 PM
ok i can agree with the no cary rule
i have a simple solution
i can produce locking cases that wouldn't have to be monitored becuase i have the keys, would it be alright to leave a locking case at a reload point, at my own risk of coarse.
op biohazard rules allow up to 350 fps, due to weather conditions, in june even stock guns would be firing close to or above 350 with green gas
134a might be a safer choice if say it is going to be hot that day
as for running zombies, i'd go for a jogging speed, no flat out running though, like OP: Biohazard
I think a 320fps (ala CQB) max for guns is good. 300 will discount a lot of guns, whereas 320 will include most pistols and shotties. Unless you catch a lip shot at really close range, the bb's will sting, but not do any real damage. Folks can always wear facial protection if they are worried about close range shots. Also, unless a person is taking a snap shot, they really have no excuse for shooting somebody in the head at 10ft. or less. If you can hit them in the head, you could have hit them center mass.
As for load/ fill station, I would suggest having a OC at every station. They can keep an eye on their surrounding area, and also keep people honest about how much gas and ammo they take. It'll also give people with custom needs (Breech for example) a place to stash their ammo/ gas/ shells, without having to worry about somebody taking them.
-mat
Jun Wen
20 Feb 06, 06:13 PM
Just noticed that Op: Biohazard requires a mouthguard similar to what boxers wear. They also use a 5 foot rule rather than the 10 we're accustomed to.
Regarding the speed; do keep in mind that zombies don't ever stay dead, you'll probably get in a situation against more than one, and the living are still limited in ammo plus other ammo concerns (3 shots to put down a zombie for a little while.) Besides, shooting a GBB is liable to attract some attention form others, both living and dead. I guess I just really don't want to see a player in stretching out in his running shorts as he prepares to play the zombie track star of Undead High.
breech
20 Feb 06, 06:29 PM
320 would be a good midlde ground
jun, i agree with you there, no need for hyperactive zombies, they are already invincable
Beasthunter33
20 Feb 06, 07:43 PM
How about everyone just pitches in an extra 2-5 bucks to the field fee and the stations have a "public" ammo dump (supplied with the extra dough). then you just have an OC there to make sure no one just dumps the can in there pockets ans walks off. and then if any is left over at the end of the day raffle it off. That sounds alot easier to me and this way you can supply different weights for different people, just have like a sign in at the beginning of the game and figure out how many people use x ammo and how many use y ammo, etc, etc...
Jun Wen
20 Feb 06, 07:53 PM
That is the current plan. Part of the fee will go towards supplying ammo and gas. The rest will go towards props and the raffle prizes.
I'm debating whether or not to just supply .20s out or have a supply of .20g and .25g at each of the main locations. Because of the size of the field, we'll have locations scattered about.
I'm also considering allowing each human faction to have a base camp. They can leave their "special" ammo here, but there's no guarantee that the location will be safe of zombies. This might not even be necessary, though, as I'm guessing cases like Breech's are going to be rare.
seppuku
21 Feb 06, 06:08 AM
I guess I just really don't want to see a player in stretching out in his running shorts as he prepares to play the zombie track star of Undead High.That would be humorous, but I see your point. Who am I kidding anyway? I hate running!
I think Breech's idea is a good one -- keeping a locked canister for personal/special ammo isn't such a bad idea. I don't know how the 'standard' refill stations would be set up, but having to fiddle with opening a lock while being run down by a mass of undead would certainly up the sense of urgency.
I agree that 320 fps would serve as a good limit. I can't imagine too many stock GBB, AEP, or even shotguns shooting much hotter than that. Although it may be an issue for some non-blowback guns. I do have a question about green gas though: some guns are manufactured specifically to use HFC134, so will any of that gas be available at the refill stations? Or will the use of green gas for a day not really have too much of a detrimental effect on such guns?
Freeze
21 Feb 06, 06:33 AM
I'm game for this, not sure about the other God Members -shrugs- We're in GB
Jun Wen
21 Feb 06, 08:07 AM
If there's a high demand for HFC134A (aka blue gas) then I'll purchase cans for each station as well, but not as many as green. I can't imagine people who have green gas ready guns using the blue gas unless the station was depleted for that rotation.
