PDA

View Full Version : Operation Biohazard East April 22, 2006



Jun Wen
02 Feb 06, 08:10 AM
Location: New Paltz, New York
Date: April 22, 2006
Cost: $25
www.operationbiohazard.com

Now that we've got that out of the way...
If you've been following Kerrik's post in the other section, he's trying to oragnize a Resident Evil-style event similar to Operation Biohazard as organized by the people from the National Airsoft Magazine (NAM). Anyway, they have an event in New Paltz, New York on April 22nd 2006. My friend and I are trying to get them to hold an even here, but they're aiming for Kansas. The atmosphere in that state is geared heavily towards milsim, though, so we might still have a chance if there's enough interest.

The general concept pits two opposing, lightly armed teams against each other to complete objectives. Against all of them are roaming zombies hordes looking for their next meal. The event aims to make use of only GBB pistols (and recently shotguns) with only one spare magazine for each one. No extra ammo or gas is allowed onto the field, but there are reloading stations spread about should one wish to risk the time to reload as the undead are lurking. There are many additional rules to add to the fear and desperation element, but I won't go into it now. For reference, read this exciting review from a player who has attended:
http://www.arniesairsoft.co.uk/forums/index.php?showtopic=36477

I'd love to go to New York for this event, but there's no time for me to make that trip. It'd be cool to get a persn or two out there to experience it and bring back comments, but most of us can't afford the time or money to go out there for a single-day event.

Vigilante
02 Feb 06, 08:21 AM
Are TM shotguns a possibility? It sounds like a really cool game, me and my friends play a similar game, but with vampires....

Jun Wen
02 Feb 06, 08:38 AM
Originally they did not allow it because it would be too difficult for the zombies to know if they've been hit by a shotgun blast or not, so it would be really disadventageous to have that as a weapon. (Zombies need to get hit three times on semi or six times on a burst before they temporarily go down.) Operation Biohazard's new rules allow shotguns, but still require more than one shot to put a zombie down. I don't particularly like the rule, but they put it in place mostly for safety. What's a zombie event without shotguns, besides?

hellfire
03 Feb 06, 03:55 AM
so for the zombies they have just a bunch of people walking around getting blasted?

demonmutiny
03 Feb 06, 04:06 AM
maybe they should change the scenario a bit to where the zombies are becoming smarter like in land of the dead where the 1 zombie who works at the gas station actually start thinking and picks up a gun and fires it...he then goes on to show the other zombies how to use weapons and crap like that........

Jun Wen
03 Feb 06, 04:39 AM
People who attend the event will rotate roles. Those who start off as a human in one round will then play the zombies in the next.

If you give the zombies the ability to fire guns, then the event might as well be a giant handgun event. It would really pull away from the whole concept. Besides, apparently they now have a Nemesis character that roams the field with an AEG to mow down any of the living that get in his way.

demonmutiny
03 Feb 06, 04:57 AM
oh thats awesome, i would love to be the nemesis, someone should bring a chain gun like in the movie

hellfire
03 Feb 06, 05:06 AM
bah the movies pissed me off so bad, but i wouldnt mind going to a game like that, but only have one spare mag, that doenst seem like much ammo. i think that would end up being a pain in the ass.

Kerrik13
03 Feb 06, 05:30 AM
Jun Wen and I have been talking back and forth about this on another thread. There are two things we would like to see 1) An actual Operation Biohazard event somewhere in Wisconsin, and 2) To put together and make our own zombie-style game and play somewhere in Wsconsin.

The problem with the Op:Biohazard is just what Jun Wen stated... they won't go somewhere unless a huge amount of people preregister for the event. But I do think it will be a possibility in the future.

The other zombie-style game is one that I am sort of putting together with the help of others on this board. I am adopting what I like and adding in what is missing from Operation: Biohazard. So if anyone has any ideas about a zombie-style game, feel free to PM me.

demonmutiny
03 Feb 06, 08:53 AM
hey, start a poll and see how many people would go for it?

Dogboy
03 Feb 06, 10:17 AM
Well, unless they have a copywrite, you could take the same idea they are using. If they don't want to come to us, put something together and run with it.