I've used green gas when I didn't have the weaker stuff available. The recoil is definitely harder, but the only major damage I've seen was the rubber magazine lip of my WA Beretta flying off. Then again, I recall it flying out when I used the weaker gas. I can't say that green gas wouldn't put more stress on a gun, but none of mine have broken from use so far.
nemesis
21 Feb 06, 09:23 AM
we talked to blitz from illinios and he said he will get some people from sparrow and ciphor (sp) to come up and play
Dogboy
21 Feb 06, 10:59 AM
The biggest problem I can see with having community ammo, is people going trigger happy. It's one thing to burn through all of your own ammo, but what about the sneeky bastige that conserves ammo. You are in essence asking everyone to pay for what a few may use up. I'm not saying everyone runs around with pouches full of bb's. Ammo would still be at designated refill stations. Sure you might not be able to get to your own stash, but if you have a buddy place theirs at a different location, you can share, and keep it interesting.
As far as fps goes, try not to limit it too much. SOCOM's have a tendancy to get hot. I've clocked mine at 340 on green gas. It's the only pistol I would use for something like this, and I would hate to have to use 134a just for one event.
Jun Wen
21 Feb 06, 11:11 AM
People who go trigger happy can have fun trying to reload their magazines by hand as the threats close in. Having people set up their own stashes around the field would really eat up more time between matches than anyone would want. Currently I'm just going to stick with using part of the fee to cover ammo and gas which will be used for the stations.
I'm sourcing out deals on quality ammo in bulk right now.
Night Stalker
21 Feb 06, 12:32 PM
I am assuming that since this event is not military based, the uniform would be anything that can be worn street-wise?
Guerilla Dan
21 Feb 06, 12:54 PM
In addition to this, we're heavily encouraging people to play their parts as the classic roaming zombies rather than the super-human speed demons from a certain series. Zombies can move with some speed, but just not anything faster than a jog.
lol, those f*cking red zombies pissed me off...damn RE-make
Beasthunter33
21 Feb 06, 01:58 PM
THat is why you would have OC's at each station to make sure people don't just fill there pockets with BB's, say the OC would just have some sandwich bags prefilled with BB's and when a guy comes up demanding ammo with two zombies on his tail he can just grab a bag and keep running as he reloads. That would be easy to do and that way it is easily regulated.
Ianing
21 Feb 06, 02:25 PM
The biggest problem I can see with having community ammo, is people going trigger happy. It's one thing to burn through all of your own ammo, but what about the sneeky bastige that conserves ammo. You are in essence asking everyone to pay for what a few may use up. I'm not saying everyone runs around with pouches full of bb's. Ammo would still be at designated refill stations. Sure you might not be able to get to your own stash, but if you have a buddy place theirs at a different location, you can share, and keep it interesting.
How about selling tickets worth ammo before the game. Everyone can buy what they expect to need and if they have tickets left they can turn them in after the game for ammo?
Jun Wen
21 Feb 06, 02:42 PM
Night Stalker, since this is not a mil-sim style game, players can wear civilian clothing. Once I hack out the story, people can dress according to the human roles they want to play. I'd prefer not to see a group of players decked out in their Marine outfits or completely covered in Multicam, but have a feeling it will happen anyway.
With the OC giving out bags of ammo, the idea of reloading under pressure can be easily avoided. If we were to go with that plan, a person could just go from OC to OC and load up on bags of BBs to be reloaded whenever it's easiest for them.
Sanchez
21 Feb 06, 03:37 PM
How about selling tickets worth ammo before the game. Everyone can buy what they expect to need and if they have tickets left they can turn them in after the game for ammo?
wow thats actually a pretty good idea i can see that one working really well
Jun Wen
21 Feb 06, 03:53 PM
It still ties up the OCs too much to dispense ammunition rather than just keep an eye on the stations while doing more important duties.
Dogboy
22 Feb 06, 03:02 PM
I think there has been some good input. In the end it's Jun's event. Whatever is decided will be what is deemed best for everyone.
I just think this will be a kick ass event!
Jun Wen
22 Feb 06, 03:28 PM
Fun news from our friends in the UK. A prominent member and moderator of Arnie's Airsoft has decided hold an official Biohazard event on their side of the pond. The NAM staff sent them the full rules, storyline, etc., but understandably won't be going over there to help run the event. Personally, I think the NAM staff is missing out on holding a great game at Apoc.
Also, the official rules state that all players need to have a soft zombie mask to wear when they play the role. I'd encourage this, but don't know where to buy a bulk supply of them... or where to buy them at a low cost, period.
Id love to come I can probably bring 2 others, It sounds like a blast, one question, what about more than one pistol, or (weak) spring smgs like the UTG MP5 springer
Edit: after googling the rules I see you can have more than 1 pistol, as long as you have holsters for all of them :) time to make another holster :]
oh and also I would be coming from Pewaukee
Psst. Just so you know you can edit your posts instead of double posting.
Macman_EKIM
23 Feb 06, 08:04 AM
IM all in for this type of envent but i seriously doubt we will be able to get enough interest to get NAM to put on an event n e where near us. I think we should take that second idea and make our own game of sorts with a different story.
also i think the rules might have to be tweeked a bit especialy if we play at garry's, cause those events are held in a more urban area.
and instead of masks we could use armbands or something along those lines to distinguish zombies/humans. and plus with a mask over goggles ur bound to get fogged up and that would just emiminate one big pain in the butt right there.
Jun Wen
23 Feb 06, 08:31 AM
NAM would be interested if we got the 100 people registered and paid for. Coincidentally, Apoc requires the same number of people, but working directly with them offers more flexibility and easier communication. I'll be organizing our event and we have a date set (June 24th) along with a small number of scenarios with more on the way.
The official Biohazard rules will be a good basis but, as you might have read, we're having somef reedom with what we're going to do.
demonmutiny
23 Feb 06, 08:50 AM
what so are we gonna do the original biohazard or are we gonna do our own version of it?
nemesis
23 Feb 06, 09:02 AM
looks like we are doing our own version
demonmutiny
23 Feb 06, 09:05 AM
thats cool anyways, so june huh, atleast it will be warm...maybe wet too
nemesis
23 Feb 06, 01:18 PM
that means the gas powered guns will work good
Vigilante
23 Feb 06, 01:28 PM
thats cool anyways, so june huh, atleast it will be warm...maybe wet too
Usually it's wet around may and april. It will add more to the "freakyness" if it's wet, for some reason I am thinking of Jurassic Park, but that's me I guess.
demonmutiny
23 Feb 06, 02:05 PM
well im not, im think of 6 airsofters sitting there in the wood.....as 20 zombies slowly start to surround them.....its a pitch black day with one hell of a storm going on.....the blood is dripping down from the zombies wounds and there legs are covered in mud.....the airsofters can hear them comming but cant see them....flash of lightning....the airsofters see that there surrounded.......to be continued
Vigilante
23 Feb 06, 02:07 PM
I would think most people would be wearing pants instead of shorts. But good idea for a storyline so far, instead of airsofters, "scared civilians" ;)
demonmutiny
23 Feb 06, 02:09 PM
hmm, well most civilians during june dont wear pants, so the zombies wouldnt, and the scared civilians/airsofters are scared police forces/army personal
Guerilla Dan
23 Feb 06, 06:09 PM
IM all in for this type of envent but i seriously doubt we will be able to get enough interest to get NAM to put on an event n e where near us. I think we should take that second idea and make our own game of sorts with a different story.
also i think the rules might have to be tweeked a bit especialy if we play at garry's, cause those events are held in a more urban area.
and instead of masks we could use armbands or something along those lines to distinguish zombies/humans. and plus with a mask over goggles ur bound to get fogged up and that would just emiminate one big pain in the butt right there.
I don't think we're playing at garys..so..you can probably stop now.
Macman_EKIM
23 Feb 06, 08:08 PM
I said IF we play at garrys, and those were just over all suggestions if we someone were to ever host their own zombie event.
Jun Wen
23 Feb 06, 09:01 PM
Um... I am organizing this event. June 24th at Apoc. Once I get the basics settled, sign up. Tell your friends. Come. Have fun.
I know there's a lot of material in this thread. Once my work and school schedule eases up and the details are sorted, we'll have a new thread with all the official details in it.
Night Stalker
23 Feb 06, 09:41 PM
Myself personally, I am interigued by the game as a whole. Great ideas so far. :)
Kerrik13
24 Feb 06, 06:58 AM
I think we should keep with the zombie masks. It's one of those things that really makes the event unique. I have looked at numerous different sources to find masks for cheap and I will be sending the info to Jun-Wen. The masks also serve as a face protector too, unless people want to wear a full face paintball mask.
This game is Gas Guns and springers only... so is it ok to bring a springer rifle? I have a spring MP5 that performs extremely well and has about 25 rounds per mag. Would LPEGs be allowed at this event too? They shoot about 200 FPS but are powerful enough to be noticeable, and usually hold 25-40 rounds per standard mag. I have a Double Eagel M85 (G36C) and a CYMA MP5. I think this could add to the game, especially if a group is playing a military unit. Army guys with pistols is kind of... odd, considering that they will usually carry a bit more firepower. Plus, doing some full auto bursts at a group of zombies would be pretty fun.