Raven218
03 Feb 06, 10:35 AM
yea only thingi dont like is the entire mask part.. yea it adds to the game but after a while i think it'd be annoying to wear it most of the day. I also saw they were giving away some RE handguns from TM not bad not bad at all :) . But if this would happen i could help out a bit because RE is pretty much my favorite game

Jun Wen
03 Feb 06, 07:34 PM
Ammo restriction is part of the fun. If we could carry as much ammo, spare magazines, and gas as we wanted, then we could not experience the element of fear. Games of this nature have been tried before on smaller scales, but none seem to have had the success that Operation Biohazard has developed.

As for making a poll... I don't know why I didn't make one in the first place. Good point. Haha.

hellfire
04 Feb 06, 10:09 AM
i would have to to agree, that this would be one of the funnest types of game to play, but we would need an urban setting someplace, zombies in the woods is jsut lame.

nemesis
04 Feb 06, 11:01 AM
why is zombies in the woods lame they have to get to the city somehow and i dont think they jumped over the woods

Bucket
04 Feb 06, 11:06 AM
wow, one dumb rule in there, if you shoot somebody in the head, then your kicked out. Thats how you kill zombies.

hellfire
04 Feb 06, 11:56 AM
ummm, everything that ive seen is that the zombies started out in a town, and plus its woods, theres so many places to run, you couldnt get caught by them, in a narrow street or a tight building hallway, theres no where to run, pretty much what a zombie outbreak is all about.

and not being able to shoot someone in the head, what kind of bs is that? i have to agree with you on that bucket, zombies with out the joy of yelling 'BOOM HEAD SHOT' is just really lame.

im sorry but this idea just doesnt seem cool to me anymore, and im one of the biggest fan of resident evil, just ask bucket.

DKruse
04 Feb 06, 12:08 PM
Sorry if I offend anyone, but...

Personally... it could be a good thing you guys lost interest... shooting people in the face/head is probably the BIGGEST cause of shooting injuries in airsoft... which could be why in most all CQB they require full face masks and such. And yeah, you have a mask... but it's made of latex or thin rubber, not hard plastic made to take BBs and paintballs.

Dogboy
04 Feb 06, 01:20 PM
Not to mention getting shot in the head morking hurts! Who is going to want to ever be a zombie knowing you are going to get shot in the head?

Zombies in the woods? Why not? I've never been to a scenario that was completely authentic. Black Hawk Down wasn't held in a desert, and I had a blast that day!
Besides, if you make the zombies more like the remake of Dawn of the Dead, where they can run really fast, it would be more interesting!

Raven218
04 Feb 06, 02:03 PM
Yea, I agree w\ Dogboy on this one, because if it was RE style it would be increadibly easy to take zombies down.. And the entire woods thing would add a twist to it.. If the zombies are not armed, they have hundreds of possibilities. What the possibilities are its their choice. Personally I would so attend this game even though its gas handguns only.

Beasthunter33
04 Feb 06, 02:33 PM
Yeah I would attend it too. Finally a game where I will actually use my pistol instead of just carrying it around all day wishing.

hellfire
04 Feb 06, 03:29 PM
i hated dawn of the dead! zombies dont run! i dont know just when i think about zombie outbreak i always thought of urban. and for Black Hawk Down, i agree with you on that that it was a lot of fun, but it still some what held true to the actual events. but since the lackage of zombie outbreaks in the last twenty years, we have nothing to really base what the game would be about, i guess my final point is, zombies in the woods just makes no sense to me.

Kerrik13
04 Feb 06, 03:43 PM
An event like this has the potential to be a lot of fun or just be kinda lame. That's why I'm taking lots of notes.

First concern is head shots... In Op: Biohazard headshots didn't count and you got kicked out if you shot people in the head too much. I understand the concerns, because zombies are rushing at you trying to touch you, not just hunkering down and getting shot 50 feet away. I think having head shots count but discouraged would be the middle ground (I know most zombies movies have it where head shots take them down, but no one wants to constantly get shot in the face)

The next thing is what the zombies can or can't do... Although lumbering zombies would never catch anyone, olympic track running zombies like in Dawn of The Dead are kinda unrealistic too. But we don't really have any real life zombies to base their speed off of, so the issue is subjective. I propose a middle ground on this one also; Let zombies stumble, walk, walk quickly, or jog towards players but not flat out run... unless people don't mind running zombies.