I have already contacted some different companies about possible event sponsorship, and some have accepted. So there will be some freebies :P
demonmutiny
24 Feb 06, 07:04 AM
wow, cant wait for this, sound like we getting some great stuff to go along with the game
While I voted yes, I have to say if it were at Gary's field I would not go.
Nowm before anyone freaks out about that statement, here's why.
As most everyone knows, Gary's field has a VERY small amount of parking space.
In order to get the #'s needed to draw a larger event like that to the area you'll need more space for parking, staging, vendors(if aplicable), porta-johns, etc.
Logistically, I think there are better options. That's all.
demonmutiny
24 Feb 06, 07:09 AM
yah, i thought it was decided though that we were gonna do something like this at apoc or somewhere with a bigger parking lot and etc...
nemesis
24 Feb 06, 07:19 AM
kerrik i think they are trying to stay away from automatic rifles
Silenced
24 Feb 06, 07:44 AM
Oh, Kerrik, I almost forgot to tell you. I did look around Madison a bit for masks and nobody that I talked to had any in stock, but the place here in Middleton called Clownin' Around offered to put in an order for any type of "costume" for me if I wanted to. She also said that if we order bulk we might be able to get a discount, but was unsure at the time. If you or anyone else is still looking for masks or whatever, just let me know. I'm not exactly sure how this event is going to work out as far as the maks, but if you wanted, just let me know, and I'll go back and talk to her to see exactly what we can get.
Jun Wen
24 Feb 06, 07:59 AM
I'd like to keep this event as basically a pistol-only type of game. I know I talked about shotguns and grenade launchers earlier before, and I'm willing to allow the former just because it's a zombie event and people want the look. The only concern for grenades is safety, and my friends have been hesitant to allow them because of the risk.
I did not originally count in the masks as part of the fee. Then again, if someone brings their own mask, they shouldn't have to pay the extra amount. Basically it comes down to whether the rules will require masks or not. The other option would be that zombies tuck in their kill rag into their collar. those who come with their own mask get a free extra raffle ticket.
If you do go shopping for masks, try to get one that doesn't cover up the mouth. Masks make it hard enough to see through. Imagine the fogging problem if the mouth area was even partially covered.
blackpuma
24 Feb 06, 08:07 AM
For the zombies you could also just make them wear a full face pb mask, for protection and indentification.
Jun Wen
24 Feb 06, 08:11 AM
That would also mean that the living must carry around (paintball) masks because they might become zombies.
demonmutiny
24 Feb 06, 08:53 AM
Blackpuma- thats a given cause even with a mask there are still eye slits and i dont think someone wearing the mask wants to put some googles over the mask (dont know from experience but i bet it doesnt feel to great), one thing i would recommend is to buy a mask that is big enough to go over a mask or googles.....but then again i could be wrong with the mask having insuffience eye protection
blackpuma
24 Feb 06, 09:36 AM
Jun- Thats a good point that I did'nt think of.
Demon- I don't understand what your trying to say.
demonmutiny
24 Feb 06, 09:45 AM
Blackpuma- sorry i misread what you said, i thought you said that we should make people wear full face mask under the mask, didnt realize you meant wearing just the mask
Kerrik13
25 Feb 06, 05:47 AM
In the Op: Biohazard event, players were required to bring their own latex mask. If they didn't bring one, the event coordinator had a stockpile of masks that people could purchase for the game. The mask price was not figured into the cost of the event. The masks were used in both Op: Biohazard events and they seemed to have pulled it off pretty well even with fogging issues. I will be purchasing a few masks pretty soon and messing around with them in terms of size, fitting over masks/goggles/glasses, and fogging issues.
Is the general theme aiming towards pistols (GBB, AEP, springer) only or pistols and springers (including shotties and rifles) only? I still have some spring M16s and a spring MP5 kicking around I would love to use at this event.
Guerilla Dan
25 Feb 06, 09:02 AM
i really don't think they need to be wearing masks, if they're skulking around and moaning, you should be able to tell. They aren't allowed to run anyway, right? Personally, It's really not all that easy to breath underneath a halloween mask, especially if you're going to be jogging around. Add a paintball mask OVER that? Forget it, man.
Kerrik13
25 Feb 06, 09:06 AM
True, it may be a bit harder to breath with a latex mask on. I will do some testing (jogging etc) while wearing one... as soon as I can get my hands on one. Every stupid halloween store is only seasonal, so I will probably have to go online.
seppuku
25 Feb 06, 01:28 PM
The NAM folks recommend half-masks. The have an example on this page (http://www.operationbiohazard.com/rules.html). I don't know if you'd wear goggles over or under a mask like that. I'd assume you wear the mask over your goggles since you put it on when you die, and no one should be removing their safety goggles on the field. Unfortunately, I couldn't find any gameplay photos on the Biohazard website to see the masks in action.....Personally I think the masks are a key element to this type of game. I'm sure we can find some suitable, inexpensive ones somewhere. Maybe we could also do some sort of rental/deposit program for people who don't want to buy their mask. I'm not sure who would want to front the funds for something like that though.
breech
25 Feb 06, 02:43 PM
that's what i would suggest as well
rubber zombie type masks would also make head/face shots - not that you would be aiming for the head/face, but say for instance - alot less painfull
all that aside this is a zombie type game and a zombie type mask should be requirred, you can pick up a cheapo half mask for a couple bucks
and it's really not that much harder to breathe under a loose half mask, i would advise against the useage of full head or pullover masks though, those could be hot as hell on a warm sunny day
i can also see the dangers in using grenades at that close of range, even though it was my suggestion in hindsight it probably wasn't the wisest
Guerilla Dan
25 Feb 06, 07:57 PM
I'd really rather paint my face before I wear a stupid mask.
Jun Wen
25 Feb 06, 08:05 PM
Are you volunteering to be a full-time zombie, Guerilla Dan? The issue with the paint is that someone starts out living might become a zombie during play. I'm not sure how long people want to sit around putting on their makeup as opposed to just putting on a mask to continue participating.
Oh... and mouthguards. I'm thinking that living players don't need to wear mouthguards, but when they become zombies they must. First of all, zombies don't talk (clearly), anyway, and it's a big part of safety when people start getting that close and shooting. Those mouthguards are very affordable at Walmart ($1, I think) and easy to fit. If we're going to permit headshots- even accidental ones- we'll have to put the safety of the players first.
Guerilla Dan
25 Feb 06, 09:52 PM
**** yes i'll be a full time zombie...I mean, if i REALLY need to wear a mask, i'll do it. I'd just rather...not need to.
demonmutiny
26 Feb 06, 06:56 AM
Are you volunteering to be a full-time zombie, Guerilla Dan? The issue with the paint is that someone starts out living might become a zombie during play. I'm not sure how long people want to sit around putting on their makeup as opposed to just putting on a mask to continue participating.
Oh... and mouthguards. I'm thinking that living players don't need to wear mouthguards, but when they become zombies they must. First of all, zombies don't talk (clearly), anyway, and it's a big part of safety when people start getting that close and shooting. Those mouthguards are very affordable at Walmart ($1, I think) and easy to fit. If we're going to permit headshots- even accidental ones- we'll have to put the safety of the players first.
or if your one of the many people who bought a paintball mask from them and just took the googles out, bring the other part and when you become a zombie put the full mask on
breech
26 Feb 06, 09:20 AM
you would want a mask that you could put on without having to take off your goggles
plus, using full paintball goggles as a "zombie signifier" would mean humans coudn't use full goggle systems as eye protection
Guerilla Dan
27 Feb 06, 05:50 PM
THE MOANING AND SHUFFLING OF FEET WOULD BE PLENTY ENOUGH A SIGNIFIER.
breech
27 Feb 06, 06:41 PM
what about jogging zombies?
a jogging zombie without a mask would look just like another alive player moving on the field
Vigilante
28 Feb 06, 02:29 AM
So maybe those mardi gras style masks, that just slap over your face, but still leave part of your mouth uncovered. I don't know how zombiish they are though. I would say jogging would be a bit too much, maybe a fast walk, like power walk.
Dogboy
28 Feb 06, 03:35 AM
what about jogging zombies?
a jogging zombie without a mask would look just like another alive player moving on the field
I'm figuring that zombies won't be carrying weapons. That alone will help identify.
Also, I have done some checking on line, and found a few sites that sell inexpensive masks. Generally in the $10-$15 range.
breech
28 Feb 06, 05:29 AM
what about live players that were attacked and then turned into zombies
they would still have weapons on them
a mask would be the only true way to id a zombie from a living person
Jun Wen
28 Feb 06, 05:44 AM
According to the official rules, every gun carried must have a proper holster. Initially I thought this was to limit the amount of weapons carried (which is probably true, too.) However, it seems also likely that the rule is there so that when a player becomes a zombie the handgun(s) will be properly holstered as the player begins the undead side of the game.
Laytex mask, though, are the clear way to identify zombies. Still in the "real world" maybe you can't tell a person is a zombie or not unless you get a bit closer to investigate.