The last issue is with ammunition. I don't like the "only 2 mags per gun" aspect of Op:Biohazard, so that is gettin changed right away. A simple rule such as no hi-caps would be sufficient. That way, people could put those Star mag packs to really good use. It's looking like stock AEG's and Gas guns will be allowed for an event like this, but only certain teams get AEG's (there is a story in the works with basically 4 different groups that could be played). Making reloads very very rare would be fun, but if people bring more magazines they shouldn't be penalized for it.

And about the zombies in the woods thing... when you find a city block that let's us play airsoft in it so we can shoot zombies in an urban setting, you let me know and we will use it :P

What do you guys think so far? Any more ideas?

Jun Wen
04 Feb 06, 03:44 PM
Zombie outbreaks in the rurual regions are rarely ever covered by the media. Who's to say that it doesn't happen, though? For more information about zombie outbreaks and strategies, go check out The Zombie Survival Guide (http://www.randomhouse.com/crown/zombiesurvivalguide/)

Anyway, if you refuse to play this game in any place but a true urban setting, then I guess you won't be playing in Wisconsin should the event come here. We really don't have that much of a selection up here. Besides, I'd imagine it would be a good scare to be lost in the woods and chased by a small horde of zombies. It would be a touch of The Blair Witch Project.

I suppose I differ with Kerrik on the ammo restrictions. I personally love the idea for this game because it makes the people truly feel defenseless. I wouldn't mind seeing some restrictions on magazines, though. A team of humans carrying +12 magazines each, would still have an easier time than a team of guys on a team restricted to GBBs because of their role. This imbalance might show itself even more if these two teams happened to cross each other's paths while competing for an objective. I have no issue seeing an AEG or two in the event, but certainly not too many.

Raven218
04 Feb 06, 04:10 PM
For the rural thing look at it like this... In Resident Evil the first outbreak was in the Anarchy Forest (rural). After being chased down, Chris, Jill, Wesker, and Berry stumbled into the spencer estate.. So in the first one it takes place in a urban and rural enviroment.

As for the ammo restrictions, I think the refill station is a good idea. It kind of resembles "finding'' ammo. Catch is you can get attacked while reloading.. So it would be common sense to pair up and cover eachother while loading..

Like i said before my only objection is the mask thing :) otherwise it'd b a tight game.

Edit: just saw Jun's post on AEG's. For that i would go along of squad leaders if you filling spots from RE. For example (if parts are taken from game) only let Wesker and Barry (or anyother high up character in any other RE games) carry a AEG, but restrict jill, chris, clair, rebecca, ect to handguns and shotguns only..

hellfire
04 Feb 06, 04:19 PM
ha ha ha ha nice, i have that book. but i dont know, thinking about it, zombie in the woods would be alright i guess. but i think another cool thing would be is putting the correct amount of ammo into your gun, meaning that if you are useing a Beretta M92F, you only put 15 BBs in it, making the ammo capacity realistic. there forth people that have high caps wont be screwed, just load in 30 rounds (depending on the gun i guess) i dont know, this could work, say if we would use the WGF, the speed ball could represent a small town in the middle of buttmork no where. mostly civilians, with some cops and the drunken hick that has a shot gun or something. but what im saying there is not all surviors need guns, that could make the ones that have guns, make there job so much harder. then we could have a team of two to four guys with AEGs and standard military gear, going in as the rescue team, and the mission or something would be to move as many of the towns folk to an estract though the woods and hordes of zombies come after them. i dont know just my thoughts on the subject. but now that i think about it it would be pretty damn ass sweet.

Beasthunter33
04 Feb 06, 04:39 PM
I as well think for the safety of the zombies and for balancing issues that it should be limited t either pistols or AEGs with severe limits on Ammo capacity. espicially since the zombies dont got much in the way of weapons besides touching you anyways and since we only get on average 40-40 guys at a game (if that) everyone using an AEG on the field would be invincible in any situation except for if the Zombies all decided to charge him in a infected wave of flesh.