Dogboy
28 Feb 06, 05:55 AM
Yeah, I forgot it was pistols only.
Guerilla Dan
28 Feb 06, 09:39 AM
NO! DO NOT WANT!
Dogboy
28 Feb 06, 01:07 PM
NO! DO NOT WANT!
?????
Night Stalker
28 Feb 06, 02:59 PM
I think that means he doesn't want pistols only. I am guessing anyway. ??
Guerilla Dan
28 Feb 06, 07:35 PM
No, I don't want to wear a mask. Pistols only is the only thing that's going to make this game work. Otherwise it's completely unfair.
demonmutiny
01 Mar 06, 05:26 AM
Jun - i was ready the info on the actual biohazard and they said something like we cant attack a zombie while there feed/turning some who was alive to the undead side, they said that this would be a chance to leave your buddy whos being eating alive and run....so i got 2 questions
1. what will be the rule for turning someone into a zombie
2. will we be able to shoot a zombie while its turning someone or not??
are we gonna do this just like the offical rules say or we gonna change up some features
Jun Wen
01 Mar 06, 07:17 AM
The zombie rules will be similar to what Biohazard has established. If a zombie gets within 5 feet of a human, the human will be considered undead. If a human is shot by another and left unhealed for 3 minutes, he'll become a zombie. Given the fact that a human, once taken by a zombie, cannot be revived then there is no reason not to move on - especially since zombies can only be temporarily disabled. So no, please do not shoot zombies as they "feed."
demonmutiny
01 Mar 06, 07:21 AM
alright, was just checking to make sure, was thinking the same thing as to just run off and find some cover
Guerilla Dan
01 Mar 06, 09:22 AM
As long as we're not too physical, can we grab someone?
Jun Wen
01 Mar 06, 09:26 AM
I think people would take issue to being touched at all and the surprise issue might also cause a few far-too-close shots to be fired. Most fields already have a policy of no physical contact. I'll talk it over with some people to see if it should be allowed if you want to "tag" someone from behind.
Beasthunter33
01 Mar 06, 10:25 AM
Yeah I dont think tag would be a bad idea, or what we could do is like flag football, just have a strip of cloth velcroed to your arm or something and if a zombie grabs it you become one. would also be cool cause you could keep track of how many people have been turned.
Roadkill
01 Mar 06, 11:05 AM
I think that is a pretty resonable idea. But I know most people do not like the idea of arm bands, but who knows.
Dogboy
01 Mar 06, 11:45 AM
No too sure about tagging someone from "behind".:o
Maybe i missed it in the 14 pages of stuff...but are we aloud to use shotguns/grenade launchers?
Beasthunter33
01 Mar 06, 12:26 PM
I hope so, I got a sawed off UTG just waiting to be pulled out of it's holster.
Kerrik13
01 Mar 06, 04:07 PM
Jun Wen, aren't you afraid that if we follow the Biohazard rules a little too much then people will accuse you of being a copy cat? I know why the event coordinators during the Biohazard games made it so you could not shoot a "feasting" zombie and that is because the "feasting" zombie is supposed to helping put the mask on the new zombie. But what if we allowed players to blast the hell out of zombies who were feasting, then those zombies could put on a kill rag, finish helping put on the mask of the new zombie, and then come back alive when it was appropriate? This compromise let's people shoot zombies who are eating their buds and still lets the "feasting" zombies help the new zombies.
Also, isn't it kind of weird that a player shot by another player turns into a zombie in 3 minutes? I could see that if a player was sick of waiting for a medic then they could voluntarily turn into a zombie, but players who were willing to wait for a medic could remain where they were shot.
Correct me if I'm wrong, but I think the latex masks were also a "face guard" for close range shots to the head (on accident). Paintball masks serve the same purpose, but can't be folded up and stuffed in a pocket.
Just a few more ideas to chew on.
Jun Wen
01 Mar 06, 04:39 PM
Basically, it'd really be pointless to shoot one when the zombie player has no current intent on harming you, especially given that they'll just get back up in the same spot. Once a player has been taken into the undead, there's no bringing him back, even if you kill the zombie that got him. I also do not like the idea of shooting a player as he's helping another. Again, it really does not seem necessary.
I'll consider revising the medic rule. One option might be allowing a player who has been shot to try and survive until a medic, but can only crawl in orer to find refuge and call out for help. This might be a good idea in theory, but it might not play out all too well in reality. The three minute rule lets players get back into the game quickly and forces the unwounded living players to make an on-the-spot decision.
Regarding the copycat concern, I did make an effort to get the NAM staff to come here and they declined unless we did certain things to get their attention. Even now we technically do not have the petition they want. Since we've already established the date, formulated a rough storyline, and have a format... well, I simply think we're too far in to suddenly call in the NAM group to see if the date suits them so they can take over.
seppuku
01 Mar 06, 05:19 PM
Also, isn't it kind of weird that a player shot by another player turns into a zombie in 3 minutes? I could see that if a player was sick of waiting for a medic then they could voluntarily turn into a zombie, but players who were willing to wait for a medic could remain where they were shot.If you want to rationalize this rule, think of this way: After three minutes a "wounded" person bleeds to death, and air-bourne pathogens have over-taken their body.
So are we aloud to use 203's/CAW's and shotguns?
Guerilla Dan
02 Mar 06, 03:53 AM
I think it's pistols only.
****! I want to use a 6-shot launcher!
Beasthunter33
02 Mar 06, 05:12 AM
****! I want to use a 6-shot launcher!
I suddenly have the urge to avoid you on the fiel as a zombie at all costs and to follow you around the field a human. :D
What about the use of Claymores?
I'd really like to go as a demolition man if we can. 12+ Shells, shotgun, CAW, pistol, and claymores.
Jun Wen
02 Mar 06, 07:21 AM
The main idea behind the scenario does not involve military personnel. This also means I'd prefer not seeing people in full camo. You'll get more details as soon as I hit spring break (school, work, interviews have been killing me as of late.) Basically the story will be around civilians trying to sruvive, which is why pistols and shotguns will be allowed. However, as was stated earlier on, shotguns will not get any special treatment. A BB fired from a pistol will have the same effect on a zombie as one fired from a shotgun.
*Goes back to the books*
Roadkill
02 Mar 06, 07:42 AM
Or it could be like one of those SciFi channel movies where a terrorist group is going to rob the town bank and then the Zombie pandemic sweeps the town. HA. I think just the shotgun pistol rule is good. I think it would be cool if a certain group dressed up like Police so they play the role as the Sheriffs Dept, which is usually always the 1st to be hit, and have others wearing ONLY civilans clothes.
Dogboy
02 Mar 06, 07:47 AM
Maybe I missed something, but if you can't kill the zombies, what is the point? I understand that they would be out of the action for a short period of time, and then come back in where they were shot. So in practicality, the zombies can't lose? If a human player gets shot, or killed by a zombie, they become a zombie. The zombies can't be killed, so eventually everyone will be a zombie?
Believe me, I am not trying to be a killjoy, or a smart ass. I'm looking forward to the event, just confused as to how it is all supposed to work.
seppuku
02 Mar 06, 08:05 AM
Maybe I missed something, but if you can't kill the zombies, what is the point? I understand that they would be out of the action for a short period of time, and then come back in where they were shot. So in practicality, the zombies can't lose? If a human player gets shot, or killed by a zombie, they become a zombie. The zombies can't be killed, so eventually everyone will be a zombie?
Believe me, I am not trying to be a killjoy, or a smart ass. I'm looking forward to the event, just confused as to how it is all supposed to work.That's a very good point....Jun, please correct me if I'm wrong, but there will actually be two teams of "living" people. Each team will have objectives that they need to complete, which may or may not conflict with the interests of the other team. Those are the people that you'll be trading BBs with when you're not playing as a zombie. So even though the zombies can never lose, they can't really win either (unless you consider turning all of the living an objective; but then again the zombies aren't supposed to be organized or thoughtful, just hungry). Those people that are alive can "win" by completing their objectives (the primary objective being survival).
Jun Wen
02 Mar 06, 08:26 AM
Seppuku is right. Sorry for the miscommunication. The zombie horde acts as a barrier to your objectives. Not unlike a few of the games we've played in the past, the success will be determined by a point system. Complete more objectives (namely survival) and then you can brag about your scores compared to the other groups.
breech
02 Mar 06, 08:44 AM
zombies are only really a threat in say large groups or an overwhelming force, being that there isn't an unlimited amount of zombies being able to kill them wouldn't make the zombies a threat
it would also incourage zombies to hide and not be shot out, making them invinable, in a wa,y means they will just keep on coming, which gives the impression of overwhelming numbers
if you look at any really good zombie movie -night of the living dead '68 and '90, dawn of the dead '78, days of the dead '85, 28 days later etc.... all had two groups of human elements vollying for control with the zombies in the background so to speak
Beasthunter33
02 Mar 06, 11:17 AM
Army of Darkness? where was the other team in that one.