I think a really cool idea for these game would be where a couple small teams of humans finding out the whereabouts of a safe house (getaway car/plane w/e) are in a race to said place against eachother. They know there isnt enough for all of them and it is now a gauntlet of Darwin. In there way stands a deserted town (open field at WGF the open area with Hotel and bunkers) filled with zombies and they know the only way there is thru it. the catch; having been on the run for the past couple of weeks trying to keep ahead of the zombie outbreak, the teams/people are low on ammo and wish to keep the fire fights to a minimum. thus sneakeness is desired and the teams must move forwad with caution.

Just my idea I am sure it could be improved with some more ideas and I am all for this game. I think I might try it out with my friends sometime, AEG's to People ratio is kind of low and this might add that special factor to the mix that our usual games have been lacking lately.

Just read the last post and i have to say having to protect townfolk and having some sort of crack elite rescue squad go in and rescue them sounds like an awesome idea, way better then mine.

hellfire
04 Feb 06, 04:51 PM
so i just had an idea, say at the WGF, we get the avrage 40 on 40, making it 80 or so in all. say we have 20 randomly picked civilians, and in the civilians theres like 3 cops or so, armed with pistol and one will have a shot gun. the other 17 will be unarmed, then a group of 4 military members, will have to try and get into the town rescue as many of the humans as they could and move them back to an awaiting helicopter, (really just the fire pit or something) you would pick your team of 4, and who ever scores the best will get something at the end of the day, bbs, GBB pistols, or what ever. the thing is when a civilian is killed by a zombie, they will be come a zombie too, just put on a kill rag to show this. with the Military running and gunning through with limited ammo, say two to four mags with 30 rounds for the rifle and maybe a side arm, rescue civilians and move back the the waiting helicopter, it should only take about 10 minutes, meaning everyone should be able to get there shot at doing the run. i dont know if the zombies wuold be able to run, probably not because if you factor what i just said it would be somewhere around 55 - 60 zombies out numbering the 24 humans, it could be pretty stressful. i think this idea could really take off.

Beasthunter33
04 Feb 06, 05:11 PM
that would be just crazy (in a good way i mean :D ). Ever since seeing Army of Darkness for the first time I have always dreamed of a game like this and finally i have found a medium (airsoft) where it will be possibel to do it.

well g-nite all big day tomorrrow and I hope to see some of you out on the field (watch for the BB's flying past your head but then vering off into space, that will be me trying to hit you :( ).

Vigilante
05 Feb 06, 01:53 AM
Yea, this does sound like an idea, my friends play in an old abandoned house and play a game called Vampires. Since I have an AEG and they have springers, I can only use semi auto, but I still use full auto and they actually worked out the rules quite nice, but a game like this would be possible and fun, for Holloween possibly?

Dogboy
05 Feb 06, 04:05 AM
Any way you look at it, the idea of reloading stations is great. You limit people being trigger happy, plus you need team work. Reloading stations would be accessible by the zombies, so you could be attacked while realoading. Hicaps shouldn't even be allowed on the field. Too much of a temptation to cheat. Besides, hicaps don't always want to feed well when you get down to the bottom. So loading 30 rounds might not give you 30 shots.
Zombies would have to be allowed to move faster than a walking pace. Otherwise 1 shooter could take out a group of ten zombies without much trouble.

Raven218
05 Feb 06, 04:41 AM
so i just had an idea, say at the WGF, we get the avrage 40 on 40, making it 80 or so in all. say we have 20 randomly picked civilians, and in the civilians theres like 3 cops or so, armed with pistol and one will have a shot gun. the other 17 will be unarmed, then a group of 4 military members, will have to try and get into the town rescue as many of the humans as they could and move them back to an awaiting helicopter, (really just the fire pit or something) you would pick your team of 4, and who ever scores the best will get something at the end of the day, bbs, GBB pistols, or what ever. the thing is when a civilian is killed by a zombie, they will be come a zombie too, just put on a kill rag to show this. with the Military running and gunning through with limited ammo, say two to four mags with 30 rounds for the rifle and maybe a side arm, rescue civilians and move back the the waiting helicopter, it should only take about 10 minutes, meaning everyone should be able to get there shot at doing the run. i dont know if the zombies wuold be able to run, probably not because if you factor what i just said it would be somewhere around 55 - 60 zombies out numbering the 24 humans, it could be pretty stressful. i think this idea could really take off.