Dogboy
02 Mar 06, 11:43 AM
Sweet! Thanks for the clarification.
Paul@Apoc
02 Mar 06, 01:00 PM
K folks not to rain on anybodies parade but to start out Shannon has absolutley NOTHING to do with any airsoft events held at APoc,I am the one who runs anything pertaining to airsoft,for anything airsoft u need to contact me directly not shannon she doesnt know ****. I have not been contacted in any way about this and she has not even mentioned it to me.
As for the rules listed i have not had enough time to really look them over well but before any r final i must be able to go over them with the game coordinater and adjust according to how we feel about them for safety,etc.
Again not to destroy all hopes and dreams but for future referance i must be contacted for airsoft events.
Paul,1-800-303-8222 Monday,tuesday,wednesday,thursday,saturday 9:00-5:00
Jun Wen
02 Mar 06, 01:20 PM
How very interesting...
PM sent. I'll call on Monday after classes and before checking into work.
breech
02 Mar 06, 04:34 PM
Army of Darkness? where was the other team in that one.
actually, in army of darkness, you had "djinn" or demons from hell that possesed the bodies of dead soliders that were conjured up from the book of the dead, so they really weren't traditional "zombies"
Brian keene's "the rising" and "city of the dead" go into this aspect a little bit further and with more detail.
but, there was another "team" or warring faction of humans, henry the red and his men
Guerilla Dan
02 Mar 06, 07:51 PM
Wibs, Paul.
Jun Wen
06 Mar 06, 11:37 AM
Update:
Paul's a good guy... okay, that's not really an update. Paul essentially cleared the event except there will be some changes, both good and bad:
The Bad: We've got to change the date to a Sunday.
The Good: Initial cost estimates per player will be lower. There is also no longer a player quota to hit, but the event calls for a strong attendance. Given the relatively light gear needed to play, I hope we can still get a lot of people out there.
breech
06 Mar 06, 12:49 PM
jun, is the new date june or july 25th then?
NATHANIELJONESTHUGANGEL
06 Mar 06, 12:51 PM
K folks not to rain on anybodies parade but to start out Shannon has absolutley NOTHING to do with any airsoft events held at APoc,I am the one who runs anything pertaining to airsoft,for anything airsoft u need to contact me directly not shannon she doesnt know ****. I have not been contacted in any way about this and she has not even mentioned it to me.
As for the rules listed i have not had enough time to really look them over well but before any r final i must be able to go over them with the game coordinater and adjust according to how we feel about them for safety,etc.
Again not to destroy all hopes and dreams but for future referance i must be contacted for airsoft events.
Paul,1-800-303-8222 Monday,tuesday,wednesday,thursday,saturday 9:00-5:00
paulpwn?
Jun Wen
06 Mar 06, 12:54 PM
Going for June 25th.
The_Jackal
07 Mar 06, 06:43 AM
Well if you wanted to let people have AEG's you could do something like this:
Since it's pretty much Resident Evil, you could have 2 teams, one team could be in Kakey (sp) pants, white shirts , tac. vests and they could be S.T.A.R.S. And the other team could be in all black and they could be the U.B.C.S. (Umbrella Biohazard Countermeasure Service).
Jun Wen
07 Mar 06, 07:20 AM
Definitely a "no" on the AEGs. The game would be extremely unbalanced and we'd definitely have more issues with safety.
While this event has hintings of Resident Evil, our storyline will not parallel the events in the series or be all that similar to the Biohazard event.
Jun Wen
24 Mar 06, 09:40 AM
Update:
Just got off the phone with Dave and it looks like this year's schedule is set and we can't really change it. If I'd like to run a small one-field event, then we'd be fine, but the scenario would be pretty weak with such limitations. We already put forth some discussion about landing a date next year along with the numbers and cost.
On a side note, I brought up the May weekend reserved for airsoft and Dave has no idea who's behind it. Intriguing...
I'd still be happy to run the game on a smaller scale at Gary's field, especially considering the developments he has added and will add. The current storyline will be reserved for Apoc, but something can be worked out to fit his field.
Guerilla Dan
24 Mar 06, 09:42 AM
*sigh* ._.
seppuku
24 Mar 06, 03:06 PM
Well that sux0rz....but I would still definitely play if there is a similar game at another field (assuming that the drive isn't too great of course).
Beasthunter33
24 Mar 06, 03:51 PM
Any chance I could use my flamethrower at this one, "roasting" zombies sounds like fun. It only holds 6,000 BBs.
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