Thats a pretty good idea right there.. Screw the original RE games.. This is leaning toward RE Outbreak 1&2. Like each civilian has a special skill which can be used to an advantage.. For example one guy in RE outbreak is a plumber. He could fix pipes and such together to get a longer pipe which does more dmg and such. Yea we wont let people get hit w\ pipes but just try to find something along those lines.. give everyone a special skill and go w\ it. for the military... i would say 3 standard caps or 1 hi cap or enough to balance for 3 std caps..

hellfire
05 Feb 06, 09:54 AM
i dont really think about giving people special skills would be really that cool, in a way it would be but it wuold be to hard on that large of a scale. although the thought of a melee weapon gives me a good feeling about useing my rubber training knives, if ive learned one thing about a zombie outbreak is that knives dont need reloading. as for the zombies moving faster then just a walk, i dont know quite how fast you could make them move with out it being just the dawn of the dead zombies (which by the way i hated with a passion if you didnt see my earlier post) also i thought about bringing extra wood out there to put over the doorways of buildings on the speed ball to hold of the zombies till the rescue team gets there. and finally, i thought about one big problem, if we want everyone to go as the rescue squad, then theres going ot be a lot of the times where your just getting shot, and i know that most of us wouldnt like to just stand there and get shot over and over again. my thoughts on this is we bring friends that dont airsoft and would like to be a zombie just to get shot all day, i know my roommate wants to do this, and maybe they could double as a civilian at times, pretty much making it that only airsofters would be the ones useing guns becuase we hold more 'training' then an avrage civilian.

just a thought though

Beasthunter33
05 Feb 06, 02:10 PM
Hellfire are you suggesting we pull bums off of the streets to act like zombies and get shot at. I am IN!!! ;)

Roadkill
05 Feb 06, 03:39 PM
If there is going to be a game like this at the WGF that would be pretty sweet. I would like to be a zombie, but I'd be one of those spidery ones that crawl around and pop out of nowhere.

Maple
05 Feb 06, 03:47 PM
Where's Barry?

the problem I see with aeg's is that they have much better range than gbb's. If you can pick off zombies at 100+ ft., even if you miss, you still have plenty of time to start running. By using pistols, the effective range is severely limited, so it will make people think before they shoot.

Where's Barry?

Raven218
05 Feb 06, 04:54 PM
if the person who is playing barry.... they need a revolver :)

Sanchez
06 Feb 06, 03:47 AM
ya i like all of the ideas coming in...I think that this could really turn out to be a fun event with a good showout..The only thing i would say is that if u did let people use AEGs...lower the carrying cappacity by alot because an AEG could singly hold off zombies for the most part if im not mistakened

demonmutiny
06 Feb 06, 04:22 AM
yah hellfire im with you,i didnt like dawn of the dead ether and walking speed would be something, if you seen atleast resident evil 1 or 2 it makes some sense since the zombies are pretty stupid and sometime run around but mostly walk....idk they would run but hey its a movie anyways the only problems i see are the zombies getting close enough to touch someone and fps...... if we can work these out it sounds like an awesome game and im definitely in!...

seppuku
06 Feb 06, 07:58 AM
I also agree that this is great idea for a scenerio. Personally, I think having zombies that only walk really wouldn't be much fun though. I'm sure most people want to be that Last Man Standing taking on the zombie hoard, but picture yourself as a zombie - having to leisurely stroll around the field for a couple hours would get old pretty fast.

Sanchez
06 Feb 06, 08:09 AM
ya true and it would also get kinda boring be able to out run them and keep shooting i wouldnt mind a steady run just to make it hard but then agian there would be bad parts about it to...But i think this would be a pretty fun scenario to get away from the usual run & gun or army type stuff :)

hellfire
06 Feb 06, 08:32 AM
First) i really didnt say get bums, but that would be a good idea, then we wouldnt have to worry about FPS in close quarters.
Second) as for the AEGs, this is true pegging zombies from far away would be kind of lame, but i had an idea that zombies would get back up after awhile, say 20 seconds after you drop them, thereforth shooting them from far away and dropping them wouldnt be athat great of an idea because by the time you would get to them they would be a back up. just a thought on that though dont know if it would fly.
Third) Mapel, you can be barry if you so wish, you can make all the stupid jokes about 'the master of unlocking' and you can work against stars because wesker is forcing you to, and you also get the raging bull, which for the hell of it will drop a zombie with one shot, and it wont get up, ahhh nothing like blowing off a zombies head with a magnum.
and fourth) this has nothing to do with the skirm, but since were talking about resident evil stuff so much, i might as well say my major accomplishment towards the games, i beat resident evil 4 in one sitting with no breaks other then to go to the bath room, i played it 12 hours 51 minutes and 57 seconds straight. yeah i have no life.

demonmutiny
06 Feb 06, 09:07 AM
wow, thats a half a day straight, i couldnt do that..i would end up with a massive migrane and feel like crap...anyways back to the skirmishes, yah sanchez a steady run would work out and i like hellfires idea of after being shot you get 20 secs and then get back up, but when you the last person left though might prove a prob because they could be 20 zombies surrounding and your shooting them but there still gonna get closier because they just get back up, move 5 feet...die....get back up etc. etc. , and are we gonna have different teams like in resident evil 2, theres the swat, star, regular police, then you got alice (aka girl with the virus in her but shes not a zombie) and other name people....and it would be cool if we could get some vehicles in the game...fill them up with like a squad each and have them rush in...between the zombies get out and start killing and blowing off zombies heads and etc.

Beasthunter33
06 Feb 06, 11:12 AM
GOLF CARTS!!!. seriuosly though that could make it really interesting. MAybe Gary would allow one of those Gators, and we could make like a wood cabin for the driver and a space in the bed, and put gun slits in it. But I dont know, motor vehicles are just asking for trouble, we would need someone that aint gonna be stupid and it is still a big risk.

demonmutiny
06 Feb 06, 02:14 PM
lol.....ahhhh god that would suck if you ran someone over....sorry i know its not that funny but im picturing a real zombie being run over by a golf cart with like 4 airsofters in it....funny

Beasthunter33
06 Feb 06, 02:16 PM
lol.....ahhhh god that would suck if you ran someone over....sorry i know its not that funny but im picturing a real zombie being run over by a golf cart with like 4 airsofters in it....funny

That would be some pretty funny **** right there, I can just picture 4 suited up guys all crammed into a golf cart, driving around on the green Running down zombies. ahhh.......... :D

Raven218
06 Feb 06, 02:24 PM
and fourth) this has nothing to do with the skirm, but since were talking about resident evil stuff so much, i might as well say my major accomplishment towards the games, i beat resident evil 4 in one sitting with no breaks other then to go to the bath room, i played it 12 hours 51 minutes and 57 seconds straight. yeah i have no life.

12 hrs..phut... i got it done in 4 and a half :) infinite rocket and hand cannon :)

But for AEG's it think i found a solution..... One S.T.A.R.S unit, all with AEG's and GBB/NBB/AEP dosnt matter.. then rest of the humans regular cops w\ handguns/shotguns

For the S.T.A.R.S unit, I beleive in the game the squad was like 12 people (roughly) but a unit is like 3 or 4 i beleive.. so that would really keep the game interesting i think..

hellfire
06 Feb 06, 03:18 PM
hey Raven218, this is playing from a new game, with out having any up graded weapons to start with, i could probably do it in 9 hours now.

Dogboy
06 Feb 06, 03:21 PM
hey Raven218, this is playing from a new game, with out having any up graded weapons to start with, i could probably do it in 9 hours now.

No offense, but it also has nothing to do with the original topic.

Guerilla Dan
09 Feb 06, 03:46 AM
Seconded, and what fun is it to blaze through that game in 4 hours? Have fun not enjoying it.

demonmutiny
09 Feb 06, 04:01 AM
off the game subject guys and back to the skirmish